Portal 2

The impossible jump
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LPChip  [author] Dec 24, 2012 @ 5:48am 
Thanks Nyrian. :)
Nyrian Dec 24, 2012 @ 5:13am 
Really good map, very creative.
Shadow Nov 13, 2012 @ 3:12pm 
----> NOT SPOILER ok thanks
LPChip  [author] Nov 13, 2012 @ 2:11pm 
type [ spoiler ] your text [ /spoiler ], but remove the spaces between the [ and ] tags.
Shadow Nov 13, 2012 @ 2:06pm 
oops lol I forgot it has the solution in it. And how exacly do you do the spoiler thing. I have no idea how to?
LPChip  [author] Nov 13, 2012 @ 2:02am 
Good to hear that you solved it Shadow. Will remove your post because its not containing spoilers and has the solution.
LPChip  [author] Nov 11, 2012 @ 4:53am 
And, Shadow... Did you managed to beat this one yet?
Shadow Oct 20, 2012 @ 2:52pm 
Challenge Accepted :)
LPChip  [author] Oct 20, 2012 @ 12:36pm 
Indeed you aren't. I'm not going to prevent reportalling because reportalling is such a glitch, people know they are not required to do it. There's a much more logical solution to the puzzle. I challenge you to find it, Shadow. :)
Shadow Oct 20, 2012 @ 12:04pm 
Im guessing you are not supposed to reportal to the button and to the exit. Because thats what I did. lol
LPChip  [author] Aug 16, 2012 @ 9:16am 
Thanks Tater Salad :) Nope, pure logic, and doing the unexpected. :)
Fallen One Aug 15, 2012 @ 2:52pm 
Had me for a while. I thought I needed a razor mouse, but then you get that AHA moment.. Great Map.
LPChip  [author] Aug 8, 2012 @ 4:28am 
:D thanks.
Turtle Aug 7, 2012 @ 7:26pm 
Hmm did seem impossible for a while heh. Great concept!
LPChip  [author] Aug 7, 2012 @ 12:53pm 
Ah, Its a peti map. I learned how you can use hammer to change peti objects, so when you build your map it will have other elements in it than you'd expect.

I like the orange textures at the end as it gives you an idea that you're heading to a secret area of some sorts.
Mr Vapour Waterhandle Aug 7, 2012 @ 11:32am 
Heh, clever. I think I figured it out relatively quickly, because I've had this idea in the past, but I don't need to use it any more as it's implemented with great design here, to not make it too obvious. At first I thought the first area was a bit random, until I figured why you did it that way. I wondered how you made the orange light from the observation room since it seemed to be a PetI map, and the orange fixtures at the end look a little weird. But the map itself was great.
LPChip  [author] Jun 30, 2012 @ 8:57am 
:) awesome
MeatBag Jun 30, 2012 @ 8:06am 
now it's really better
MeatBag Jun 30, 2012 @ 8:01am 
Ok, I try it again
LPChip  [author] Jun 30, 2012 @ 8:00am 
I would appreciate it if you can play the updated version. its not a big map but all the problems have been taken care of :)
LPChip  [author] Jun 30, 2012 @ 7:59am 
If the exit door was open, you played the 1.0 release.
MeatBag Jun 30, 2012 @ 7:57am 
I don't know. I just subscribe few minutes ago and play.
LPChip  [author] Jun 30, 2012 @ 7:55am 
Did you played the newest version? newest one has it fixed.
MeatBag Jun 30, 2012 @ 7:49am 
Didn't use cube and light bridge to pass.