Globale spilstatistikker

Reus

Globale præstationer
 
% af alle
spillere
Samlede præstationer: 123
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The First Era

Finish the first Era.
87.6%


Farming

Have humans complete a Granary Project.
80.8%


A New Beginning

Finish the second Era.
75.7%


Paganism

Have humans complete a Shrine Project.
75.1%


Writing

Have humans complete a School Project.
63.5%


A New Threat

Finish the third Era.
56.3%


Swamp Tribe

Finish an Era with a Swamp Village which has 100 Village Prosperity.
39.0%


Genesis Era

Finish an Era with 250 Prosperity.
38.2%


Forest Tribe

Finish an Era with a Forest Village which has 100 Village Prosperity.
38.1%


Metal Casting

Have humans complete a Metal Casting Project.
36.6%


Commerce

Have humans complete a Trader Project.
34.6%


Traditional Medicine

Have humans complete a Druid Project.
34.2%


Desert Tribe

Finish an Era with a Desert Village which has 100 Village Prosperity.
33.4%


Specialization

Finish an Era with a completed upgraded Project.
32.9%


Classical Era

Finish an Era with 450 Prosperity.
27.0%


Calendar

Have humans complete a Plantation Project.
20.4%


Agriculture

Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
19.7%


Level 2

Achieved level 2.
19.6%


Feudalism

Have humans complete a Mill Project.
19.3%


Civilized

Finish an Era with a Village which has 250 Prosperity.
18.6%


Education

Have humans complete a University Project.
18.1%


Physics

Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
18.0%


Post-Classical Era

Finish an Era of 30 minutes with 600 Prosperity.
17.2%


Chosen People

Finish an Era with only one Village which has 175 Prosperity.
17.1%


Aristocracy

Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
16.0%


Alchemy

Have humans complete an Alchemist Project.
16.0%


Trade Route

Have humans complete a Market Project.
15.8%


Vitality

Finish an Era with a village which has at least 50 of each Resource.
15.7%


Theology

Have humans complete a Temple Project.
15.6%


Currency

Have humans complete a Customs House Project.
14.8%


Fishing Village

Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
14.8%


Sailing

Complete a Fishing Docks Project.
14.6%


Geology

Have humans complete a Geologist Project.
14.1%


Construction

Have humans complete a Workshop Project.
14.0%


Specialized Economy

Finish an Era with 3 completed upgraded Projects.
13.3%


Theocracy

Have humans complete a Sacrifice Altar Project.
12.0%


Developing Era

Finish an Era with 800 Prosperity.
11.7%


Forest Town

Finish an Era with a Forest Village which has 300 Village Prosperity.
11.0%


Questionable Ethics

Have humans complete a Mad Scientist Project.
10.9%


Vibrant Era

Finish an Era with 1000 Prosperity.
10.3%


Desert Town

Finish an Era with a Desert Village which has 300 Village Prosperity.
10.2%


Shipwrighting

Have humans complete a Harbor Project.
10.2%


Fiscal-Military State

Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
10.2%


Swamp Town

Finish an Era with a Swamp Village which has 300 Village Prosperity.
10.0%


Great Development

Finish an Era with a Completed Great Project.
8.7%


Booming Era

Finish an Era with 1200 Prosperity.
8.6%


Level 3

Achieved Level 3.
7.8%


Forest City

Finish an Era with a Forest Village which has 500 Village Prosperity.
6.6%


Swamp City

Finish an Era with a Swamp Village which has 500 Village Prosperity.
6.1%


Desert City

Finish an Era with a Desert Village which has 500 Village Prosperity.
6.0%


Fantastic Era

Finish an Era with 1600 Prosperity.
5.9%


Capital

Finish an Era with a Village which has 650 Village Prosperity.
5.7%


Colonization

Have humans complete a Hamlet Project.
5.6%


Fascism

Have humans complete a Barracks Project.
5.5%


Venture Capital

Have humans complete a Bank Project.
5.5%


Astronomy

Have humans complete an Observatory Project.
5.2%


Legendary Warriors

Finish an Era with a Village which has at least 6 War Markers.
5.2%


Entertainment

Have humans complete a Circus Project.
4.7%


Modern Medicine

Have humans complete an Apothecary Project.
4.6%


Golden Era

Finish an Era with 2000 Prosperity.
4.4%


Great Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
4.1%


Alloys

Have humans complete a Blast Furnace Project.
4.0%


Survivor

