Collective Scrutiny
249 Comments
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TS_Mind_Swept Aug 29 @ 1:21pm 
7/10
TS_Mind_Swept Aug 29 @ 1:20pm 
It was nice, I mean I guess, I like the multi use runway at the far end fo the puzle, but thats really the only thing that stands out in my mind about this one, everything works, but nothing that special really.
dmuk Jul 19 @ 10:38am 
Pretty straiightforward, it seems. Just pick your starting room properly....
f0xtr0t Jun 20 @ 11:51pm 
good like this!
lfairban Jun 6 @ 7:36pm 
Not too hard, a bit complicated
[Tom K] May 13 @ 12:24pm 
Hi. Played your map. Here is the video: http://www.youtube.com/watch?v=PWR8BeZSEfk
See the description for the timestamp.
edeslash  [author] May 7 @ 8:15am 
It's there in case your objects get soaked in gel. :)
shawn May 6 @ 8:31pm 
I didn't use the water at all. Just a diversion?
AlphaCore May 4 @ 8:04am 
Had fun with this map. Really reccommended to play.
Pigfaced Feb 9 @ 2:26am 
One of the best maps ever. I would like more, please!
ZAEROS Nov 28, 2013 @ 11:28am 
Looks and plays well , Lots of fun,Thank you.
kiravovka Nov 6, 2013 @ 5:35am 
Мне нравится это!
JayB52 Oct 21, 2013 @ 9:34pm 
I saw no problems, good features, well lit, it was a bit easy, but if you had made it harder maybe the trip would not have been as enjoyable.
Morbo Sep 19, 2013 @ 9:03pm 
Very easy but still fun
ghostyman719 Jul 23, 2013 @ 9:33pm 
Just fine, nothing too exciting.
Dr. Toaster Waffles May 12, 2013 @ 5:16pm 
Beautiful puzzle style
wardroid May 5, 2013 @ 7:46am 
nice chamber
cuixiang50 May 1, 2013 @ 2:12am 
Good lab!
Oz Wizard Apr 2, 2013 @ 10:14pm 
I liked that!
mmcbann Mar 6, 2013 @ 8:44pm 
Good job, I like it.
Radi0star [1 year without tf2] Jan 4, 2013 @ 6:32pm 
A gream map to practice solution reverse engineering.
刃狼 Dec 31, 2012 @ 12:40pm 
Nailed it in one
Spartasaurus Rex Dec 27, 2012 @ 11:08am 
I nailed it like your mother
Mitch McWiggins Dec 22, 2012 @ 12:59pm 
Fun, thanks.
edeslash  [author] Dec 16, 2012 @ 5:05am 
We're past 20,200 subscribers, feels quite incredible, although the amount of people who actually played the level is a lot lower. Thanks to /vg/. R.I.P. in pieces ViTI.
artao Dec 15, 2012 @ 9:05pm 
Good map, engaging.
Dr. Mike Nov 24, 2012 @ 5:13pm 
A bit on the easy side, but still a good map.
PsychoBR Nov 22, 2012 @ 2:37pm 
Nice map! Very fun! Thumbs up!
I recorded my gameplay (valve DEM file format): Download[dl.dropbox.com]

Turrets highly explosive. Handle with care
krylion Nov 21, 2012 @ 4:41am 
It's a clear structured good chamber. And I really made a bad mistake to solve. But finally I did it. I like this map. Thx.
Torchiest Nov 17, 2012 @ 8:25am 
Pretty fun but agree with others that it would be better if it were shrunk down a bit.
mausilibaer Nov 10, 2012 @ 4:16pm 
Pretty easy but very funny map, thanks.
=(eG)= TF2_Alex Nov 8, 2012 @ 7:50pm 
I enjoyed this map a lot. Thanks for making it!
Andi Oct 1, 2012 @ 1:55pm 
Well done. I enjoyed this map very much.
DarK Sep 8, 2012 @ 11:10am 
Good Chamber, Enjoyable to play, Puzzle elements are sound, lots of walking however. I felt some of the areas could have been smaller in places, such as the entrance and exit walks, the larger room to the left as you start etc. also consider available wall placements when using goo, as 2 - 3 portals to get the job done is better than 10.
EEFAHMAN ㋛ Sep 5, 2012 @ 12:51pm 
Brilliant chamber. Not too hard but still kinda puzzling. I enjoy playing tricky community made chambers where the designer has made sure that each puzzle can be figured out just by looking around the chamber. Unlike some chambers which look good to play, but the designer has not thought about the chamber layout before creating their puzzle, or vice versa.

8.5 outta 10 for this one. I really could imagine this chamber being a part of the game. Keep up the good work man :)
- |UKMD|.Titos Funeral. Aug 24, 2012 @ 5:30am 
Nicely judged map. The playing area was maybe a bit big though.
Rewas514 Aug 19, 2012 @ 2:36am 
Not bad
andyreil Aug 17, 2012 @ 9:24pm 
Good use of goo. I enjoyed it.
Infinite_Data Aug 5, 2012 @ 6:54am 
Nice. Not very challenging, but nice. I had some fun playing it :)
Vulgus_Zildrohar Aug 4, 2012 @ 9:01am 
most enjoyable!
Riax Aug 2, 2012 @ 3:31pm 
Very good!, I liked the way you had to think around the fizzlers
AGC | Quarks @ FTB Jul 24, 2012 @ 1:53pm 
hmm yeah i like it
Fallugaloog Jul 18, 2012 @ 6:02pm 
As everyone has said, feels just like a level that could have been put in the story. Great level!!!
codenamejd Jul 4, 2012 @ 3:12am 
Simply fantastic! A great set of related but distinct logical puzzles. Nothing (except perhaps the faith plate) felt out of place or like it was only there for the sake of it being there, everything was used in various ways. Brilliant! Now just get someone to write a story and make Portal 3 ;)
chrismowe Jul 3, 2012 @ 5:41pm 
Awesome job. This level had a solid puzzle. No complaints, could have been in the game and did not have a "user created" feel
Loveless Jul 3, 2012 @ 9:32am 
Meh, just a sequence of easy steps which aren't different from those in Portal 2.
edeslash  [author] Jul 1, 2012 @ 9:17am 
Thank you AEon! I really agree that it's important not to have too much useless walking. In my early post-release updates for this chamber I added a bunch of portallable walls which should reduce the amount of tedious wandering. I wanted to leave the entry area a bit more spacious because in many puzzles I feel like thrown in the middle of a puzzle instantly is annoying. I also try to clearly show the exit to the player as soon as possible. The observation room is there to draw the player's attention. :)
AEon Jun 30, 2012 @ 8:44am 
Nice comprehensible puzzles.

I caught myself using noclip a few times, not to overcome a barrier or actually cheat, but just to fly along paths you would run, more quickly. A bit of trimming down of distances might be something in future to keep in mind. E.g. the entry area (with exit), and the orange goo chamber. In some cases you need the space to let the player accelerate on the orange goo (so not those).
lil_meow Jun 26, 2012 @ 4:34pm 
average difficulty, good design. 4/5.
Qzahk Jun 14, 2012 @ 3:50pm 
It's linear, but with backtracking so it's not too bad.