Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Create a new text file. Content:
VertexLitGeneric
{
"$basetexture" "models/fruitshopfiend/fsf/fruitshopfiend_texture"
}
- Save it as "models/fruitshopfiend/fsf/fruitshopfiend_texture.vmt".
- Done.
Took less than five minutes using Blender, Notepad++ and Crowbar (Source model (de)compiler).
When you upload the model SFM will automatically upload the texture and material together with the model.
After reading this you'll know what I'm talking about.