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EDIT: I noticed that you meant the Portal 2 settings, and I checked it to have it turned to very high quality. Yet I still have that issue.
Have you tried to compile the map with HDR to see how the light looks?
Have you enabled the projected texture through a trigger? If you have any other projected textures then you have to manually enable them with triggers. Instances like arrival or departure elevators have projected textures, so in those cases you need your own trigger for your own projected texture.