Space Engineers

Space Engineers

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Tractor Beam
   
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
90.054 MB
Apr 26, 2017 @ 6:27pm
Jul 13, 2023 @ 2:23pm
12 Change Notes ( view )

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Tractor Beam

Description
Ntech brings you Large and Small Grid Tractor beams!

A special thanks to Leto for writing the script for the UI and grid.Physics.AddForce

Thank you also to Cythons Energy Weapons script which was used in part to power the tractor beams.
which is used with the permission granted under their public licenses.

Cython's Energy Weapons API
http://steamcommunity.com/sharedfiles/filedetails/?id=635057556

Tractor beams have UI controls


Min (10m)
= Minimum distance objects can be to tractor beam
Max (800m)
= Maximum distance from beam that objects can be once pulled into that range
Strength(2000N - 750,000N)
= the force in newtons of the beam


Information
To control objects pulled in keep the distance between max and min less than 5m apart, how the beam works it pulls any targets that are farther than max to less than max, and once it reaches less than min it will then push it back to above min setting. There is a little bounce to objects with no dampening as it floats between min/max parameters.

If the min/max are set to just 1m difference it resembles a stop 'hold' position for the beam.
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If you want the ship used in one of the videos: ARK - Reclaimer
The vehicle being abused in one of the videos: Hydrogen Transport
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*Has not been fully tested in DS

Important note: large objects not under inertial dampeners will be pulled in at an increasing rate, but will be slowed the closer they get to beam turret. If you pull objects with no dampening quickly make sure you have the minimum distance slider set further away or risk destroying things.

P.S. If anyone does a mod review or spotlight of this mod, I'll add it to the videos list.

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If you like this mod, check out my other mods in my Workshop

Visit my Discord server Ntech Mods[discord.gg]

Popular Discussions View All (1)
71
Jun 12 @ 3:30am
Problems and Bugs
nukeguard
383 Comments
Davidenico May 27 @ 4:13pm 
I really look foward to see the mod being fixed, just installed and I saw that It does not work atm
Malpherian May 18 @ 2:38am 
is this going to be updated for the new Weapon core? and Game version?
titanius anglesmith May 16 @ 3:39pm 
only the vanilla turret options show up
thesnowfox84 Mar 27 @ 5:16pm 
funny how you were doing powerful stuff like this before toolcore
Rouge Sable Mar 22 @ 3:11am 
Hi, that would be awesome to have it compatible with the new weapon core version! this is mostly impossible to not have it now (according to other mod dependencies)
Zed-Oneill Jan 29 @ 12:31am 
Good morning,

is it possible to make it compatible with weapon core?
nukeguard  [author] Jan 28 @ 10:31am 
I'm not sure, I think one of the scripts may be incompatible, I have no scripter that is willing to update this one.
Ebonhand Jan 27 @ 10:29pm 
How do I use this with weaponcore? When I try to place the turret it immediately disappears. Even with weaponcore set to use non weaponcore weapons
nukeguard  [author] Jan 5 @ 5:58pm 
It's the easiest for modders to make unique weapons, if you only knew the abilities available from WC, you'd understand. Vanilla guns are bland.
wotkocze Jan 5 @ 4:59pm 
It's very sad that most of the weapons are now only with WeaponCore support :(