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In 1 collection by Reiman
Rei's best Portal2 Chambers
12 items
Description
Wheatley is said not being able even to count to three.
You are now the one who will proof the converse!
He shrunk you, to correct the errors in his counting unit at the running system, so he doesn't have to reboot himself. Locate the dropped bits, dodge the anti-viral-nanobots and think logically to get the counter to a 'running state', so that he will be satisfied and let you out.
Be careful in there, if you loose a dropped bit, it will become more difficult ... but not impossible.

**size#medium**severity#binarylogician**skill#moo**time#4min**

*matter of opinion

07.01.2013 Fixed some things to make the puzzle more clearly
28 Comments
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Geneosis Mar 2, 2013 @ 11:15am 
Just taking the companion cube is too simple, but understanding that you need it for the bridges is too hard... What about adding a laser cube instead, so that the player needs to place it at the correct place to repair the mechanism? Not sure if still too hard or not...
Reiman  [author] Mar 2, 2013 @ 2:17am 
Well, there is a dropped bit, that has to be placed on the right spot anyway.
Just taking it from the laser to repair the digit is too simple in my opinion, no? :)
Geneosis Feb 28, 2013 @ 2:15pm 
Hmmm... Yeah... All depends on how hard you want it to be to understand the solution ^^
Reiman  [author] Feb 28, 2013 @ 1:17pm 
LOL, right. You are just right about that. But ... wouldn't be the puzzle of that size too easy to solve, if there wasn't a "little hidden clue"? What do you think about that? Following our comments make the antline dispensable, anyway. No? ;))
Geneosis Feb 28, 2013 @ 1:09pm 
The "take me down" and the "use another one here" points are obvious :p What is not obvious is that you need the other one here before opening the exit door XD
Reiman  [author] Feb 28, 2013 @ 12:46pm 
The cube up there cries for help:
"take me down, let me help you, use another one here instead!"
Can't you hear it now? =^-^=
Geneosis Feb 28, 2013 @ 12:32pm 
Well the self destructing cube have no other use than showing that you should place a cube here right? So if you remove this cube and the dropper you have some free entities to add a useless object ;)
Anyway you can still simply remove the limit :p
Reiman  [author] Feb 28, 2013 @ 12:22pm 
Well, a useless object ... good idea but not really thought of that, even more as I am at the Item limit (again). And I'm now afraid of losing my map, like the "Exchange" lately. Once bitten, twice shy.
Geneosis Feb 27, 2013 @ 3:51pm 
Well, now you way it, the cube falling on the button switched off the light bridge in front of the exit... Now the link can seems evident, but when in the map, I didn't get it at all XD
Maybe, link the cube button to some hidden useless object so that the antlines will go close to the light bridges? Not sur if players will get the idea better anyway...
Reiman  [author] Feb 27, 2013 @ 2:50pm 
Great you found out the exit-thingie. I did lot of thinking (since a test person didn't get this) how to explain that working without words and a minimum item count, as I was close to the limit. And I am very GLaD you like it so much!!! Thank you! It's also one of my favourites!