Arma 3
[SCRIPT] Addon-Free ArmA Radio
 This topic has been pinned, so it's probably important
Phronk  [developer] Sep 12, 2017 @ 3:18am
Installation Instructions
HOW TO INSTALL ADDON-FREE ARMA RADIO
This is a script, not a mod. This is to be installed only into a mission, which will then automatically let everyone use it (As long as TFAR and ACRE2 aren't enabled)

1) Copy & Paste below code into your mission's "init.sqf":
[]spawn compileFinal(preprocessFile"AFAR\init.sqf");

2) Copy & Paste below code into your mission's "Description.ext" file:
#include "AFAR\ui\defines.hpp"
#include "AFAR\ui\dialogs.hpp"
class CfgSounds { #include "AFAR\f\SFX.hpp" sounds[]={}; };




[OPTIONAL]: You can configure the settings for AFAR in the "AFAR\CFG.sqf" file:
    //CHANNEL PERMISSIONS
  • //Enable Side channel
    r_sideCH=false;

  • //Side Channel Chat/Voice Allow
    r_sCH=[true,true];

  • //Command Channel Chat/Voice Allow
    r_cCH=[true,true];

  • //Group Channel Chat/Voice Allow
    r_grCH=[false,true];

  • //Vehicle Channel Chat/Voice Allow
    r_vCH=[true,true];

  • //Direct Channel Chat/Voice Allow
    r_dCH=[false,true];

  • //Custom Channel Chat/Voice Allow
    r_mCH=[false,true];

  • //Name of the custom channel
    r_mCHName="Air";

  • //Add to list of backpacks RTO checks for
    r_RTOBP=[];



    //GENERAL SETTINGS
  • //Block incapacitated players from using radios
    r_incap=false;

  • //Talking alerts nearby enemies
    r_alertOn=true;

  • //Allow channel switching keybinds (Forces AFAR interface)
    r_chOn=false;



    //DEFAULT COSMETICS
  • //Animation when talking
    r_Anim=true;

  • //Hides in-game chat UI if set to false
    r_chat=true;

Installation video for those who cannot read the above installation instructions:
(Outdated!)
https://www.youtube.com/watch?v=RwL2jeRKVNI&t
Last edited by Phronk; Mar 1, 2021 @ 6:49pm
< >
Showing 1-1 of 1 comments
Phronk  [developer] Sep 3, 2021 @ 4:48pm 
MIKE FORCE SUPPORT
The following instructions are to be used specifically only in the SOG:PF "Mike Force" mission. Otherwise, only refer to the instructions above.


1) Copy & Paste the below code into the mission's "para_player_init_client.sqf" after the line that says "//Re-enable Simulation"
[]spawn compileFinal(preprocessFile"AFAR\init.sqf");



2) Copy & Paste below code into the mission's "Description.ext" file:
//COMMENT OUT THESE LINES, SO THE VOIP WITH AFAR WORKS //disableChannels[]= //{ // {0,true,true}, // {1,false,true}, // {2,true,true}, // {6,true,true} //}; #include "AFAR\ui\defines.hpp" #include "AFAR\ui\dialogs.hpp" class CfgSounds { #include "AFAR\f\SFX.hpp" #include "config\sounds.hpp" sounds[] = {}; };



[[u]OPTIONAL[/u]]: You can configure the settings for AFAR in the "AFAR\CFG.sqf" file:
    //CHANNEL PERMISSIONS
  • //Enable Side channel
    r_sideCH=true;

  • //Side Channel Chat/Voice Allow
    r_sCH=[true,false];

  • //Command Channel Chat/Voice Allow
    r_cCH=[false,false]; //Can't choose who leads a group

  • //Group Channel Chat/Voice Allow
    r_grCH=[true,true];

  • //Vehicle Channel Chat/Voice Allow
    r_vCH=[true,true];

  • //Direct Channel Chat/Voice Allow
    r_dCH=[true,true];

  • //Custom Channel Chat/Voice Allow
    r_mCH=[true,true];

  • //Name of the custom channel
    r_mCHName="Air";

  • //Add to list of backpacks RTO checks for
    r_RTOBP=[];



    //GENERAL SETTINGS
  • //Block incapacitated players from using radios
    r_incap=false;

  • //Talking alerts nearby enemies
    r_alertOn=true;

  • //Allow channel switching keybinds (Forces AFAR interface)
    r_chOn=false;



    //DEFAULT COSMETICS
  • //Animation when talking
    r_Anim=true;

  • //Hides in-game chat UI if set to false
    r_chat=true;
Last edited by Phronk; Sep 3, 2021 @ 5:00pm
< >
Showing 1-1 of 1 comments
Per page: 1530 50