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Segnala un problema nella traduzione
each headshot decreses the reload speed up to 5 heads
+10% movment speed
30% melee damage vulnerebility
Why -50%? That's 62 and 75 with the danger shield.
All headshotsare one hit kills whether fully charged or not
+100% dammage
-60% health
Deals 50 dmaage on bodyshot
No charge
Shoots trailed shots
each headshot decreases reload speed by 15%
does not require un-zoom to load shells
+10 damage to crouching enemys
cons:
has clip ammo
must reload clip every 5 shots
bleed weakness 25%
The more charge built up, the more time enemy bleeds for.
Headshots as normal.
-15% on bodyshot
-40% ammo
Just a thought! ;)
I like this one...
damages dispencer if connected to the enemy hit.
cannot move while zoomed in
me four
1. It helps to look at the weapons name. The name is the base of all of my stats, and i add cool affects that go with the name as well. Check out "Crescendo" to see what I mean.
2. New mechanics! DO NOT, and I repeat, DO NOT make stats if they are just going to simply change barely from the stock. You have to have a weapon that changes the gameplay experience all together, not just some weapon that has stats.
3.(Optional) Teaching weapons: Teaching weapons are weapons that teach you skills and purposes for that class. For example: The Diamond back teaches you what to do as a spy, as far as backstabbing and sapping goes. And then it rewards you with crits! The Rocket/Stickey Jumper help you learn jumping techniques!
4.The stats have to be balanced. Enough said.
With all of that being told, I hope all of you guys choose wisely upon this.
(Based on the description) This is a bit of a complicated stat idea, so just read carefully.
Shots with no charge do no damage. While scoped a different type of charge builds up than a normal charge. The charge looks like 5 bars on top of each other. Each second a bar in the charge fills, and each bar charged equals 10% true damage of an enemies maximum health. So for 1 bar charged = 10% true damage, 2 bars = 20% damage, etc. BUT for a headshot, it's that, PLUS 20%! You could unleash great damage upon your foes with this Sniper rifle! A fully charged headshot equals 70% of their max health. This deals a lot of damage on heavys and soldiers, for their health is a HUGE chunk of damage to take.
Wadya think?