XCOM 2
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The MOCX Initiative: Vanilla Edition
 
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Feb 23 @ 12:19pm
Jun 26 @ 9:20am
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The MOCX Initiative: Vanilla Edition

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In 1 collection by RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
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Description
It's like the regular mod, except split off so it's not reliant on LW2 being installed. :V

Also note that Phase 3 is reliant on LW2's activity feature, so this mod won't be getting that. I will try to maintain this and fix any AI issues that arise from this specific mod, I may have missed some parts adjusting the AI to their new weapons.

Fellow citizens! As these insurgents calling themselves XCOM continue to make their feeble attempts to disrupt our peaceful order, we hear your calls for a stronger response. I make this address to make the announcement of the MOCX Initiative, a program intended to help stamp out these radical elements for good...


The MOCX Initiative introduces humanity's worst enemy to the game: itself. Starting by default with May, you run the risk of facing enemies that effectively resemble XCOM on the battlefield: they have their own classes, they gain ranks, they even have PCSes! No two Grenadiers will be exactly the same, no two Rangers will have the same ability as they level up as they survive missions against XCOM.

In fact, they can pull from your character pool if you have any characters tagged with Can Be Dark VIP, or Can Be Soldier and Can Be Dark VIP.

MOCX Soldiers can also gain AWC abilities if injured from a fight against XCOM. This caps out at a default of 3.

The good news is that in contrast to the endless alien hordes and ADVENT clones, MOCX soldiers are relatively unique and not easy to train, they can run out of soldiers to throw at XCOM for the month, whether through death or because all of them are injured.

However, don't expect that to give you a complete reprieve: the base level of MOCX soldiers from reinforcements will increase as time passes.

As an additional note: the way the mod works, it should cooperate with mods that add more enemies like ABA2.

The original mod's discussion tab is also applicable, just look for the 870593225 folder instead.


Credits
Thanks to CMDBob for Total Advent Weaponry, which this mod uses for custom weapons.

Thanks to MrK for his Tier 2 EU/EW armor ports, which this mod uses for MOCX's look.

Thanks to Pavonis for making LW2, which this mod uses assets from.
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84 Comments
WaKKO151 Sep 1 @ 1:38pm 
OMG Where is my mid game threat!
Mac Dog64 Aug 31 @ 3:22am 
Yes please, we love this mod:)
Marc1944 Aug 30 @ 6:02am 
Will you update the mod for wotc ?
Lunar Oreo Aug 8 @ 3:26am 
After reading the description, comments here, and comments on the LW2 version, I'm a bit confused about how I can turn my character pool into MOCX soldiers WITHOUT making them also appear on my side (as recruits/mission rewards/rescuable VIPs). After also checking the ini files, if I understand correctly:

1. Tag a character as just "Can be Dark VIP"
2. Set Character Pool Usage to Character Pool Only (unless I'm mistaken and this mod doesn't rely on that option to draw from my pool)
3. In XComDarkXCom.ini, set SoldiersOnly to false and DarkVIPsOnly to true
4. Start new campaign, then cross my fingers


Is that right?
RambelZambel Jul 12 @ 9:48am 
nothing to do with the perks i think, it has to with the different spawn in lw2, so i use lwpp and it works fine
Khaynar Jul 12 @ 8:16am 
I am just curiuos does this work with LWPP Or would i need to download the LW verison to use with the LWPP?
•Jinxed-N@@B• Jul 10 @ 12:50pm 
and I have a glitgh that switches the namens of my mocx enemies with other mocx troopers so they look like my xcom troopers but they switched namens with an other trooper from the charachter pool can you fix that bug because I put alot of time in my characheters and I like this mod a lot and would not want the play with out this mod.
•Jinxed-N@@B• Jul 10 @ 12:41pm 
Shade11 Jun 30 @ 2:42am 
oh, i didn't notice. Thx
@Shade11: You're missing one of the required mods...