Portal 2

Portal 2

DaMaGepy #3: bot escape
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183 Comments
mbrown259 Feb 8 @ 3:51am 
Please let me know if you release any new maps. I've really enjoyed these so far.
DaMaGepy  [author] Feb 7 @ 10:19am 
I usually ask 1-2 friend to test
mbrown259 Feb 7 @ 6:49am 
This was another great map! How do you anticipate the players moves so well? Do you test these yourself or do you have someone testing for you before you releast them? Excellent job!
MeatsOfEvil Feb 4 @ 8:28pm 
I'll have to play that one next :)
DaMaGepy  [author] Feb 4 @ 7:24pm 
My NoMoney2 map is not more beautiful? :)
MeatsOfEvil Feb 4 @ 7:18pm 
This is one of the most beautiful maps I've ever played. The fact that the aesthetic was part of the puzzle was inspired.
z34chris Jan 17 @ 7:23am 
good job! was sad that i still had broken lightstrip in my grasp :(
christian_saw Dec 8, 2015 @ 12:35pm 
Excellent!!! Very beautiful too, and hving Atlas in third person was so cool! The antline things is one of the most awesome idea ever, coz the bots collected CDs in co-op, it's sort of the same. Perfect!!! As usual...
ovb1c Dec 5, 2015 @ 6:47am 
Excellent map. Thank you !.
Vol Sep 26, 2015 @ 3:07pm 
Good map.
wildgoosespeeder Sep 19, 2015 @ 9:03pm 
Eh, OK I guess.
hardcoded Aug 26, 2015 @ 7:02am 
The Spire!
PortalFan Jun 13, 2015 @ 7:47am 
Very good map ! Thanks.
DaMaGepy  [author] Jun 5, 2015 @ 3:32pm 
Oh thanks! But its an old map, you haven't played this before? :)
Soon my next map will be ready for testing
stormsend Jun 5, 2015 @ 2:29pm 
Lots of fun. Good work. The checks in the mail. Thank you.
connortupton May 27, 2015 @ 1:10pm 
Thx
DaMaGepy  [author] May 25, 2015 @ 2:51pm 
and again, check the youtube video if you get stuck :)
connortupton May 25, 2015 @ 1:49pm 
like all of your maps, the graphics and textures were amazing and i was in the first level and i shot the lazer in the first receptical, and i found the antline behind the small blocks but i cant get to it. please help :( also out of interest, how many secrets are there?
Fake Fæk Apr 23, 2015 @ 1:06am 
I found a bug, when I was messing with the console I crashed the game by typing in 'ent_remove_wieghted_cube' this only happened once though. But these maps are really fun!
gborchers Apr 13, 2015 @ 11:52am 
well done -- challengng!!
otahitie Mar 25, 2015 @ 3:34pm 
wonderful map as usual in your serie.
Mysterious and adventure ambiance, not to hard but not to easy to. Good balance !
I love the music you use in this map, il remember me " Rama " very nice fiction adventure game in the year 96
Sokar Mar 16, 2015 @ 5:02pm 
Uhhhh shouldn't take over 40 minutes to find something in your level, mate. O-o
Wasn't even aware one was in there to begin with....soooo
DaMaGepy  [author] Mar 15, 2015 @ 2:37pm 
then find and get the portal gun :)
Sokar Mar 15, 2015 @ 9:59am 
Sorry, having trouble enjoying a portal map with no portals....
stephen.slater Feb 21, 2015 @ 4:15pm 
another fun map thank you.
DaMaGepy  [author] Feb 14, 2015 @ 4:20pm 
it not fits there, when it touches a trigger it just disappears (got killed) and activates the hidden brush that pops out from behind the wall as if it was placed there... Its a func_door that was placed as the antline sticking out from wall (to get proper lighting on compile), and starts closed (inside the wall). I had to use these tricks, but the result is what matters :)
the antline phys object starts on the wall with motion disabled and then falls when the button is pressed.
| \_/ () Feb 14, 2015 @ 2:44pm 
Thanks! I actually meant how do you make a func_physbox (that's what the antline tiles are, right?) fit in a specific place, I wasn't asking about the changing of textures. It probably has something to do with placing a trigger near that place, which makes the physbox disappear and the brush to appear...I'm sure I'll figure it out when I take a look at the .vmf. Thanks again!
DaMaGepy  [author] Feb 14, 2015 @ 8:39am 
it was difficult because you cant put changeable overlays on physic brushes.
There are 2 hidden brush in the wall and based on if I want an activated or deactivated antline, I move the right one out to appear, or I hide both when its not fixed yet, plus some logic controls that if activated but no antline yet, then the indicators only lights up till the broken part and it sparkles, if fixed then it lights up the fixed part and the antline after that, etc...
Download the map's Hammer .vmf source, its in the description, along with most of my maps' sources...
| \_/ () Feb 13, 2015 @ 12:56pm 
I have this map in my favorites for...I don't know how long, but I remembered that fixing-the-antlines mechanic just now and I'm wondering if you could tell me how you made it. I have a little experience in hammer, so you can explain without any details.

