Total War: WARHAMMER III

Total War: WARHAMMER III

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Warhammer 3 Visual Bug Fixes
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graphical
Tags: mod
File Size
Posted
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295.341 MB
Jun 30, 2024 @ 3:26am
Nov 21 @ 12:50pm
15 Change Notes ( view )

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Warhammer 3 Visual Bug Fixes

Description
Greetings fellow Total War players!

This is a reupload of my Visual Bug Fixes mod to fix an issue that has been plaguing the original mod since its conception. When I first made this mod I only intended to fix some minor texture issues, hence the name of the packfile reflected that. But the mod has evolved to include far more bug fixes dealing with a wide range of issues related to visual bugs.

Now reuploaded with a new packfile name, it should make the mod far more compatible with other mods without having to adjust the load order manually.



What does this mod do?

Adds and edits many new textures, recreated models and material shader files, edited animation files and various other additions for the purpose of fixing visual bugs in the game. Some assets have been imported from Warhammer 2 and Warhammer 1 to fix problems either neglected by the developer or just forgotten.

More details can be seen in the change log, but since there are so many fixes that can't be listed on the mod page, I have included a detailed readme file in the packfile itself.

For older changelogs see the old mod page



How compatible is the mod?
• Should be fully save-game compatible
• In many ways this functions as a reskin mod, so they may not be compatabile with other mods that alters units.
• Will probably not be compatible with big overhaul mods like SFO etc.
• If you are using Radious mods, this mod is not needed as most if not all fixes are included in that mod.



Any known bugs or issues?
• There may be a few here and there because of the size of the mod, so report them to me if you find any.
• Because of the nature of some of these fixes, there may be an impact on perforamance.



Concerning LODs and bad looking unit models.
• Just want to mention that many of these LOD issues and bad looking models has a lot to due with the broken LOD distance range in the game. For some reason the LOD distance range have been shortened by a great deal compared to Warhammer 2, so you barely ever see the original unit model unless you zoom in completly. If you zoom out to a normal top down view you are probably seeing the worst possible LOD most of the time. In Warhammer 2 you had to zoom quite a far distance for the worst LODs to load.

But there is a way to solve this, but not by a normal mod. And I have made a guide on how to install the tool needed for you to make this yourself.

LOD Range Fix Guide

See links below for link to LOD mod.



Modder yourself?
If you want to make a reskin mod or anything that would break some of the fixes from this mod, you are free to use this mod as a resource for your own mod. This is something I do for myself and the community and you are always free to use these fixes for compatability patches or whatever.



Credits to various fixes in the mod.
Barnak
Mandras
Biggus Dickus

If you feel you deserve some credit for fixes and is not mentioned, please let me know.



Mod Links for other mods I have made.

Recommended Other Visual Bug Fixing Mods
Details Matter: True Grit Textures (The Empire)
Warhammer 3 LOD Distance Enhanced

Details Matter Project:
Details Matter: Collection
Details Matter: Quivers for High Elves
Details Matter: Quivers for Kislev
Details Matter: Quivers for Dwarfs
Details Matter: Quivers for Bretonnia
Details Matter: Quivers for The Empire
Details Matter: Quivers for Greenskins
Details Matter: Quivers for Grand Cathay
Details Matter: Quivers for Beastmen
Details Matter: Quivers for Chaos/Norsca
Details Matter: Magasinez for Dark Elves
Details Matter: Faction and Unit Re-colour

Other mods:
Da Immortulz are here!
Resize Matters
Resize Matters No LoD
High Elves Spearmen Concept Art Shields



197 Comments
Merwanor  [author] 22 hours ago 
@MuffinDuo Lol no, it will probably take a while before I can finish up an update. Holiday season and I am going away for most of the weekend. But it will get updated eventually.
MuffinDuo Dec 4 @ 10:57am 
Is this mod compatible with the new update today? Just want to double-check (Skyrim modding PTSD is kicking in).
Rusty Shackleford Dec 3 @ 2:37pm 
@Merwanor If you're looking into Lizardmen color mask issues, I put what I found in a reddit post here: https://www.reddit.com/r/totalwar/comments/1n2tpg4/noticed_a_couple_of_issues_with_the_new_lizardmen/

I don't know if anything was changed since then, but I doubt it. Also welcome back!
Zorag Nov 30 @ 4:28am 
@Merwanor Very cool, thank you. I mean, these are not even faction colors, just their actual body color and all unit cards still show them having it (because they actually did)
Merwanor  [author] Nov 30 @ 2:43am 
@Zorag I believe CA chose to not include skin color changes for a lot of Lizardmen units. I will look into it.
Zorag Nov 29 @ 3:32pm 
Hey, might be a weird question but what happened to bastiladon's shells? They used to be colored, but now all bastiladons have same monochrome shell, idk how change like that can be not intentional but it seems really strange to me.
(to clarify, it's not because of your mod, i'm talking about vanilla game)
Ozony Nov 28 @ 2:04am 
I didn't see such a problem with horse archers of flying units and heroes/lords.
Ozony Nov 28 @ 2:03am 
@Merwanor All Wood Elf ranged ground units have this bug. At a certain point in the shooting and reload animation, the bow model changes, easily visible while shooting while running. I disabled all mods except yours beforehand. English isn't my native language, so forgive me if this isn't clear.
Merwanor  [author] Nov 27 @ 3:00pm 
@Ozony You need to be more specific about which units have this bug. Because I should have fixed this for most lords etc.
Ozony Nov 27 @ 9:41am 
Hi, I'd like to leave a comment.
Wood Elf archers change their bow model to a High Elf bow model when they shoot. Is it possible to fix this?