Distance

Distance

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ARLTR Four
   
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Mode: Sprint
Tags: level
File Size
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361.336 KB
Aug 7, 2016 @ 4:31am
Aug 8, 2016 @ 7:54am
2 Change Notes ( view )

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ARLTR Four

Description
The forth in the "All Roads Lead To Rome" series

Enjoy!

(Constructive critisism VERY welcome)
8 Comments
Conan, Cimmerian Nov 7, 2016 @ 1:36pm 
nice track
FadingHope Sep 2, 2016 @ 6:06am 
Track was good, though I think it was a bit too simplistic and ez, it's just press W basically, not much challenge there.
Icarus Phoenix Aug 9, 2016 @ 1:33pm 
I do get that was the other theme of it, and it did (except left and right road in the beginning kinda felt the same, but that was also it (everything else felt different and nice)

as of diamond medal, i didn't even know that you could do that effectively, anyhow like i said. Great map, and no problem about the feedback, this haven't made as many tracks, so i enjoy driving the top maps of the community, and giving the author's feedback on how to improve (Which then equals even better roads, win win!)

DTM  [author] Aug 9, 2016 @ 1:09pm 
@Icarus Phoenix
First off: Thanks for all this input!
The thing with the medal is is that I intended it to go like this:
Bronze and Silver for first try's and just exploring,
Gold for those who want to invest the time
and Diamond for those that are willing to break the map and use the senery for the fastest times.

I will look into the issue with the last split. (I too was having some second thoughts)

On the different times per route thing: I wanted to have the roads feel unique.
I focused on the feel of the track over the timings. (Will try to balance more in the future!)

Thanks for putting time into helping me grow as a Map - Maker

Loving this feedback <3

- DTM
Icarus Phoenix Aug 9, 2016 @ 12:53pm 
(Part 2)

Now for the challenging player who likes medals. My guess is that this was not intended for such use, sins the paths you can choose from aren't equally long. Therefore i kinda had to figure out the right track to use to get ma gold medal (got a time of 1:40:00 though so i am happy). I know this would take a lot of extra work and i know it is not much of a deal my concern what so ever. Just that i personally likes to get medals :3

Anyhow summary. Great and beautiful map. troubles at the resemble spot of the first 3 tracks. and last splitting place (at least i couldn't get to the up-site-down track)
Hope this critique will be taken well and it was any of use.
Icarus Phoenix Aug 9, 2016 @ 12:51pm 
(Part 1)

First off. Beautiful track. while Driving it, it felt smooth allmost all the way through it, the colors were beautiful and and scheme that the tracks was following some sort of giant cable powering the city make sense (to me at least.) A few trouble one the map in certain areas though. Going through middle road, in the beginning i had difficulty getting back on the track when all 3 connected again. Meanwhile using the first to the right ment for me having difficulty with the first pillars after the resemble (the ones just before the regen ring.) Also the last split up before the end of the track i didn't even get to enjoy, even though i tried 4-5 times, sins even while holding down q (my standard ground keeping jets key button) my car still managed to flip off to space.
DTM  [author] Aug 8, 2016 @ 7:36am 
@ReKxus I will see if i can find something more fitting. I was working on an update that adds more clarity. Thanks for the feedback! <3
MR Keos Aug 8, 2016 @ 6:11am 
Is a good map,but the music of the main menu of the game(Distance) is the map's BGM?I dont think that is a good idea,yes,i think,Maybe you're right?