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Any way to increase pod sizes in normal diff without messing with other mods to do so?
The ini is on 942465276\Config\Weapons\Ammo
The default is:
FLECHETTE_DMG=2
FLECHETTE_PIERCE=-2
However, the first variable has the wrong name and the second never gets imported, as it is never added to the weapon damage value.
I myself changed the ini to this:
FLECHETTE_EXPOSED_DMG=2
FLECHETTE_PIERCE=0
That is the correct name for the DMG and sence pierce never did anything anyway I just change it to 0. For me this makes it as good a AP rounds, just the way I think it is meant to be, so I never tried to fix the pierce (If it even works in the first place; there are other weapons with pierce in the negative but I have never seen it change the DMG that much, or at all).
Somebody get a nanomedkit in here and heal this place.
I looted an orange ADVENT weapon and it had two attachment slots but then others had no slots?
Speaking of ADVENT, I like how they are the main focus early game. I want to be eased into aliens.
Is the Gorilla class/nickname intended to be Guerrilla?
I'm not very far in the campaign tho, so maybe they will come later.
Not sure how it is on leggendary, but since i think increase difficulty would also increase other things in the game such as costs for stuff, research times etc, i don't want that.
Usually, When i start a mission There is Always At least One S.E.N.T.I.N.E.L Which constantly spawns drones and Gives itself 100 Shields. And its not like i can do much, Since all i have is Swords and Basic Rifles..
Other than that, I absolutely Love the mod, But maybe make the S.E.N.T.I.N.E.L Late game?