Statistici globale de joc

Reus

Realizări globale
 
% din toți
jucătorii
Realizări totale: 123
Trebuie să fii conectat pentru a compara aceste statistici cu cele proprii
93.0%

The First Era

Finish the first Era.
85.2%

Farming

Have humans complete a Granary Project.
79.0%

A New Beginning

Finish the second Era.
78.3%

Paganism

Have humans complete a Shrine Project.
66.7%

Writing

Have humans complete a School Project.
58.6%

A New Threat

Finish the third Era.
40.4%

Swamp Tribe

Finish an Era with a Swamp Village which has 100 Village Prosperity.
39.3%

Forest Tribe

Finish an Era with a Forest Village which has 100 Village Prosperity.
39.2%

Genesis Era

Finish an Era with 250 Prosperity.
38.6%

Metal Casting

Have humans complete a Metal Casting Project.
36.6%

Commerce

Have humans complete a Trader Project.
36.5%

Traditional Medicine

Have humans complete a Druid Project.
34.0%

Desert Tribe

Finish an Era with a Desert Village which has 100 Village Prosperity.
33.1%

Specialization

Finish an Era with a completed upgraded Project.
27.9%

Classical Era

Finish an Era with 450 Prosperity.
21.7%

Calendar

Have humans complete a Plantation Project.
20.8%

Feudalism

Have humans complete a Mill Project.
20.6%

Agriculture

Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
20.1%

Level 2

Achieved level 2.
19.6%

Education

Have humans complete a University Project.
19.2%

Civilized

Finish an Era with a Village which has 250 Prosperity.
18.6%

Physics

Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
18.1%

Post-Classical Era

Finish an Era of 30 minutes with 600 Prosperity.
17.7%

Chosen People

Finish an Era with only one Village which has 175 Prosperity.
17.4%

Alchemy

Have humans complete an Alchemist Project.
17.1%

Trade Route

Have humans complete a Market Project.
16.7%

Aristocracy

Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
16.6%

Theology

Have humans complete a Temple Project.
16.5%

Vitality

Finish an Era with a village which has at least 50 of each Resource.
16.1%

Currency

Have humans complete a Customs House Project.
15.8%

Geology

Have humans complete a Geologist Project.
15.7%

Sailing

Complete a Fishing Docks Project.
15.6%

Fishing Village

Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
14.7%

Construction

Have humans complete a Workshop Project.
14.1%

Specialized Economy

Finish an Era with 3 completed upgraded Projects.
13.0%

Theocracy

Have humans complete a Sacrifice Altar Project.
12.6%

Developing Era

Finish an Era with 800 Prosperity.
12.1%

Questionable Ethics

Have humans complete a Mad Scientist Project.
11.9%

Forest Town

Finish an Era with a Forest Village which has 300 Village Prosperity.
11.2%

Vibrant Era

Finish an Era with 1000 Prosperity.
11.1%

Fiscal-Military State

Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
11.1%

Desert Town

Finish an Era with a Desert Village which has 300 Village Prosperity.
11.0%

Swamp Town

Finish an Era with a Swamp Village which has 300 Village Prosperity.
11.0%

Shipwrighting

Have humans complete a Harbor Project.
9.6%

Booming Era

Finish an Era with 1200 Prosperity.
9.5%

Great Development

Finish an Era with a Completed Great Project.
8.8%

Level 3

Achieved Level 3.
7.7%

Forest City

Finish an Era with a Forest Village which has 500 Village Prosperity.
7.2%

Swamp City

Finish an Era with a Swamp Village which has 500 Village Prosperity.
7.0%

Desert City

Finish an Era with a Desert Village which has 500 Village Prosperity.
6.9%

Fantastic Era

Finish an Era with 1600 Prosperity.
6.7%

Capital

Finish an Era with a Village which has 650 Village Prosperity.
6.6%

Colonization

Have humans complete a Hamlet Project.
6.5%

Venture Capital

Have humans complete a Bank Project.
6.2%

Legendary Warriors

Finish an Era with a Village which has at least 6 War Markers.
6.2%

Astronomy

Have humans complete an Observatory Project.
6.0%

Fascism

Have humans complete a Barracks Project.
5.8%

Entertainment

Have humans complete a Circus Project.
5.7%

Modern Medicine

Have humans complete an Apothecary Project.
5.5%

Golden Era

Finish an Era with 2000 Prosperity.
5.1%

Alloys

Have humans complete a Blast Furnace Project.
5.1%

Great Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
5.0%

Survivor

