Globální herní statistiky

Reus

Globální achievementy
 
% ze všech
hráčů
Celkem achievementů: 123
Ke srovnání těchto statistik s vašimi vlastními musíte být přihlášeni
87.3%

The First Era

Finish the first Era.
80.5%

Farming

Have humans complete a Granary Project.
75.2%

A New Beginning

Finish the second Era.
74.5%

Paganism

Have humans complete a Shrine Project.
63.1%

Writing

Have humans complete a School Project.
55.9%

A New Threat

Finish the third Era.
38.6%

Swamp Tribe

Finish an Era with a Swamp Village which has 100 Village Prosperity.
37.8%

Genesis Era

Finish an Era with 250 Prosperity.
37.7%

Forest Tribe

Finish an Era with a Forest Village which has 100 Village Prosperity.
36.5%

Metal Casting

Have humans complete a Metal Casting Project.
34.5%

Commerce

Have humans complete a Trader Project.
34.2%

Traditional Medicine

Have humans complete a Druid Project.
33.0%

Desert Tribe

Finish an Era with a Desert Village which has 100 Village Prosperity.
32.4%

Specialization

Finish an Era with a completed upgraded Project.
26.7%

Classical Era

Finish an Era with 450 Prosperity.
20.4%

Calendar

Have humans complete a Plantation Project.
19.5%

Agriculture

Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
19.3%

Feudalism

Have humans complete a Mill Project.
19.3%

Level 2

Achieved level 2.
18.4%

Civilized

Finish an Era with a Village which has 250 Prosperity.
18.1%

Education

Have humans complete a University Project.
17.9%

Physics

Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
17.0%

Post-Classical Era

Finish an Era of 30 minutes with 600 Prosperity.
16.9%

Chosen People

Finish an Era with only one Village which has 175 Prosperity.
16.0%

Alchemy

Have humans complete an Alchemist Project.
15.9%

Aristocracy

Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
15.8%

Trade Route

Have humans complete a Market Project.
15.6%

Vitality

Finish an Era with a village which has at least 50 of each Resource.
15.4%

Theology

Have humans complete a Temple Project.
14.9%

Currency

Have humans complete a Customs House Project.
14.7%

Fishing Village

Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
14.5%

Sailing

Complete a Fishing Docks Project.
14.3%

Geology

Have humans complete a Geologist Project.
13.8%

Construction

Have humans complete a Workshop Project.
13.2%

Specialized Economy

Finish an Era with 3 completed upgraded Projects.
12.0%

Theocracy

Have humans complete a Sacrifice Altar Project.
11.6%

Developing Era

Finish an Era with 800 Prosperity.
10.9%

Questionable Ethics

Have humans complete a Mad Scientist Project.
10.9%

Forest Town

Finish an Era with a Forest Village which has 300 Village Prosperity.
10.3%

Vibrant Era

Finish an Era with 1000 Prosperity.
10.2%

Desert Town

Finish an Era with a Desert Village which has 300 Village Prosperity.
10.2%

Fiscal-Military State

Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
10.1%

Swamp Town

Finish an Era with a Swamp Village which has 300 Village Prosperity.
10.1%

Shipwrighting

Have humans complete a Harbor Project.
8.7%

Great Development

Finish an Era with a Completed Great Project.
8.6%

Booming Era

Finish an Era with 1200 Prosperity.
7.8%

Level 3

Achieved Level 3.
6.7%

Forest City

Finish an Era with a Forest Village which has 500 Village Prosperity.
6.2%

Swamp City

Finish an Era with a Swamp Village which has 500 Village Prosperity.
6.1%

Desert City

Finish an Era with a Desert Village which has 500 Village Prosperity.
6.0%

Fantastic Era

Finish an Era with 1600 Prosperity.
5.8%

Capital

Finish an Era with a Village which has 650 Village Prosperity.
5.7%

Colonization

Have humans complete a Hamlet Project.
5.6%

Venture Capital

Have humans complete a Bank Project.
5.5%

Fascism

Have humans complete a Barracks Project.
5.3%

Astronomy

Have humans complete an Observatory Project.
5.3%

Legendary Warriors

Finish an Era with a Village which has at least 6 War Markers.
4.8%

Modern Medicine

Have humans complete an Apothecary Project.
4.8%

Entertainment

Have humans complete a Circus Project.
4.5%

Golden Era

Finish an Era with 2000 Prosperity.
4.2%

Alloys

Have humans complete a Blast Furnace Project.
4.2%

Great Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
4.1%

Survivor

