Stellaris

Stellaris

2,513 ratings
Mod Menu
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File Size
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378.418 KB
Jul 23, 2017 @ 1:53pm
Jun 6 @ 1:18pm
42 Change Notes ( view )

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Mod Menu

In 2 collections by had
Русская коллекция Stellaris
23 items
Had's lovely mods
7 items
Description
This is a mod resource for mods that use Mod Menu.

Load order
Put this mod after all other interface mods.

Corrently supported mods:

Explanation for users:
You need to subscribe to this mod only if it is necessary to access the menu.
Some mods can have menu files locally. In this mod always will be the latest version of menu files that can solve compatibility problems.

Explanation for modmakers:
This mod contains files that add a button (and other stuff) to call the menu.
You can add your own menu to this system (the only requirement is global flag for the trigger (for example, autobuild_installed)) to give your mod cool settings, some new game features, call for debugging of coding without using the console (usefull for ironmen), or something else, there are many possibilities.


How it works:
The new button will invoke a menu event, and each option available from this menu will call an event or menu from each mod available to control it's features or settings. See one of the supported mods above for specific examples.

Topics:
How to set global flag
How to make menu
How to deal with resources of Mod Menu
List of compatibility patches

GitHub[github.com]

Write, if you have any suggestions or questions, or if you want to write something.
This mod is creative common, give me credits if you want.
Popular Discussions View All (4)
4
Jul 30, 2017 @ 6:48pm
PINNED: [Guide] Part 2: Make A Menu.
had
2
Sep 11, 2022 @ 5:39pm
Known Compatibility Patches
FirePrince
0
Jul 24, 2017 @ 3:48am
PINNED: [Guide] Part 3: Resources of Mod Menu.
had
390 Comments
had  [author] Jun 6 @ 1:35pm 
John McCreedy
Sorry for late response, i need to edit any ui file to inject button, so government_view.gui it is
If two mods edit same file game only can pick one, if you give this mod priority you are getting button and vanilla window

Sver4ek
Мне лень делать патчи, но сделать его самому супер просто, достаточно посмотреть разницу между моей версией и ванильной, там добавляется небольшой блок, можешь его воткнуть в файл нужного мода и вуаля
had  [author] May 12 @ 8:52am 
Обновлю на досуге
Sver4ek May 9 @ 3:15pm 
Будет ли обнова мода на новою версию? Ибо на новой версии убрали и решения, через которые можно было чо нить делать, и работоспсобность. и если да, то будет совместимость с UI OD?
Bahamut Mar 3 @ 8:48am 
doesnt work
John McCreedy Feb 13 @ 11:07am 
@had, if that was a reply to me I have more detailed information for you. This mod is not compatible with UI Overhaul Dynamic because of the government_view.gui file. So, there are two options. I don't know why you need this file in this mod, but if removing it affects its function then I recommend you put a notice on the info page that states if you use UI Overhaul mod, this mod, must be higher in the load order so as not to mess that government screen up.
had  [author] Feb 9 @ 11:57am 
I will take a look
John McCreedy Feb 9 @ 11:04am 
This mod is now causing the leader's picture (you know, when you press the button at the top left) to expand so large that it covers half the menu. Could it possibly be fixed, please?
had  [author] Aug 6, 2024 @ 4:59pm 
Значит не совместим, этот мод меняет только окно правительства (по сути откатит на ванильный вид), наверно это не так уж и важно?
BankGuy Aug 6, 2024 @ 7:01am 
Совместим ли с модом UI Overhaul Dynamics? Потому что у меня его не видно при окне правителя.
Watchman May 16, 2024 @ 11:35am 
Fleet trasnfer mod