XCOM 2
2,207 ratings
A Better ADVENT: War of the Chosen
4
2
11
3
4
4
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.045 GB
Sep 2, 2017 @ 2:51pm
Dec 27, 2019 @ 8:17pm
21 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
A Better ADVENT: War of the Chosen

In 2 collections by DerBK
A Better Everything
13 items
Remember the Ayylmao
81 items
Description
-- A Better ADVENT --
-- Enemy Overhaul for War of the Chosen --
-- by DerBK --
____________________

Requires XCOM2 version: War of the Chosen
Requires DLC: none
Requires other mods: none
____________________

FAQ, General Info and Troubleshooting for my mods can be found here:

A Better FAQ

____________________

More detailed info on the mod's content here:

https://derbk.com/abetteradvent/

____________________

LANGUAGE FILES

(Note that i do not speak these languages myself, so i can't guarantee them being accurate. These are from other people who gave those files to me)

Traditional Chinese by seisyuku: Dropbox link[www.dropbox.com]

Korean by Brain_is_Back: Google Drive Link[drive.google.com]
____________________


SUPERFAQ:

Since this is a question that is asked several times per week, i wil give this one a special spotlight right here:

Q: The mod laucher shows "Conflict found for 'X2Action_MoveClimbWall'", is this an issue?
A: It isn't. The ClimbWall override is a method that several mods (ABA, MOCX, WWL, ...) use to enable wall climbing animations for units that previously didn't have any. All those mods do exactly the same thing here, so it's not a conflict, it's just redundancy. Ignore it.
____________________

A Better ADVENT is an ambitious enemy and AI overhaul for XCOM2: War of the Chosen, introducing new enemies with their own abilities, behavior and equipment.

The goal of the mod is making the tactical layer of the game more exciting. This is done through enemy variants and by completely overhauling the AI. This mod’s goal is not just to add more enemies to the game. It adds “better” enemies that open up new lines of gameplay with their impact on combat tactics. To that end, a high priority has been put on making AI changes and improvements, both global (Mimic beacon behaviour, engagement ranges, …) and local (Snipers stay back, Shotgunners flank, …).

With the combination of smarter AI, more resourceful enemies and new endgame challenges like the Prime Enemies, the game gains a lot of extra challenge that can’t just be neutered by one or two dominant strategies. All the things in A Better ADVENT are designed to work together. The mod doesn’t just add a bunch of unconnected random stuff, it directly improves the core gameplay of XCOM2.

Fair Warning: A Better ADVENT is considerably harder than the vanilla game.I suggest playing at least one difficulty setting lower than you are used to for the first ABA campaign, as there is a lot of new things to learn.


PERMISSIONS

Any modder is allowed to pilfer, re-use or re-upload any of ABAs assets, scripts, doodads and thingamajigs in any way or form that he wants to. This of course doesn't extend to the assets that i took myself from other people like Kobazco's Elite Viper or Long War Studio's Muton Centurion and Drones. When in doubt, just ask.
Popular Discussions View All (48)
29
Oct 6 @ 12:15am
PINNED: Using ABA with other AI mods
DerBK
26
Jul 12, 2021 @ 3:34am
Dealing With Primes
SilentVigil
17
Jan 15, 2020 @ 7:22am
PINNED: Legend + Beta Strike + ABA : What it's like
Dabor
2,965 Comments
Ad Chính 14 hours ago 
Nvm it works, Just have to keep doing missions
Ad Chính Oct 30 @ 9:16am 
Just did a fresh install and a new game but i haven't seen any new enemies. Except for a medic droif i think
DerBK  [author] Oct 18 @ 3:15am 
This is the list of enemy IDs: https://steamcommunity.com/workshop/filedetails/discussion/1126623381/1520386297688735660/

Corpses are unmodded, so an ADVENT Gunslinger would just drop a vanilla ADVENT Trooper corpse.
[L]❖[U][M][I][N][O][S] Oct 17 @ 9:48pm 
Need ABA Corpse ID list
Neil Sep 13 @ 3:28pm 
Really apprexiate DerBK still spending time in the comments and supporting their mod :)
huntersorce20 Sep 5 @ 1:42pm 
my apologies DerBK, i somehow missed that in my reading of their mod. i feel like a codex that got flashbanged. thanks for clarifying, and keep up the excellent mod work.
DerBK  [author] Sep 5 @ 8:24am 
Their description says so, calling out A Better Advent by name as something they support.
huntersorce20 Sep 4 @ 2:35pm 
is this mod compatible with A harder war: advanced aliens? https://steamcommunity.com/sharedfiles/filedetails/?id=1968720910
DerBK  [author] Aug 2 @ 2:54am 
Either modify the ini files yourself or use another mod that allows choosing enemies.

https://steamcommunity.com/sharedfiles/filedetails/?id=1782917748

That's an example for such a mod.
Kaybern Aug 1 @ 8:18pm 
anyone know how i can remove the lost enemies from the mod? Th image links to show what im looking for are broken