36 ratings
The MOCX Initiative: Vanilla Edition
File Size
276.043 MB
Feb 23 @ 12:19pm
May 22 @ 7:38pm
25 Change Notes ( view )

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The MOCX Initiative: Vanilla Edition

In 1 collection by RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
60 items
It's like the regular mod, except split off so it's not reliant on LW2 being installed. :V

Also note that Phase 3 is reliant on LW2's activity feature, so this mod won't be getting that. I will try to maintain this and fix any AI issues that arise from this specific mod, I may have missed some parts adjusting the AI to their new weapons.

Fellow citizens! As these insurgents calling themselves XCOM continue to make their feeble attempts to disrupt our peaceful order, we hear your calls for a stronger response. I make this address to make the announcement of the MOCX Initiative, a program intended to help stamp out these radical elements for good...

The MOCX Initiative introduces humanity's worst enemy to the game: itself. Starting by default with May, you run the risk of facing enemies that effectively resemble XCOM on the battlefield: they have their own classes, they gain ranks, they even have PCSes! No two Grenadiers will be exactly the same, no two Rangers will have the same ability as they level up as they survive missions against XCOM.

In fact, they can pull from your character pool if you have any characters tagged with Can Be Dark VIP, or Can Be Soldier and Can Be Dark VIP.

MOCX Soldiers can also gain AWC abilities if injured from a fight against XCOM. This caps out at a default of 3.

The good news is that in contrast to the endless alien hordes and ADVENT clones, MOCX soldiers are relatively unique and not easy to train, they can run out of soldiers to throw at XCOM for the month, whether through death or because all of them are injured.

However, don't expect that to give you a complete reprieve: the base level of MOCX soldiers from reinforcements will increase as time passes.

As an additional note: the way the mod works, it should cooperate with mods that add more enemies like ABA2.

The original mod's discussion tab is also applicable, just look for the 870593225 folder instead.

Thanks to CMDBob for Total Advent Weaponry, which this mod uses for custom weapons.

Thanks to MrK for his Tier 2 EU/EW armor ports, which this mod uses for MOCX's look.

Thanks to Pavonis for making LW2, which this mod uses assets from.
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boisegangpc May 3 @ 7:35pm 
They're rare. They have a base 10% chance to spawn, and each mission you do gives an additional +10% for them to spawn.
Major Mozzer May 3 @ 5:26pm 
Ah i see though that still doesn't explain why they have yet to appear after May. I'm in June now and all I've seen is dark events related to them.
boisegangpc Apr 28 @ 4:06pm 
@Major Mozzer "Coilguns" in this context means that they just get to their T2 weapons. I don't know if it uses the coilgun models or the base-game magnetic, but that's all it really means.
Major Mozzer Apr 27 @ 9:43pm 
I've passed through May and haven't seen a single MOCX trooper. I also got a dark event saying they'll get coilguns but I don't have coil guns installed.
RambelZambel Apr 19 @ 5:02am 
i have the problem, most mocx soldier get stunned for 99 turns if they get deadly dmg(at least one every mission i have them), and survive with one hp, then one random soldier of my team get bugged and acting in slowmotion, so every single action needs 30sec or more to end
testerb Apr 17 @ 11:11pm 
For me the mocx here are totally impervious to most psi attacks. Null lance and void rift do damage but the others do nothing to them.
boisegangpc Apr 5 @ 8:50am 
@Lament That's XCOM, I guess?
Lament Apr 4 @ 11:40pm 
God damn I came across my first MOCX initiative with not my A team....or my B team...just some basic C team. They wiped my squad. Fucking. Awesome. Mod.
Goaton Apr 4 @ 8:07pm 
@sawtooth27 mocx fight just you they spawn in vinilla missions the mod doesnt add a mission for them
PainassPie!!! Apr 4 @ 2:08pm 
Does this mod add new missions with just the MOXC or does it add MOXC to vanilla missions as well? If so, does the MOXC fight the aliens too or just you?