Portal 2

Portal 2

3,791 ratings
Sendificate part 2 -- A Beam Too Far
File Size
58.748 MB
Sep 23, 2012 @ 9:38am
Jul 26, 2014 @ 9:38am
4 Change Notes ( view )

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Sendificate part 2 -- A Beam Too Far

In 1 collection by HMW
Sendificate series
4 items
Moving things where you want them is not always straightforward...

This is the second instalment in the Sendificate series.
Like the first part, difficulty is medium/hard; no ninja-skills required.

It is strongly recommended to play the Sendificate maps in order, since the later maps depend on things learned in earlier ones.
The first map can be found here:

This map is quite a bit longer than the average workshop map. Therefore, there are checkpoints placed throughout the map that will save your progress. At the start, you have the option to start a new game or resume from the most recent checkpoint.
The checkpoint mechanism uses a separate save file and will not interfere with any "regular" game save points. You can also still use the F6 and F9 keys to save or load manually if you like.

==> Next part: Airtime

This map is also released at https://forums.thinking.withportals.com/community-releases/a-beam-too-far-t7419.html

Licensed under Creative Commons Attribution 3.0 Unported[creativecommons.org]

You can download the source files for this map from my website[clockworkbrain.net].


Beta testing: josepezdj, sicklebrick

Freesound.org credits (sound effects):
* Waterfall.aif by ignotus[www.freesound.org]
* waterfall_cycle.wav by martats[www.freesound.org]
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Hunden Apr 29 @ 5:43pm 
Wow! This was one of the coolest custom maps i ever played. Such a good map.
Very nice. Thanks for creating it.
eddliang Apr 11 @ 4:37am 
Great map!
sosiad Mar 16 @ 11:05am 
great map! cost me 35 minutes, i think its good score
7777killian7777 Jan 20 @ 6:49am 
so good :steamhappy:
Calwin Sep 11, 2019 @ 11:32am 
Great map, both visually and the puzzles.
Sadly the machine wasn't visible. I figured out it was there anyways so I was able to finish the map. The hit box and the shadows was there though. In one place I could see the machine, but when I came back after turning on the power that one also was invisible.
BehindPortal Sep 10, 2019 @ 3:06am 
amazing hammer work and excellent sendificator use. :p2blue:fav:p2cube::p2orange:
_galaxy Jul 9, 2019 @ 4:04pm 
I now remember why I loved this series so much back in the day, in my mind I thought it was just because of the hammer work on the third map, but this chamber explained it to me.

Such a wonderful work. The hammer skills is reminescent of the 2012 maps (lighting was meh), but the green area was nice. The puzzles where amazing too, except for the second chamber final move which felt obvious and cheap.
Mikeastro Jul 6, 2019 @ 4:01pm 
Gorgeous hammer work. Amazing work once more
Mononoke Apr 6, 2019 @ 1:54pm 
very creative map not to easy
Arkushet Mar 14, 2019 @ 8:10pm 
@chris_mingus Regular cubes block lasers and the sendifcate teleports cubes to wherever the laser ends. So try using the light bridge to position a cube outside one of the windows.