Team Fortress 2

Team Fortress 2

Sir William's Stampede
damiens1998 Jan 22, 2014 @ 10:49am
Stats
My thoughts, since it's an elephant rifle (subject to change based on replies)

No headshots.
+100% damage
+50% charge time

300 dmg on fully charged shot, 100 on not.


Revision 1:
-15 health
Each headshot increases headshot damage up to 6 heads
0.5 sec reload speed

Revision 2:
+100% damage when scoped
-sniper dot lags behind when you move the crosshair(like some previous iterations of team fortress)
-you have to hold down the fire button to charge(like some previous iterations of team fortress)
+15% charge time
Last edited by damiens1998; May 19, 2014 @ 7:45am
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Showing 1-15 of 27 comments
Kaz Jan 27, 2014 @ 9:45am 
since stampede implys a horde of enemys.
each headshot decreses the reload speed up to 5 heads
+10% movment speed

30% melee damage vulnerebility
Clone Mar 3, 2014 @ 1:32pm 
sorry no English m m m so 4% sorry
RIFTMAKER Apr 7, 2014 @ 8:40am 
okay damage okay yand char.... is okay to but -50%life
damiens1998 Apr 7, 2014 @ 9:01am 
Originally posted by emilthehunter:
okay damage okay yand char.... is okay to but -50%life

Why -50%? That's 62 and 75 with the danger shield.
Norbert Apr 9, 2014 @ 12:59am 
-50% damage to body
All headshotsare one hit kills whether fully charged or not
Fynii Apr 13, 2014 @ 12:04pm 
I think :

+100% dammage
-60% health
BOY♂NEXT♂DOOR Apr 24, 2014 @ 3:46pm 
Deals 400 damage on headshot
Deals 50 dmaage on bodyshot
No charge
Shoots trailed shots
Landank Apr 29, 2014 @ 11:15am 
pros:

each headshot decreases reload speed by 15%

does not require un-zoom to load shells

+10 damage to crouching enemys


cons:
has clip ammo

must reload clip every 5 shots

bleed weakness 25%
sam May 18, 2014 @ 3:36am 
Shoots darts which causes enemies to bleed.
The more charge built up, the more time enemy bleeds for.
Headshots as normal.
-15% on bodyshot
-40% ammo

Just a thought! ;)
Fynii May 19, 2014 @ 7:39am 
Originally posted by Sam_:
Shoots darts which causes enemies to bleed.
The more charge built up, the more time enemy bleeds for.
Headshots as normal.
-15% on bodyshot
-40% ammo

Just a thought! ;)

I like this one...
Landank May 19, 2014 @ 4:17pm 
yes... me too

Originally posted by UtdR Manticore:
Originally posted by Sam_:
Shoots darts which causes enemies to bleed.
The more charge built up, the more time enemy bleeds for.
Headshots as normal.
-15% on bodyshot
-40% ammo

Just a thought! ;)

I like this one...
schnitz Jul 18, 2014 @ 9:15pm 
+allows you to see the enemys health, -more flinch, +/- while holding onto the R key use the mouse wheel to adjust the sight(scoped + R + mouse wheel up get closer, scoped + R + mouse wheel down to not get closeer)
Bluepanda Sep 5, 2014 @ 3:53pm 
affects all medi-gun connected enemies
damages dispencer if connected to the enemy hit.
cannot move while zoomed in
I try Sep 12, 2014 @ 1:33pm 
Originally posted by LandOfDen:
yes... me too

Originally posted by UtdR Manticore:

I like this one...


me four
dom Dec 1, 2014 @ 2:43pm 
How to make good stats for a TF2 weapon:
1. It helps to look at the weapons name. The name is the base of all of my stats, and i add cool affects that go with the name as well. Check out "Crescendo" to see what I mean.

2. New mechanics! DO NOT, and I repeat, DO NOT make stats if they are just going to simply change barely from the stock. You have to have a weapon that changes the gameplay experience all together, not just some weapon that has stats.

3.(Optional) Teaching weapons: Teaching weapons are weapons that teach you skills and purposes for that class. For example: The Diamond back teaches you what to do as a spy, as far as backstabbing and sapping goes. And then it rewards you with crits! The Rocket/Stickey Jumper help you learn jumping techniques!

4.The stats have to be balanced. Enough said.

With all of that being told, I hope all of you guys choose wisely upon this.

(Based on the description) This is a bit of a complicated stat idea, so just read carefully.

Shots with no charge do no damage. While scoped a different type of charge builds up than a normal charge. The charge looks like 5 bars on top of each other. Each second a bar in the charge fills, and each bar charged equals 10% true damage of an enemies maximum health. So for 1 bar charged = 10% true damage, 2 bars = 20% damage, etc. BUT for a headshot, it's that, PLUS 20%! You could unleash great damage upon your foes with this Sniper rifle! A fully charged headshot equals 70% of their max health. This deals a lot of damage on heavys and soldiers, for their health is a HUGE chunk of damage to take.

Wadya think?
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