Mod shown Midas Magic Gold Edition
By xilverbulet
Introducing New Ways to Support Workshop Creators
The Steam Workshop has always been a great place for sharing mods, maps, and all kinds of items that you’ve created. Now it's also a great place for selling those creations.

With a new, streamlined process for listing and selling your creations, the Steam Workshop now supports buying mods directly from the Workshop, to be immediately usable in game.

Discover the best new mods for your game and enable the creators to continue making new items and experiences.
Starting with
The Elder Scrolls V: Skyrim
Bethesda Game Studios has a history of providing strong support for user modifications in their games. The Elder Scrolls V: Skyrim has continued that tradition, adding a comprehensive editor and integration with the Steam Workshop back in 2012. There are now well over 24,000 free mods available for Skyrim via the Steam Workshop, adding everything from new soundscapes to epic multi-hour quests, to tweaks that perfect the reflections on water.

With the launch of paid mods in Skyrim, you can now support mod authors that are creating top quality items and amazing new experiences for your game.
Mod shown Firelink Implements
By Vermilion Wlad
Try any mod, Risk Free
It's still important to spend a little time learning about any product you are about to purchase. But, if after purchase you find that a mod is broken or doesn’t work as promised, you can easily get a refund of that mod within 24 hours of your purchase. View the full refund policy here.
Free, Paid, or Pay What You Want
With over 24,000 free mods available for Skyrim in the Steam Workshop, there will always be lots to do and explore for free. Now you can also find mods with a specified price, or mods where you can choose how much you wish to support the creators. The price is up to the mod creators.
Explore Paid Content
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Calling all Creators
Whether you're just getting started or are already a professional artist or developer, now you can make money from your creations in the Steam Workshop.

Starting with The Elder Scrolls V: Skyrim, you can make new cosmetic items, sound packs, custom skins, fancy houses, epic quests, entire new cities, or just a new hat for Lydia. Once you've made your creation, you can easily set a price and earn a portion of each sale made through the Steam Workshop.

Plus, many more of your favorite Workshop games will support paid content in the coming weeks.
 
Earn money doing what you love
Set a price for your creation, list it for sale in the Steam Workshop, and earn a portion of sales. Plus, the Workshop Revenue Activity site will help you track your sales and revenue so you can make better decisions about what to work on next.
It’s easy
Just post your creation through the Skyrim Creation Kit, accept the latest Workshop Terms, enter your payment information and configure your item for sale. Your mod will be immediately visible in the Workshop and then available for sale within the week.
Set your own price
As creator of your Workshop submission, you get to set the price. You can specify a set price or choose to sell as pay-what-you-want and let the customer decide how much to pay.
Add contributors
If you work as a team, you can easily add your teammates as contributors to automatically receive a split of revenue. Steam takes care of the necessary accounting, tax withholding, and payouts.
Specify Required DLC
Whether your creation is free or paid, you may depend on content from a DLC pack for Skyrim. Now you can indicate the requirement and customers will be notified if they lack required DLC before they purchase or subscribe to your item.
Specify Required mods
If your creation builds on another mod or utilizes content from another mod, you should first ask their permission. Once you’ve done that, you can note the requirement on your Workshop page so customers can be notified if they lack the required mod before purchase.
Start Now
To get started with creating in Skyrim, check out the link below. You’ll need a copy of Skyrim on Steam and the Creation Kit that comes along with it. Bethesda Game Studios has a pretty comprehensive modding wiki available here. When you’re ready to post your item to the Steam Workshop, just enter the necessary information and set your item available for sale.
Frequently Asked Questions
For Creators
Q. How do I set the price of my item?
A. When posting a new mod or item to the Skyrim Workshop you’ll be presented with some controls and a checklist to get your item listed for sale.
Q. How much should I charge for my item?
A. The appropriate price for your mod, map, or item will depend on a number of factors. Here are some things to think about:
1. How many similar items are already available for sale or for free?
2. How much unique content have you created? Is this something which is hard for others to do?
3. How many hours of playtime does your experience offer?
Q. Can I change the price of my item once posted?
A. Yes, but there may be limitations on how frequently you can adjust your price.
Q. What if I see someone posting content I've created?
A. If someone has copied your work, please use the DMCA takedown notice.
Q. Can I include someone else's mod in my mod?
A. The Steam Workshop makes it easy to allocate and approve portions of your item’s revenue with other collaborators or co-authors.
Q. Can I delete my Workshop item?
A. You can stop selling and delist your Workshop item, but it cannot be deleted. If there are customers that have purchased your item, they will need continued access to the mod as well as your Workshop page so they can reference the items they have purchased.
Q. How do I get paid for sales of my item?
A. Please see Workshop Revenue FAQ
Q. Can I sell the mods I’ve made for other games in the Steam Workshop?
A. It is up to the developers or publisher of each game to decide if paid Workshop mods are appropriate for their game. You will only be able to sell mods for a game in the Steam Workshop if the developers have enabled that functionality.
Q. Can I sell a mod that contains artwork or content from another game or movie?
A. You must have the necessary rights to post any content that you post to the Steam Workshop, whether it is for sale or not. If you upload copyrighted content that you or your contributors do not have the rights to distribute, then you may forfeit all earned revenue from the item, may be liable for damages and compensation, and may be banned from future participation in this Workshop or the Steam Community in general.
For Players
Q. Can I get a refund?
A. If you discover that a mod does not work for you, or does not meet your expectations based on the description of the mod, you can get a refund within 24 hours of your purchase. You can view the full refund policy here.
Q. How much do paid mods cost?
A. The prices for mods are set by their authors, and depend on their size, complexity, and the type of content. Unique quests that may contain dozens of hours of playtime will probably cost more than a new hat for your character.
Q. Where can I find the mods I've purchased?
A. In your Steam Inventory
Q. Why can't I rate all the mods I see in the Steam Workshop?
A. For paid Workshop items, you need to have purchased the item before you can rate it.
Q. What happens if a mod I bought breaks?
A. Sometimes one mod may modify the same files as another mod, or a particular combination of mods may cause unexpected outcomes. If you find that mod has broken or is behaving unexpectedly, it is best to post politely on the Workshop item's page and let the mod author know the details of what you are seeing.
Q. Couldn’t I already buy items made in the Workshop?
A. While a few games support voting for items to be integrated by game developers and sold in-game as items or DLC, there hasn’t until now been a way to buy items directly through the Workshop. With paid mods and items becoming available for sale on the Workshop itself, it means more high quality items, mods, and experiences can be made available for your favorite games.
Q. How do I play a Skyrim mod I’ve purchased or subscribed to?
A. Once you’re acquired a new mod, simply launch Skyrim from your Steam library. When the launcher appears, you’ll notice status text on the lower-left as your game downloads and installs or updates new content. Once that’s done, you’re ready to go!

You can also use the “Data Files” portion of the launcher to activate or deactivate specific mods. If you’re unsure how to access new content in-game (such as figuring out which in-game vendor carries Lydia’s new hat) it’s best to check the Workshop page for that mod to see if the author has provided any clues or instructions.