Please leave an answer!
DigitalFruitcake Dec 6, 2014 @ 2:46am 
Fixing the antlines and utilizing an upside-down door was pretty damn creative. A great map, fun to play, just like all your other maps I've played so far.
TACdestruktokid Nov 28, 2014 @ 2:04pm 
Why can't we rate?
DaMaGepy  [author] Oct 14, 2014 @ 5:05pm 
well since you need the laser to open the exit, if you could remove the antline it would be useless :)
vioray Oct 14, 2014 @ 2:38pm 
I like the idea of having to fix the antlines first, offers some interesting possibilities, although I did spend a little time trying to remove the first broken piece from the wall to reuse elsewhere before looking for a second piece. some nice use of lasers too
Frisco Aug 22, 2014 @ 3:49am 
Very nice, I like the atmosphere :D.
Swedish Firefighter Aug 10, 2014 @ 12:56am 
Like alot! More chambers like this. Alot more chambers!
commander2005 Jun 14, 2014 @ 3:07pm 
Once again much fun!! I wondered that I didn' need the broken piece. I had in mind I used this in the first run before 1 year.
{λ²} How2sTrafe? May 11, 2014 @ 11:59pm 
oh god just excellent ! great mapping and great style and great logic ! I love the part of installing the antline panel ! (thank god I got imagination) also at first I was frustrated placing the reflection cube in the little corner.but then it comes to me push it into the corner and it feels great !!!
Brave Apr 25, 2014 @ 12:24pm 
Thanks DaMaGepy for letting me know, I appreciate it!
DaMaGepy  [author] Apr 24, 2014 @ 2:17pm 
no, you can only carry a physic object. Also because I cant have an indicator overlay on a brush, the carried brush gets destroyed upon placement and a hidden brush gets enabled on the wall. I dont know if its possible with scripts, but probably doable.
Brave Apr 24, 2014 @ 9:13am 
Hi DaMaGepy, at 25 secs in your posted video picking up the antline, can it also be done with a brush?!
Meaning I like to be able to pick up the brush move it to another location and shoot a portal on it.
GloFitts Mar 23, 2014 @ 12:06am 
super stellar. Excellent work!
StabGami Feb 16, 2014 @ 8:59am 
Brilliant! I finally figured out you had to replace the fallen panels! Great work. Very innovative.
claymckelvy Jan 19, 2014 @ 9:36pm 
I was frustrated placing the prism cube, but the map was fantastic. So far, I like all your stuff. You are very creative. Thanks!
ika Jan 18, 2014 @ 1:06am 
Your other maps were better
ika Jan 18, 2014 @ 1:03am 
4:00 omg was this test for detectives? was this even a test? how could i fail at this.
ika Jan 18, 2014 @ 12:52am 
I was standing around got all the cubes and in 40min i did nothing but climbing on walls
ika Jan 18, 2014 @ 12:51am 
0:27 HOW THE FUCK WAS I SUPPOSED TO GUESS THAT OMG!!!!!!! :@
DaMaGepy  [author] Jan 5, 2014 @ 6:53pm 
@kirby626: Unreal (from 1998)
kirby626 Jan 5, 2014 @ 5:11pm 
@DaMaGepy what fps game is the music from?
I Kinda Fail Jan 2, 2014 @ 12:33am 
I liked the map until the bit where you reattached wall panels. I had no idea to do that for awhile, then you placed 3 panels when you only needed 2. I was getting extremely frustrated trying to figure out why the blue wall panel wasn't working, then realized there was a 3rd one... You shouldn't place red herrings like that. 3/5 because of the panels.