Slinky
36 Comments
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stormsend Jun 23 @ 1:58pm 
This was a truly enjoyable creation. A thing of beauty really. The work and planning that went into it is too much for me to contemplate but I appreciate it. I realise that it was just a fun thing for you. I went around looking at the mechanism. I saw the gel room. Ha ha. Thanks for a fun day at the workshop.
Geneosis  [author] Aug 26, 2013 @ 2:34am 
Hem well to be precise exactly 1 cube is needed to make it work normally. You can add or remove some and it is supposed to continue working... And if the mechanism seems to be broken, cutting the laser close to the floor with a cube may repair it ^^
machmanx Aug 25, 2013 @ 3:26pm 
I see, my mechanism stopped working at some point and I got tired of waiting. That's why I removed the cubes. So I'm not supposed to interact with it and eventually all cubes will be moved? How long does this take?
Geneosis  [author] Aug 25, 2013 @ 2:41am 
Haha, yeah if you removes the cubes the mechanism start progressing really fast if I remember correctly X) That was not really the aim but nevermind :p
machmanx Aug 24, 2013 @ 8:20pm 
I guess I didn't understand what was going on. I just removed the 3 cubes in the beginning and the exit door just opened. Saw that bouncy room though and fried the turret.
Pielord [FNOS] May 17, 2013 @ 1:52pm 
once i found the room the turret was watching i put every thing in the slinky (that didnt turn out well)
Geneosis  [author] Feb 26, 2013 @ 8:11am 
Glad you liked ^^

@Reiman : Well I don't remember exactly all the circuitry I used in this maps, but I suppose the "tilting" platform you talk about is an "instant pulse generator" (don't know if there is any other official name for it), and all the lasers with the platforms are here to activate exactly the 2 vertical funnels needed for the slinky ^^ I think I added your map to the list a moment ago, maybe I will play it this week... Maybe not X)

