DaMaGepy #3: bot escape
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DaMaGepy  [author] Oct 14 @ 5:05pm 
well since you need the laser to open the exit, if you could remove the antline it would be useless :)
vioray Oct 14 @ 2:38pm 
I like the idea of having to fix the antlines first, offers some interesting possibilities, although I did spend a little time trying to remove the first broken piece from the wall to reuse elsewhere before looking for a second piece. some nice use of lasers too
Frisco Aug 22 @ 3:49am 
Very nice, I like the atmosphere :D.
Swedish Firefighter Aug 10 @ 12:56am 
Like alot! More chambers like this. Alot more chambers!
commander2005 Jun 14 @ 3:07pm 
Once again much fun!! I wondered that I didn' need the broken piece. I had in mind I used this in the first run before 1 year.
Freeman|TR May 11 @ 11:59pm 
oh god just excellent ! great mapping and great style and great logic ! I love the part of installing the antline panel ! (thank god I got imagination) also at first I was frustrated placing the reflection cube in the little corner.but then it comes to me push it into the corner and it feels great !!!
Brave Apr 25 @ 12:24pm 
Thanks DaMaGepy for letting me know, I appreciate it!
DaMaGepy  [author] Apr 24 @ 2:17pm 
no, you can only carry a physic object. Also because I cant have an indicator overlay on a brush, the carried brush gets destroyed upon placement and a hidden brush gets enabled on the wall. I dont know if its possible with scripts, but probably doable.
Brave Apr 24 @ 9:13am 
Hi DaMaGepy, at 25 secs in your posted video picking up the antline, can it also be done with a brush?!
Meaning I like to be able to pick up the brush move it to another location and shoot a portal on it.
GloFitts Mar 23 @ 12:06am 
super stellar. Excellent work!
StabGami Feb 16 @ 8:59am 
Brilliant! I finally figured out you had to replace the fallen panels! Great work. Very innovative.
claymckelvy Jan 19 @ 9:36pm 
I was frustrated placing the prism cube, but the map was fantastic. So far, I like all your stuff. You are very creative. Thanks!
幸運な Jan 18 @ 1:06am 
Your other maps were better
幸運な Jan 18 @ 1:03am 
4:00 omg was this test for detectives? was this even a test? how could i fail at this.
幸運な Jan 18 @ 12:52am 
I was standing around got all the cubes and in 40min i did nothing but climbing on walls
幸運な Jan 18 @ 12:51am 
DaMaGepy  [author] Jan 5 @ 6:53pm 
@kirby626: Unreal (from 1998)
kirby626 Jan 5 @ 5:11pm 
@DaMaGepy what fps game is the music from?
I Kinda Fail Jan 2 @ 12:33am 
I liked the map until the bit where you reattached wall panels. I had no idea to do that for awhile, then you placed 3 panels when you only needed 2. I was getting extremely frustrated trying to figure out why the blue wall panel wasn't working, then realized there was a 3rd one... You shouldn't place red herrings like that. 3/5 because of the panels.
DaMaGepy  [author] Dec 28, 2013 @ 10:55pm 
its a very old fps game's ingame music
kirby626 Dec 28, 2013 @ 10:03pm 
@DaMaGepy so the music is called unreal-spire where do you get the music when creating maps?
Phrendon Dec 12, 2013 @ 7:19am 
Solved in about a half hour..robots just know to do ant line repair :)
[ExR]-IAMV0LDY Oct 10, 2013 @ 6:08am 
I managed to recover all the cubes without fixing the cables, then i realized what I shouòd have done! Nice map, liked the half life style "vent crawling" part :)
piotr_mil Sep 22, 2013 @ 8:41pm 
You know, if you design the maps to look like half of the swithes and features doesn't work, it's not gonna be an interesting play...
Like, how the heck am I supposed to know that placing a part of wall that fall off will activate the laser? In Portal 2 half of the bloody things fall apart and you don't have to do that. And, for that matter, since when fixing the light will fix the cables?
Your maps are very frustrating, I've just played through 1-3. And frustrating isn't a very good response. You spend hours of trying to figure out a puzzle, just to see that the key element is an element that is not supposed to be the key one?!
