Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Machiavelli's modular mods
   
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Description
These mods are all designed to work individually and in tandem. Grab the ones that interest you, ignore the ones that don't. Craft the perfect Civilization 6 experience for you to enjoy!

Art of War
Change the way wars are fought by having each military unit consume population to build. Military policies provide extra city growth to help regain the citizens lost to military service.

This is the largest mod in the collection and also includes changes to economic elements of the game including Districts and some buildings.

Sapping Engineers
Engineers negate city defenses like Siege Towers. This works on the inherent defenses cities get in the late industrial era.

Settlers Retreat
Moving a military unit into another empire's Settler will force the Settler to run home to the nearest city. This allows you to block hostile settling without the huge swing in economic value from gaining a free Settler.
Items (3)
Art of War
Created by Machiavelli
Art of War is a mod where every military unit requires a population to train. This single change has far reaching consequences on how war is fought, both on the battlefield and domestically. New Features Military units require population to train. Changed ...
Sapping Engineers
Created by Machiavelli
A small scale mod that changes siege warfare. Changes: Engineers negate city defenses (like the Siege Tower). Works on the automatic defenses cities get in the late game. Siege Towers also require a Barracks or Stable to build. ...
Settlers Retreat
Created by Machiavelli
A small scale mod that changes what happens when Settlers would be captured. Changes: Settlers aren't captured. Instead they will be teleported back to the nearest friendly city. ...