27 ratings
Sub-Level 46 (v2.1)
File Size
4.841 MB
Aug 30, 2012 @ 9:36am
Sep 4, 2012 @ 4:23am
15 Change Notes ( view )

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Sub-Level 46 (v2.1)

A light bridge chamber. Not extremely difficult. On 1.7 I took out a way to cheat that I overlooked but everything should be good now. On 1.8 I removed another unitetional way to solve. And the same with 1.9. On 2.0 I deleted some portalable ceiling tiles.This is hopefully the final copy. Good luck on the updated chamber.
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Le Petit Mort Nov 23, 2013 @ 4:11pm 
• Concise;
• Good looking;
• End solution is particularly clever;

• Some parts are on a pretty short timer, which may not appeal to some of the less dexterous players;
Portλl Nerd  [author] Sep 2, 2013 @ 5:09am 
Thanks, it is nice to see some of my older maps are being played. I'm glad you enjoyed the chamber.
Traveler807 Sep 2, 2013 @ 5:07am 
Nicely designed chamber, The timing was rather tight in places but I suppose it was meant to be a chalenge:) thumbs up from me anyway
Ciirulean Nov 12, 2012 @ 8:21pm 
I really like this chamber, it took me a while to figure it out but it was a very good solution! I'm not sure how you were supposed to get the cube on the other side of the grid in the begining, becuase I think I cheated by shooting the angled platform from the side of the test I was on.
Innocentive Oct 1, 2012 @ 8:49am 
Well, this chamber might not be extremely difficult but it surely isn't easy either ... I enjoyed it even though it felt a bit cramped and claustrophobic. I particularly liked the last part that had to be completed from the pedestal with the exit door.
mistersimsim12 Sep 9, 2012 @ 7:11am 
Hard to comprehension ^^' but very good map ( sorry for bad English )
pcamill Sep 2, 2012 @ 8:47pm 
Awsome level. I also did not use the first light bridge.
Portλl Nerd  [author] Sep 2, 2012 @ 7:04am 
Thanks I did figure out whaat you meant, although I'm not to worried about that because It's hard to do anyway, but I did update the chamber. Thank you for testing
Baxter Sep 1, 2012 @ 12:52pm 
Well, if you for instance remove the squared button at the beginning, and make the first lightbridge start enabled, then you could put the 'second' squared button out of reach, and you would have to use the 'first' lightbridge to put the cube in place. Placing the button on that pedal would then enable the second lightbridge and disable the lightbridge that was enabled at the start. Something like that?
Portλl Nerd  [author] Sep 1, 2012 @ 12:47pm 
Yes but if you do that then your player can't get to the other side, as far as I know any way. I will look at that later today, thank you.