Portal 2

Portal 2

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Monday Madness Challenge for the Portal2Cast 9-3-12
http://www.youtube.com/watch?v=yFyT05yXNsw&feature=plcp

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This week's challenge is Light Bridges.

It has just three rules:

1. Your puzzle must contain two light bridges.
2. Both light bridges cannot be on at the same time.
3. Both must be used to solve the puzzle (though obviously in different steps).

Everything else, I leave to you. They can be activated by the same element or different ones, so long as it's impossible to activate both at once.

Some methods to get you started:

* Link one button to both bridges, but start one bridge active, the other inactive.
* Both bridges are activated the same way (such via a cube button) but the player only gets one activation item (such as one cube).
* Two portals are required to activate either bridge (such as via portaling lasers into laser catchers).
* Both bridges are connected to timers, but it is impossible (EVEN WITH PORTALS) to reach the second timer before the first expires.

To submit puzzles to this challenge, post a link to them on this thread.

The three best entries will be selected and featured on the Monday Madness episode of the Portal2Cast, 9-3-12.

Puzzles are graded on:

1. Presentation & Lighting: Is it pretty?
2. Navigation & Layout: Is it needlessly hard to traverse for reasons unrelated to solving?
3. Transparency: Does the player have obvious goals? Is it clear what everything does?
4. Elements-to-Difficulty Ratio: The harder your test is to solve, the fewer elements it should contain. (Anyone can make a test so clogged with buttons and triggers that it's hard to see what to do.)
5. Playtesting: Can your test be beaten in unintended ways?
6. Did it meet the requirements for the challenge?

Good luck, and as always, thanks for mapping!
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The Portal2Cast is a 15-minute daily show with one goal: Making you a better builder.

www.youtube.com/user/portal2cast

Last edited by J/\S0|\|R0S; Sep 4, 2012 @ 2:50pm
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Showing 1-15 of 33 comments
PentaPenta 14 Aug 29, 2012 @ 9:42am 
Is it at least two light bridges?
J/\S0|\|R0S 22 Aug 29, 2012 @ 10:03am 
If by "at least" do you mean you can make 3 or more? Yes.

The requirement is 2; others may be added at your discretion, but I must be able to distinguish two that can't be on at the same time and are both necessary to solve the puzzle.

PentaPenta 14 Aug 29, 2012 @ 10:11am 
Great! Cause I've had a map idea that uses lightbridges in two ways, but I haven't had a reason to make it yet. Now I do!
J/\S0|\|R0S 22 Aug 29, 2012 @ 3:33pm 
Though obviously I'm not eligible to win, this would be my entry if someone else were judging. It's simply called "Bridge" from my 12 Tests About Zen.

http://steamcommunity.com/sharedfiles/filedetails/?id=73546324

While the first light bridge is permanent, the second and third bridges cannot coexist.
Portalnerd 45 Aug 30, 2012 @ 10:24am 
Here's my light bridge puzzle. It isn't to hard
http://steamcommunity.com/sharedfiles/filedetails/?id=92905726
Pie 8 Aug 30, 2012 @ 1:04pm 
are we allowed the bee mod?
J/\S0|\|R0S 22 Aug 30, 2012 @ 1:47pm 
As long as the rest of us can run your test without installing it, then yes. (From what I understand, this is true as long as you don't use High Energy Pellets.)

http://portal2backstock.com/bee

Because I run a daily show about Portal2, I'm leery of installing mods; a mistake on my part (even if Ben did everything right) could break my game and my show would be hosed.

One note about using BEE mod: While I have great respect for Ben and the work that he's done (KOTOR2 and Spore have taught me to adore modders), philosophically I agree with the choices VALVe made about what to include in the puzzlemaker and how they built the campaign.

In the campaign, every puzzle ends with a door. Even puzzles between maps begin end with a door. So I haven't understood the outcry for "give us doors!" in the puzzlemaker, because I think it will confuse something that doesn't need to be confused. Plenty of people don't understand how to make a simple-but-effective test (which is the point of my show and why I host these challenges). Letting them plague me with doors -- so I can no longer tell where the exit is in an already convoluted map -- is not a good idea.

I thought VALVe was genius to simplify doors in the sequel, to make them signposts for "start" and "end". I thought VALVe was genius to move from high energy pellets to always-on lasers.

The purpose of this soapbox isn't to dissuade you from BEE, it's to encourage you to ask, "Do I really need that?" before using ANY element in your chamber. It's a good habit to be in with the vanilla puzzlemaker too.

More info than you wanted.

TLDR: Yes. As long as I don't have to install anything.
PentaPenta 14 Aug 30, 2012 @ 1:59pm 
Originally posted by Imaginator:
Everything you said.
Ditto.
Sir Rathc0cK 11 Aug 30, 2012 @ 2:37pm 
The size and number of elements dosen t matter?
J/\S0|\|R0S 22 Aug 30, 2012 @ 4:05pm 
Originally posted by upgrayedd:
The size and number of elements dosen t matter?

Not for this one, though if you watch my show, you already know that I'm a fan of few elements, long solve time (if you can achieve it). Giant chambers with dozens of buttons, switches and objects don't tend to impress.
carl.kenner 8 Aug 30, 2012 @ 4:20pm 
pielord10, if you use that beta of my mod that I sent you, and choose the BEE style, it should (in theory) pack the high energy pellets for you automatically so he doesn't need to install anything. But it sounds like he doesn't like them, so it might not be a good idea :-)
Sir Rathc0cK 11 Aug 30, 2012 @ 4:20pm 
I m building a collection with your challenges.
http://steamcommunity.com/sharedfiles/filedetails/?id=92982677
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Date Posted: Aug 29, 2012 @ 9:24am
Posts: 33