Portal 2
Warm tests - basics
72 megjegyzés
Avatar 2018. febr. 1., 23:14 
I tried to face the turret towards me and push the button, guess what? Nice map.
Poptap 2017. jún. 17., 2:10 
lol
Petutski 2015. febr. 19., 1:37 
Well, interesting but a bit silly. Still fun!
weatherman115 2015. jan. 1., 19:28 
Knock the turret over and press the shooting button. Trust me on this one. :P
The Skinless AWP 2014. aug. 5., 17:20 
OMG! a companion turret!
Midapi 2014. márc. 17., 6:08 
That was cool! I like the idea of a turret controlled by the player. I hope you make more with this concept. Maybe give the turret a new skin to seperate it from the ordinary turrets or something. Fav+
Unowninator 2013. szept. 27., 20:11 
Any plans to make more levels like this?
magneticPlexiform 2013. márc. 28., 12:14 
Water that acts as a faith plate? Uhh...I dont really understand that...But the companion turret was good.
Ciirulean 2013. jan. 9., 14:36 
I figured it out, never mind. I can see what you did here, you just made it so on "ButtonPress" "Turret" "FireBullet"

Only problem with that is that once is fires bullets it ignores the player. But I found away so that it continues shooting at the player.
ThatBlueRacc  [készítő] 2013. jan. 9., 4:19 
@Cadeη Go to flags and make it rebel turret or something like that. OR was it broken?
Ciirulean 2013. jan. 7., 15:28 
Hm... I've recently been trying to replicate the turrets from Portal: The Flash Version, where the turrets can be revived when reoriented. This is the only map I know where the turret can be revived, what do you do? The trigger I'm applying it to is PhysGunPickUp.
Ciirulean 2012. nov. 24., 17:17 
Oh, thanks.
ThatBlueRacc  [készítő] 2012. nov. 24., 11:21 
@Cadeη it's part of a map. It's hidden somewhere and it's displayed with screens and cameras.
Ciirulean 2012. nov. 22., 19:06 
How do you manage to get the monitor to display a custom-made cartoon? Although I could see that yours was a bit low quality, I still would like to know.
The Sojourner 2012. okt. 4., 21:43 
I was surprised when I found out I could carry the turret through the fizzler. This map overall realy messes with the player's expectations, and may even be a bit counterintuitive to solve.
Bensenhaver 2012. okt. 3., 2:08 
Hey Justus954, as one of your fans, your humble servant Bensenhaver has created, with the permanent support of Mothalius, his first test chamber, "Underdog". It would be an honor for me if you were so kind as to test it. In case you were inclined to do so, a link like this

http://steamcommunity.com/sharedfiles/filedetails/?id=100557420

would become really handy (In case you'd rather clip your toenails, maybe you should know that Cave Prime is paying 60 dollars for testing the chamber).

ANY kind of feedback will be welcome. Thank you very much in advance for your time and attention.

Yours truthfully;

Bensenhaver.
dom 2012. szept. 27., 1:00 
i LOVE it!!!
Mr.Johno 2012. szept. 23., 6:19 
I really really like the gold panels on the wall. This is still a little glitchy, but fun none the less
John Lester 2012. aug. 30., 17:19 
loved it make more
Eikichirou 2012. aug. 2., 14:42 
MORE MORE MORE :D
tanger2b 2012. júl. 4., 21:53 
Really like the companion turret and water, but you don't really need the angled panel. Here's my speedrun. http://m.youtube.com/index?desktop_uri=%2F&gl=US#/watch?v=kwS-Lr7f6Ro
SqueeBat 2012. jún. 28., 21:01 
I really liked this map! The visuals were very nice and it had some fun new elements. It was also interesting getting to play as P-Body in single player.
Jeff 2012. jún. 28., 16:02 
I like the new ideas, but it needs a little more development. Add a training map, an intro to "this is how my world works". I felt lost. Also, once you figure it out, the puzzles are too simplistic.
ThatBlueRacc  [készítő] 2012. jún. 28., 14:48 
@MartinSvozil use the turret. You need to shoot it with the button/turret.
TraViS 2012. jún. 28., 14:14 
well i didn´t get that map...what am I supposed to do? I´d tried to get the cube on the rope but it´s impossible..and that "water" always pushes me out...
BlueScreenOfDeath 2012. jún. 28., 13:28 
Really good, hope to see more.
Mathey2009 2012. jún. 27., 21:12 
Great map, kudos!
Try and beat the most difficult map on the workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=76072757&tscn=1340856376
Remember to rate, comment and play my other maps.
Thanks for playing!
PsychoBR 2012. jún. 27., 19:50 
Very good. Original.
[My Colection: Damn Turrets]
CDR F. Cadigan 2012. jún. 27., 13:49 
me to definitely thought the water would kill me
CDR F. Cadigan 2012. jún. 27., 13:04 
cool!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Wolf bytes 2012. jún. 27., 10:30 
Awesome! I can't wait to see more tests like these!
Continue Testing ~GLaDOS
Bawws 2012. jún. 27., 6:27 
I really liked this. Very neat concept.
Moth 2012. jún. 27., 5:57 
I enjoyed this map, definitely thought the water would kill me nice job. Try my new map, it's pretty hard :P http://steamcommunity.com/sharedfiles/filedetails/?id=77827138
steve_cb88 2012. jún. 27., 1:11 
Very nice concept.
carl.kenner 2012. jún. 26., 16:46 
You can set a turret's colour by switching off smart edit, and adding rendercolor 255 128 128 to the npc_portal_turret_floor entity's properties. Then you can switch smart edit back on again. That should work for templates too. Then you don't need to send the color input.

I think you should add a companion cube flag to the companion turret (the one in co-op).
TaZiK29 2012. jún. 26., 14:38 
не обычный тест оцените =) прошу =) http://steamcommunity.com/sharedfiles/filedetails/?id=78203960
boop 2012. jún. 26., 11:19 
Wow. Love this concept.
somethingobvious 2012. jún. 26., 10:13 
not bad
calyptratuss 2012. jún. 26., 4:36 
turret cooperative testing initiative = COMPANION TURRET!!!
Love it!
Dr Axton 2012. jún. 26., 2:09 
coooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool
kevansevans 2012. jún. 25., 20:56 
Bro, I really enjoy this concept, I seriously do! I also recorded myself solving it.

http://www.youtube.com/watch?v=nhYI_nj7e7M
Sylvia Moonbeam 2012. jún. 25., 17:35 
neat, nice work
Pat The Turf 2012. jún. 25., 15:33 
wow coolest thing ever i cant get enughf turrets in my life letalone companyon turrets. i will be on the look out for more of your maps expeshaly companyon turrets.
ThatBlueRacc  [készítő] 2012. jún. 25., 11:43 
@0+= This was pretty much testing custom textures / Puzzle idea. I'm going to make more chambers with these ideas/style, which will be harder.
o+= 2012. jún. 25., 11:30 
Difficulty 3/10
Fun 2/10

Test map?
Thompson 2012. jún. 25., 9:28 
cool
m353 2012. jún. 25., 9:00 
good
ThatBlueRacc  [készítő] 2012. jún. 25., 7:41 
@maxathy That was the plan.