Portal 2

Portal 2

Sendificate part 2 -- A Beam Too Far
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plusium Jan 11 @ 11:10pm 
plusium Jan 11 @ 10:55pm 
I solved this in a strange angle, which spent me 10+ minutes to put the cube into the right place. I think this is not the normal routine. How did other guys solve this? My screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=598927871
patricidio Jan 3 @ 5:08pm 
This map is evil.
BrainStone Dec 14, 2015 @ 6:59pm 
The best pack I have played so far!

Simply outstanding!
lfairban Aug 25, 2015 @ 4:06pm 
lafournee Jul 21, 2015 @ 3:54am 
super et tres bonne logique
mrjoeyman Jul 2, 2015 @ 10:42am 
Better than the original Portal 2 for sure. Amazing creativity.
Ru.VOL May 31, 2015 @ 7:52pm 
Trinsec May 31, 2015 @ 12:05pm 
Love the checkpoints. Had to reload a few times since I managed to get stuff stuck. :) Good map, though. Got me stumped and after a break I managed to solve it.
otahitie Apr 28, 2015 @ 12:10am 
I would like to specify that PART 3 AirTime is here.
I'ved finished it and it's equal quality.
I've enjoyed too
jimboa Apr 27, 2015 @ 9:29am 
Easily one of the best maps I've played. Can't wait for Part 3. Thanks for making my day!
otahitie Apr 23, 2015 @ 5:47am 
Wonderful map !
Design, ambiance, originality, puzzles very clever and interesting , All simply PERFECT !
Impossible to miss this jewel !
Not too easy, not too hard, and a good tast of adventure. All things I enjoy.
I hope people have made the first part before !
Wait for the third part if possible !
I look for your signature.
Thanks a lot for your job.
afro_DZ7 Apr 15, 2015 @ 4:39am 
I am one of many who have enjoyed this map! Excellent work and I look forward to trying your other maps!
mikemoody Apr 5, 2015 @ 10:03am 
HeeHaWowWee, Part 1 was Super, Part 2 was Fantastic, I hope my brain can handle Part 3. Great map making and 2 well made puzzles. That was over the top work you did here, Thanks.
Tyr Anasazi Mar 6, 2015 @ 1:32pm 
wow, at first glance it seems fairly simple, but MAN it sure wasn't. Took quite a while to complete. Very nice map. Keep up the good work.
danne11man Feb 23, 2015 @ 6:35pm 
Awsome one great mind game and cleaver use of laser's. I give it 8/10
jbustter Jan 24, 2015 @ 10:10am 
grate puzzle!
amQel Jan 16, 2015 @ 3:11pm 
Great work. Really well done! I'm glad i could play this level :)
c0ruption Jan 1, 2015 @ 3:34am 
Evertyhing Is PERFECT,youre the best maker ever,the puzzles,lights,and I loved office puzzle.So goooood.
grosan Dec 14, 2014 @ 8:27am 
Very Good. O love it. The best map.
cristo.smith Nov 26, 2014 @ 2:24pm 
really loved this map.... great stuff :)
Tony Nov 15, 2014 @ 12:45pm 
Best Map Eva!
GeneralBrody8 Oct 24, 2014 @ 12:57pm 
One of the best custom maps i have ever played. Great job!
vioray Oct 20, 2014 @ 4:47pm 
more fun, the power section was a nice additional element as well
fernandohenriquecm Oct 18, 2014 @ 11:29am 
F*cking awesome puzzle!! <3
Franz_aRTiglio Oct 14, 2014 @ 12:58pm 
Beautiful design and clever puzzles A+
freezer0016 Sep 26, 2014 @ 5:25pm 
I like this Great Idea! second part harder than 1st and its great puzzle .) Enjoyed while playing it) And map design is wonderful
Thander Sep 21, 2014 @ 7:22am 
Wow, we've got a masterpiece here !
Awesome puzzles, graphics and atmosphere !
Wonderful level, thanks ;)
davmarrub Sep 16, 2014 @ 7:40am 
You have developed your idea very well. The puzzles were great. I just have to say that maybe this is too long and should be splitted in two levels
warlock Aug 16, 2014 @ 7:25pm 
Great level! Challenging puzzles and beautifully put together as well. Thank you.
Petutski Aug 15, 2014 @ 7:04pm 
An Awesome Excellent map. I even enjoyed the power switch section. I have only one gripe: Having the laser redirection cube redirect itself as it transported by the sendificator seems to violate several laws of physics. Convervation of mass, perpetual motion, etc. Still, how can I take issue with the inventors intentions! Maybe the device should be a RepliSendificator. Think what fun it would be to spawn duplicate cubes at the end of the laser beam! Great job!
zedxenon Aug 3, 2014 @ 12:42pm 
Okay, being long can be somewhat circumvented by the save system you implemented. That's nice.

