Portal 2
The impossible jump
32 opmerkingen
LPChip  [auteur] 1 aug 2021 om 3:49 
:) Glad you enjoyed yourself. :)
jandlml 31 jul 2021 om 22:08 
we that was fun!
LPChip  [auteur] 25 jul 2021 om 4:06 
Yup, that's the intended way. :)
bullfrog 25 jul 2021 om 0:05 
I've played thousands of community maps and I don't think I've seen anything quite like that before. I’ve played a few of your maps now and you obviously have a very creative mind: intended solution ? Anyway; another thumbs up ;)
LPChip  [auteur] 24 jul 2021 om 15:23 
Have fun. :) Your solution was not entirely intended, but its harder to execute so I will take it as correct in any case. :)
bullfrog 24 jul 2021 om 13:53 
Well there you go; I thought that what I did was intended as it certainly didn’t feel like an exploit. I think I understand what you are saying; I’ll try again in the morning.
LPChip  [auteur] 24 jul 2021 om 5:56 
not entirely the correct solution Bullfrog, but I'll take it. The idea is that you place the portal on the wall such that the lightbridge goes directly over the jumppad in a vertical line. If you then take the jumppad, even though it will want to launch you away from the wall, it bounces into the lightbridge and shoots you straight up. The second time to get the same height your solution is intended.
bullfrog 24 jul 2021 om 1:32 
It took a few minutes for the penny to finally drop – clever puzzle, thumbs up: intended solution ?
LPChip  [auteur] 24 dec 2012 om 5:48 
Thanks Nyrian. :)
Old acc 24 dec 2012 om 5:13 
Really good map, very creative.
Shadow 13 nov 2012 om 15:12 
----> NOT SPOILER ok thanks
LPChip  [auteur] 13 nov 2012 om 14:11 
type [] your text [], but remove the spaces between the [] tags.
Shadow 13 nov 2012 om 14:06 
oops lol I forgot it has the solution in it. And how exacly do you do the spoiler thing. I have no idea how to?
LPChip  [auteur] 13 nov 2012 om 2:02 
Good to hear that you solved it Shadow. Will remove your post because its not containing spoilers and has the solution.
LPChip  [auteur] 11 nov 2012 om 4:53 
And, Shadow... Did you managed to beat this one yet?
Shadow 20 okt 2012 om 14:52 
Challenge Accepted :)
LPChip  [auteur] 20 okt 2012 om 12:36 
Indeed you aren't. I'm not going to prevent reportalling because reportalling is such a glitch, people know they are not required to do it. There's a much more logical solution to the puzzle. I challenge you to find it, Shadow. :)
Shadow 20 okt 2012 om 12:04 
Im guessing you are not supposed to reportal to the button and to the exit. Because thats what I did. lol
LPChip  [auteur] 16 aug 2012 om 9:16 
Thanks Tater Salad :) Nope, pure logic, and doing the unexpected. :)
Fallen One 15 aug 2012 om 14:52 
Had me for a while. I thought I needed a razor mouse, but then you get that AHA moment.. Great Map.
LPChip  [auteur] 8 aug 2012 om 4:28 
:D thanks.
Turtle 7 aug 2012 om 19:26 
Hmm did seem impossible for a while heh. Great concept!
LPChip  [auteur] 7 aug 2012 om 12:53 
Ah, Its a peti map. I learned how you can use hammer to change peti objects, so when you build your map it will have other elements in it than you'd expect.

I like the orange textures at the end as it gives you an idea that you're heading to a secret area of some sorts.
Mr Vapour Waterhandle 7 aug 2012 om 11:32 
Heh, clever. I think I figured it out relatively quickly, because I've had this idea in the past, but I don't need to use it any more as it's implemented with great design here, to not make it too obvious. At first I thought the first area was a bit random, until I figured why you did it that way. I wondered how you made the orange light from the observation room since it seemed to be a PetI map, and the orange fixtures at the end look a little weird. But the map itself was great.
LPChip  [auteur] 30 jun 2012 om 8:57 
:) awesome
MeatBag 30 jun 2012 om 8:06 
now it's really better
MeatBag 30 jun 2012 om 8:01 
Ok, I try it again
LPChip  [auteur] 30 jun 2012 om 8:00 
I would appreciate it if you can play the updated version. its not a big map but all the problems have been taken care of :)
LPChip  [auteur] 30 jun 2012 om 7:59 
If the exit door was open, you played the 1.0 release.
MeatBag 30 jun 2012 om 7:57 
I don't know. I just subscribe few minutes ago and play.
LPChip  [auteur] 30 jun 2012 om 7:55 
Did you played the newest version? newest one has it fixed.
MeatBag 30 jun 2012 om 7:49 
Didn't use cube and light bridge to pass.