@nyanimefool : If you talk about the really first button, I don't exactly remember what it activates so I don't know if I could make it as a "on/off" button... Anyway if you want to freeze the slinky at any time, you just have to remove the cubes from the funnels ^^ The slinky will stop and restart working as soon as you place a cube back in the funnel ;)
nyanimefool Feb 25, 2013 @ 2:40pm 
Awesome map, you never cease to amaze. I wonder if making the button toggle on/off will 'freeze' the slinky.
Reiman Dec 10, 2012 @ 4:59pm 
Yay, that's pretty, watching. Don't understand, what the many additional lasers are for, especially when discovering the moving platforms. Well, I mean the other lasers with the tilting platforms.
I have used lasers with tilting platforms in my "PortCalc". Would be nice, if you visit/comment this map. As I see, you are a big fan of switches and logic gates as well, you may have great fun there! Without help and knowing there are such gates already, I built a counter, based on flip-flops, with a binary/dezimal- and a dezimal/7segment-interface (to repair).
Lobstronomous Oct 21, 2012 @ 9:45pm 
Cooool
Paradoxq13 Oct 21, 2012 @ 12:20am 
Hahaha! I love the easter eggs in this level :D
Geneosis  [author] Sep 20, 2012 @ 7:07am 
Ah ok XD
Geneosis  [author] Sep 20, 2012 @ 4:02am 
La suite? Comment ça?
mood3rd Sep 19, 2012 @ 5:00pm 
thankyou
Geneosis  [author] Sep 19, 2012 @ 4:38pm 
Will add it again to the list ^^
mood3rd Sep 19, 2012 @ 3:45pm 
still great map though
when you played my 1st map, you suggested I update it.
as you thought the begining was to brutal.
it has taken me a while, but I have just done a MAJOR update on it.
if it does not seem any different, you may have to re-start portal,
to get the updated version.
hope you enjoy.
http://steamcommunity.com/sharedfiles/filedetails/?id=77671664
Geneosis  [author] Sep 19, 2012 @ 12:58pm 
I understood that ^^ I just listed all the potential ways the mechanism can be broken ;)
But as I said before, it may never break if you use only one object in it and not 3 ^^ Because with more than one objects, some cubes have chances to be pushed by the other out of the funnels, and this is the main cause of auto-break for the slinky ;)
mood3rd Sep 18, 2012 @ 4:56pm 
the breaks I refered to, was without my assistance.
I only fixed what was breaking, without me doing anything to cause it.
I think it is the corners on the cubes, making them move in unpredictable ways.
this is why I suggest using safety spheres, instead of cubes.
(just a theory)
to prove it breaks by itself, play it & leave it & get something to eat or whatever.
when you come back, it will probably be brocken.
however, the time till it breaks, is also a variable.
Geneosis  [author] Sep 18, 2012 @ 8:36am 
The only way to "break" it is to make an object block the laser forever (because it fell out of the funnel for exemple), so the timing will completely mess up and the funnels will go the the next position too quickly ;)
Also if you remove all the objects of the funnel before they cut the laser, the funnels will stop here until you place the object in again ^^
Geneosis  [author] Sep 18, 2012 @ 8:33am 
Well if you don't get the laser mechanism involved in background, here is the main idea :
- The moving platforms start desactivated.
- When an object in the funnel cut the laser they are activated.
- This will cause the funnels to switch to the next position.
- When the object stop cutting the laser, the platforms will stop.
- Loop ^^
mood3rd Sep 17, 2012 @ 12:42pm 
played again, broke withing seconds.
got a sphere & got it working with 3 original cubes & the sphere.
worked for a few mins, before I got fed up, waiting for it to break & exited.
I wounder if it would stop breaking with only sphere cubes.
& how many it could take, without breaking.
without corners, they might work, without breaking ?
could you add more safety spheres, to test please ?
mikemoody Sep 17, 2012 @ 12:18pm 
Very different, I went and got all the cubes but wound up only using the one reflector cube. Ummmm was that right? Anyway it was fun and that is what counts. Thanks
Geneosis  [author] Sep 17, 2012 @ 2:45am 
Well the bouncy room is here in case you want to try to put the other types of objects in the slinky ;) Didn't try them all but I suppose it may work with all of them ;) And of course only once with the turret X)
mood3rd Sep 16, 2012 @ 2:11pm 
great as usual.
so many machanisms, I could not get my head around it.
but when I went back to the tractor beams,
the cubes were lying on the floor & nothing was working.
I stacked 2 onto the third, which was being hit by the laser.
then lifted all 3, till the laser was no longer blocked by the cube.
every thing started working then, so I let go of the cubes, fixed.
I did put the turret in to play with the cubes & bouncy gel,
as you thought someone would.
1980 Sep 15, 2012 @ 10:37pm 
Cool map. I enjoyed watching all the mechanism there. your idea this time is so awesome.
AD_79 Sep 14, 2012 @ 8:07pm 
I like slinkies :D. Looks like a cool map, will try it.
Geneosis  [author] Sep 13, 2012 @ 6:21am 
@Čolibri : Yeah that also happened to me one time X) The optimal way is with only one cube in, but I thought it could be fun to place more :p
Čolibri Sep 12, 2012 @ 1:26pm 
Very amazing!
One time it has self broken when a cube escaped the funnel and cut the laser.
esmo Sep 12, 2012 @ 6:39am 
very clever, cheers
Geneosis  [author] Sep 12, 2012 @ 2:08am 
Thanks all for testing ;)

@borealis117 : Will add your map to the list and play it the next time I open the game ^^
borealis117 Sep 11, 2012 @ 4:48pm 
Really enjoyed this fun demonstration.
Very clever, Your map making skills are beyond that of a mere mortal Sir.
This is a map I made and would appriciate some feedback on from One as skilled as yourself.
http://steamcommunity.com/sharedfiles/filedetails/?id=91668082
N-Sunderland Sep 11, 2012 @ 3:47pm 
Great mechanism, Geneosis :) I bet I could make a more efficient one, though :P
[P2M]Hoorne99 Sep 10, 2012 @ 3:04pm 
this is awesome. I liked the secret room where you have all your mechanisms showing.

here is my new test it is not great but i hope that you now how to make it beter : )

-----> http://steamcommunity.com/sharedfiles/filedetails/?id=95357425 <-----
Geneosis  [author] Sep 10, 2012 @ 1:19pm 
@ozone : Well if you need more easy to understand maps about the mechanisms I used here, I suggest trying the beginning of my Map Creator Tools collection ;)
ozone Sep 9, 2012 @ 10:04pm 
sweet machine. May steal a few bits if I can figure out how it all works. Nice work.
Tony Kanoli Sep 9, 2012 @ 8:27am 
:) - the heir to magic show