And that's sad, because I played the Fourth map first, then the "No money" map and they were brilliant! The puzzles were clever and difficult, and the maps were really well designed. I immediately wanted to try more, and, sadly I cannot say anything good about the previous maps.
oscarthepooch Sep 1, 2013 @ 3:16pm 
You sir are great at making test chambers kudos to you!
Grasshog Jul 3, 2013 @ 10:34am 
Excellent Map!!! Took me a while to figure the first trigger!! Then I just smacked my forehead in shame. Love your maps.
Hard Jul 2, 2013 @ 5:35am 
Cbobanderson Jun 23, 2013 @ 7:00pm 
This one was really neat it included lots of puzzles.It was also my favorite one of all the ones i have done so far.
PsychoBR Jun 22, 2013 @ 8:46am 
Hi, @DaMaGepy. Actually I solved the map so very stupid. ahahah. I did not realize that Portalgun also provided the orange portal. Also erred in not following the sequence of points. But that signaling (cube falling) above the Portalgun confused me greatly. Anyway this map is its magnificent. Congratulations. And thanks for watching my gameplay.
DaMaGepy  [author] Jun 21, 2013 @ 9:00pm 
@psychoBR: lol, you do not pay attention to signages at all? You trried to solve dot 3 after dot 1 and skipped dot 2. Then you only used one portal and totally failed to portal out oldschool from the hole using blue/yellow... now wonder it took so long :)
I hope you watched the intended solution walkthru vid after :)
Blaque u.u Jun 21, 2013 @ 10:22am 
Great map, i've found it very difficult xD
PsychoBR Jun 21, 2013 @ 10:02am 
Awesome puzzle! Thanks!
I recorded my gameplay (valve DEM file format):Download[dl.dropboxusercontent.com]. Comments inside video.

Turrets highly explosive. Handle with care
ΛΝD¥ [CZ] Jun 16, 2013 @ 8:25am 
Nice music what this is ?
Scias Jun 8, 2013 @ 1:03pm 
Incredible :)
The Inquisitor Jun 4, 2013 @ 5:21pm 
Another great map! had me going for a moment without the portal gun but I got it keep up the good work
Extragamer May 30, 2013 @ 8:20am 
Nice map and good test!
«[ČĻĻ]» pino May 16, 2013 @ 11:24am 
Great map, thanks!
DaMaGepy  [author] May 8, 2013 @ 5:30am 
it shows the music title when the map starts
kirby626 May 7, 2013 @ 11:33pm 
Is there a name for the music on this map?
Mitch McWiggins May 1, 2013 @ 11:44am 
Loved it, thanks.
Mathroy Apr 26, 2013 @ 8:37pm 
Very original, I love Hammer :D
mood3rd Apr 24, 2013 @ 4:06pm 
another good map.
I have played a few of yours, with blue sky.
& I love it :)
puzzles not difficult, but good.
fixing the test chamber new.
new is good.
antlines & arrows were very helpfull.
the broken part with 2 light blue dots helped tell us where to go.
I thought we should have used them as well as the 2 larger ones.
but the one with only 2 dots, was still helpfull, so served a purpose.
door on the floor different & new to me.
as the basic editor I use for my maps, does not allow this.
thumbs up as usual :)
Dr. Mike Apr 14, 2013 @ 4:31pm 
Cool idea for a new game mechanic and very good execution. Nice puzzles and artistic quality.
[SoS] MiRRoR | ЯoЯЯiM Apr 6, 2013 @ 11:42am 
Így tovább, jó map!
Eric Foreman Mar 23, 2013 @ 4:49pm 
very clever puzzle design
Javik Mar 23, 2013 @ 3:04pm 
Another well designed level, you are certainly a talented level designer.
ManuEatsBrioche Mar 21, 2013 @ 12:40pm 
Very good!
kwood7 Mar 9, 2013 @ 12:16pm 
that was an amazing test!
Sharky McOmNom Mar 3, 2013 @ 10:17am 
when will you make the time travel map? its so cool!
BUG Feb 26, 2013 @ 4:30pm 
Something new . That was very enjoyable and not too hard.Thanks.