Finish an Era with a Village which has 500 Prosperity and 60 Danger.
4.7%

Mining Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
4.7%

Harbor Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
4.7%

Hunter Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
4.6%

Overpopulation

Finish an Era with a Village which has 1000 Prosperity.
4.6%

Fresh Mountain Air

Have humans complete a Mountain Lodge Project.
4.6%

Farming Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
4.6%

Abundant World

Finish an Era with at least 1000 Food being used by Villages.
4.2%

World Economy

Finish an Era with at least 3 Completed Great Projects.
4.1%

Mountain Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
4.0%

Violent Victory

Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
3.9%

Rich World

Finish an Era with at least 1000 Wealth being used by Villages.
3.8%

Divided Planet

Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
3.3%

Advanced World

Finish an Era with at least 1000 Tech being Used by Villages.
3.1%

Après-Ski

Have humans complete a Tavern Project.
3.1%

Famous Victor

Have humans complete a Historic Point Project.
3.1%

Navigation

Have humans complete a Lighthouse Project.
3.0%

Great Era

Finish an Era with 3500 Prosperity.
2.9%

Superior Development

Finish the Third Era with at least 1 Upgraded Great Project.
2.8%

Fantastic View

Have humans complete a Nature Park Project.
2.7%

Paradise Island

Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
2.4%

Superior Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
2.3%

Canyon City

Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.
2.3%

Prince of Orange

Finish an Era with a Village with 1000 Food in Use.
2.2%

Overgrowth

Finish an Era with 2000 Food in Use from Villages.
2.1%

Nuclear Energy

Finish an Era with a Village with 1000 Tech in Use.
2.0%

Treasury

Finish an Era with a Village with 1000 Wealth in Use.
2.0%

Grand Era

Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
1.9%

First World

Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.
1.9%

Modern Agriculture

Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.
1.9%

Modern Banking

Finish an Era with 1000 Wealth in Use from Villages.
1.9%

Peaceful

Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.
1.8%

Scientific Method

Have humans complete a Laboratory Project.
1.8%

Industrial Revolution

Finish an Era with a total of 2000 Tech in Use.
1.7%

Noble

Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.
1.6%

Utopia

Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.
1.6%

Royalty

Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.
1.5%

Diverse Town

Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.
1.5%

Ancient Civilization

Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.
1.5%

Modern Physics

Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.
1.5%

Market Revolution

Have humans complete a Multinational Project.
1.4%

Lords of the Sea

Have humans complete an Island Town Project.
1.4%

Universal Healthcare

Have humans complete a Hospital Project.
1.4%

Mass Production

Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.
1.4%

For the Gods

Have humans complete a Monument Project.
1.4%

1-Hour Challenge: Bronze

Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.
1.3%

Long Live the King!

Have humans complete a Castle Project.
1.3%

Machinery

Have humans complete a Factory Project.
1.3%

Pinnacle of Culture

Have humans complete an Opera Project.
1.2%

Forest Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
1.1%

Desert Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
1.1%

1-Hour Challenge: Silver

Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.
1.0%

1-Hour Challenge: Gold

Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.
1.0%

Forest Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
1.0%

Desert Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
1.0%

Swamp Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
0.9%

Forest Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.9%

Genesis Titan

Complete all orginal developments and projects.
0.9%

Desert Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.9%

Swamp Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
0.9%

Swamp Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.