And the solutions, while they took me a while, were indeed very clever.

Fantastic map overall.
HMW  [author] Aug 3, 2014 @ 5:28am 
@quaternary: There is another way, that does not rely on extremely quick movement. Hint: read the sign next to the lever ;)
evandeo #MLG Jul 30, 2014 @ 4:02pm 
Great map!
quaternary Jul 27, 2014 @ 1:10pm 
Power room is amazing!! Waterfall room is really nice too - it might make a nice wallpaper :)

Wondering if my solution to it is intended - use the delay between pulling the lever and power coming on to make a shot past the last fizzler ?
HMW  [author] Jul 26, 2014 @ 10:24am 
Wow, you are fast :) Thanks for confirming that it works!
TheCakeIsAlive Jul 26, 2014 @ 10:18am 
It indeed doesn't crash anymore on Linux. Thanks!
HMW  [author] Jul 26, 2014 @ 10:01am 
I uploaded a new version that hopefully solves the crashing on Mac / Linux.
(I could not test it on a Mac because I don't own one, but the underlying platform is pretty similar to Linux and I know it works there.)

This version also has a new way of saving progress, that I think is a bit more user friendly.
Advenight Jul 13, 2014 @ 4:51am 
Unfortunately the game crashes for me too - Mac OSX 10.9
srpilha Jun 28, 2014 @ 3:45pm 
Everything looks great and it's a wonderful idea... but the game crashes for me as well, same point as the others: when pressing the second button while the first is already pressed (no matter in what order, no matter if you press it with a cube or standing on it).
p0rtalmaster Jun 14, 2014 @ 2:51am 
As I reminisce of the beauty of this test and the other one, I am GLaD to present you with two simple tests featuring this same famous device via BEE2:
Sender & Catcher
Interweaving Yin and Yang
Enjoy, and thank you for donating your device to the Aperture Laboratories' PeTI.
Still lovin' these maps! It just goes to show that Science never gets old, even though it may decay over time.
CatchÆS-07 Jun 1, 2014 @ 9:39pm 
Wow, I really liked this one. Also how did you make that one room with the waterfall
HMW  [author] May 18, 2014 @ 11:55am 
@Molar_Mass: I just installed the Linux beta yesterday, and I can confirm that it does indeed crash at the same point. So at least I can investigate it now, and hopefully fix it.
webbertee May 18, 2014 @ 3:47am 
Probably the best map I played so far.
Great desing, new game mechanic, fascinating puzzles!
Timerider May 11, 2014 @ 3:07pm 
Great work. Very well thought out. I had played the first part quite a while ago, and didn't know there was a second part until now.

lol @ "man cave"
Molar_Mass May 1, 2014 @ 9:34pm 
Game crashes for me too when pressing both buttons; using beta under linux.
Fluffy Mar 28, 2014 @ 2:27pm 
This was absolutely amazing! Would love to see a successor as a coop map as well! Very, very impressive work!
HMW  [author] Mar 25, 2014 @ 2:01pm 
@hxka: That is frustrating. Right now I don't have any idea what is going wrong... If I think of something, I'll let you know.

@Bowsakirby: yes, well spotted! While designing that test, I considered putting two buttons there, but by the time you have one cube in there, the puzzle is effectively solved and getting the second one is just more work. I think that it doesn't add much of a challenge.
Bowsakirby Mar 23, 2014 @ 7:58pm 
This puzzle was AMAZING! Really made me think. ^^
Also, I was able to get both regular cubes in the small ending room since when you sendificate the one cube into it, it blocks the laser, allowing you to grab the 2nd cube, climb the stairs, place it on the machine, and walk back to the send button; makes me wonder if having two door open buttons would be more appropriate... although if this was the case and you didn't know what to do, I could see that getting frustrating, haha
Thank you for such a great map, and amazing Testing Element!!
TheCakeIsAlive Mar 23, 2014 @ 2:02pm 
@HMW: it didn't. I removed the map manually and resubscribed, it downloaded anew, but that didn't help :(