Finish an Era with a Village which has 500 Prosperity and 60 Danger.
3.8%

Harbor Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
3.8%

Overpopulation

Finish an Era with a Village which has 1000 Prosperity.
3.8%

Mining Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
3.7%

Hunter Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
3.7%

Farming Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
3.7%

Abundant World

Finish an Era with at least 1000 Food being used by Villages.
3.4%

Fresh Mountain Air

Have humans complete a Mountain Lodge Project.
3.4%

World Economy

Finish an Era with at least 3 Completed Great Projects.
3.2%

Violent Victory

Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
3.2%

Mountain Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
3.1%

Rich World

Finish an Era with at least 1000 Wealth being used by Villages.
2.9%

Divided Planet

Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
2.5%

Advanced World

Finish an Era with at least 1000 Tech being Used by Villages.
2.3%

Navigation

Have humans complete a Lighthouse Project.
2.2%

Famous Victor

Have humans complete a Historic Point Project.
2.2%

Great Era

Finish an Era with 3500 Prosperity.
2.1%

Superior Development

Finish the Third Era with at least 1 Upgraded Great Project.
2.1%

Après-Ski

Have humans complete a Tavern Project.
1.9%

Paradise Island

Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
1.9%

Fantastic View

Have humans complete a Nature Park Project.
1.7%

Superior Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
1.7%

Prince of Orange

Finish an Era with a Village with 1000 Food in Use.
1.6%

Canyon City

Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.
1.5%

Overgrowth

Finish an Era with 2000 Food in Use from Villages.
1.5%

Nuclear Energy

Finish an Era with a Village with 1000 Tech in Use.
1.3%

Peaceful

Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.
1.3%

Modern Agriculture

Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.
1.3%

Treasury

Finish an Era with a Village with 1000 Wealth in Use.
1.3%

Grand Era

Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
1.2%

Modern Banking

Finish an Era with 1000 Wealth in Use from Villages.
1.2%

Scientific Method

Have humans complete a Laboratory Project.
1.2%

First World

Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.
1.1%

Industrial Revolution

Finish an Era with a total of 2000 Tech in Use.
1.1%

Noble

Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.
1.0%

Royalty

Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.
1.0%

Utopia

Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.
0.9%

Ancient Civilization

Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.
0.9%

Diverse Town

Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.
0.9%

Modern Physics

Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.
0.9%

Market Revolution

Have humans complete a Multinational Project.
0.9%

Long Live the King!

Have humans complete a Castle Project.
0.8%

Machinery

Have humans complete a Factory Project.
0.8%

1-Hour Challenge: Bronze

Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.
0.8%

Universal Healthcare

Have humans complete a Hospital Project.
0.8%

For the Gods

Have humans complete a Monument Project.
0.8%

Mass Production

Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.
0.8%

Lords of the Sea

Have humans complete an Island Town Project.
0.7%

Pinnacle of Culture

Have humans complete an Opera Project.
0.6%

Desert Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
0.6%

Forest Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
0.6%

1-Hour Challenge: Silver

Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.
0.5%

Swamp Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.5%

Swamp Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
0.5%

Desert Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.5%

Swamp Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
0.5%

Forest Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
0.5%

Genesis Titan

Complete all orginal developments and projects.
0.5%

1-Hour Challenge: Gold

Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.
0.5%

Forest Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.5%

Desert Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.