Finish an Era with a Village which has 500 Prosperity and 60 Danger.
3.9%


Overpopulation

Finish an Era with a Village which has 1000 Prosperity.
3.6%


Mining Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
3.6%


Hunter Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
3.6%


Harbor Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
3.6%


Abundant World

Finish an Era with at least 1000 Food being used by Villages.
3.5%


Farming Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
3.5%


World Economy

Finish an Era with at least 3 Completed Great Projects.
3.3%


Fresh Mountain Air

Have humans complete a Mountain Lodge Project.
3.2%


Mountain Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
3.0%


Violent Victory

Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
3.0%


Rich World

Finish an Era with at least 1000 Wealth being used by Villages.
2.9%


Divided Planet

Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
2.8%


Advanced World

Finish an Era with at least 1000 Tech being Used by Villages.
2.3%


Navigation

Have humans complete a Lighthouse Project.
2.1%


Famous Victor

Have humans complete a Historic Point Project.
2.1%


Great Era

Finish an Era with 3500 Prosperity.
2.0%


Superior Development

Finish the Third Era with at least 1 Upgraded Great Project.
1.9%


Après-Ski

Have humans complete a Tavern Project.
1.9%


Paradise Island

Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
1.8%


Fantastic View

Have humans complete a Nature Park Project.
1.7%


Superior Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
1.5%


Prince of Orange

Finish an Era with a Village with 1000 Food in Use.
1.5%


Canyon City

Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.
1.4%


Overgrowth

Finish an Era with 2000 Food in Use from Villages.
1.3%


Nuclear Energy

Finish an Era with a Village with 1000 Tech in Use.
1.3%


Grand Era

Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
1.2%


Treasury

Finish an Era with a Village with 1000 Wealth in Use.
1.2%


Peaceful

Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.
1.1%


Modern Agriculture

Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.
1.1%


Noble

Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.
1.0%


Scientific Method

Have humans complete a Laboratory Project.
1.0%


First World

Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.
1.0%


Industrial Revolution

Finish an Era with a total of 2000 Tech in Use.
1.0%


Modern Banking

Finish an Era with 1000 Wealth in Use from Villages.
1.0%


Diverse Town

Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.
0.8%


Royalty

Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.
0.8%


Market Revolution

Have humans complete a Multinational Project.
0.8%


Utopia

Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.
0.8%


Modern Physics

Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.
0.8%


Long Live the King!

Have humans complete a Castle Project.
0.8%


For the Gods

Have humans complete a Monument Project.
0.7%


Universal Healthcare

Have humans complete a Hospital Project.
0.7%


Lords of the Sea

Have humans complete an Island Town Project.
0.7%


Ancient Civilization

Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.
0.7%


Mass Production

Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.
0.7%


Machinery

Have humans complete a Factory Project.
0.7%


1-Hour Challenge: Bronze

Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.
0.6%


Pinnacle of Culture

Have humans complete an Opera Project.
0.6%


Desert Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
0.5%


Forest Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
0.5%


Swamp Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
0.4%


Swamp Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
0.4%


Desert Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
0.4%


Forest Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.4%


1-Hour Challenge: Silver

Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.
0.4%


Forest Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
0.4%


1-Hour Challenge: Gold

Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.
0.4%


Swamp Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.3%


Desert Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.3%


Genesis Titan

Complete all orginal developments and projects.
0.3%