Portal 2

Portal 2

The impossible jump
32 Comments
LPChip  [author] Aug 1, 2021 @ 3:49am 
:) Glad you enjoyed yourself. :)
jandlml Jul 31, 2021 @ 10:08pm 
we that was fun!
LPChip  [author] Jul 25, 2021 @ 4:06am 
Yup, that's the intended way. :)
bullfrog Jul 25, 2021 @ 12:05am 
I've played thousands of community maps and I don't think I've seen anything quite like that before. I’ve played a few of your maps now and you obviously have a very creative mind: intended solution ? Anyway; another thumbs up ;)
LPChip  [author] Jul 24, 2021 @ 3:23pm 
Have fun. :) Your solution was not entirely intended, but its harder to execute so I will take it as correct in any case. :)
bullfrog Jul 24, 2021 @ 1:53pm 
Well there you go; I thought that what I did was intended as it certainly didn’t feel like an exploit. I think I understand what you are saying; I’ll try again in the morning.
LPChip  [author] Jul 24, 2021 @ 5:56am 
not entirely the correct solution Bullfrog, but I'll take it. The idea is that you place the portal on the wall such that the lightbridge goes directly over the jumppad in a vertical line. If you then take the jumppad, even though it will want to launch you away from the wall, it bounces into the lightbridge and shoots you straight up. The second time to get the same height your solution is intended.
bullfrog Jul 24, 2021 @ 1:32am 
It took a few minutes for the penny to finally drop – clever puzzle, thumbs up: intended solution ?
LPChip  [author] Dec 24, 2012 @ 5:48am 
Thanks Nyrian. :)
Old acc Dec 24, 2012 @ 5:13am 
Really good map, very creative.
Shadow Nov 13, 2012 @ 3:12pm 
----> NOT SPOILER ok thanks
LPChip  [author] Nov 13, 2012 @ 2:11pm 
type [ spoiler ] your text [ /spoiler ], but remove the spaces between the [ and ] tags.
Shadow Nov 13, 2012 @ 2:06pm 
oops lol I forgot it has the solution in it. And how exacly do you do the spoiler thing. I have no idea how to?
LPChip  [author] Nov 13, 2012 @ 2:02am 
Good to hear that you solved it Shadow. Will remove your post because its not containing spoilers and has the solution.
LPChip  [author] Nov 11, 2012 @ 4:53am 
And, Shadow... Did you managed to beat this one yet?
Shadow Oct 20, 2012 @ 2:52pm 
Challenge Accepted :)
LPChip  [author] Oct 20, 2012 @ 12:36pm 
Indeed you aren't. I'm not going to prevent reportalling because reportalling is such a glitch, people know they are not required to do it. There's a much more logical solution to the puzzle. I challenge you to find it, Shadow. :)
Shadow Oct 20, 2012 @ 12:04pm 
Im guessing you are not supposed to reportal to the button and to the exit. Because thats what I did. lol
LPChip  [author] Aug 16, 2012 @ 9:16am 
Thanks Tater Salad :) Nope, pure logic, and doing the unexpected. :)
Fallen One Aug 15, 2012 @ 2:52pm 
Had me for a while. I thought I needed a razor mouse, but then you get that AHA moment.. Great Map.
LPChip  [author] Aug 8, 2012 @ 4:28am 
:D thanks.
Turtle Aug 7, 2012 @ 7:26pm 
Hmm did seem impossible for a while heh. Great concept!
LPChip  [author] Aug 7, 2012 @ 12:53pm 
Ah, Its a peti map. I learned how you can use hammer to change peti objects, so when you build your map it will have other elements in it than you'd expect.

I like the orange textures at the end as it gives you an idea that you're heading to a secret area of some sorts.
Mr Vapour Waterhandle Aug 7, 2012 @ 11:32am 
Heh, clever. I think I figured it out relatively quickly, because I've had this idea in the past, but I don't need to use it any more as it's implemented with great design here, to not make it too obvious. At first I thought the first area was a bit random, until I figured why you did it that way. I wondered how you made the orange light from the observation room since it seemed to be a PetI map, and the orange fixtures at the end look a little weird. But the map itself was great.
LPChip  [author] Jun 30, 2012 @ 8:57am 
:) awesome
MeatBag Jun 30, 2012 @ 8:06am 
now it's really better
MeatBag Jun 30, 2012 @ 8:01am 
Ok, I try it again
LPChip  [author] Jun 30, 2012 @ 8:00am 
I would appreciate it if you can play the updated version. its not a big map but all the problems have been taken care of :)
LPChip  [author] Jun 30, 2012 @ 7:59am 
If the exit door was open, you played the 1.0 release.
MeatBag Jun 30, 2012 @ 7:57am 
I don't know. I just subscribe few minutes ago and play.
LPChip  [author] Jun 30, 2012 @ 7:55am 
Did you played the newest version? newest one has it fixed.
MeatBag Jun 30, 2012 @ 7:49am 
Didn't use cube and light bridge to pass.