Portal 2

Portal 2

DaMaGepy #3: bot escape
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194 Comments
ImbecilicMoronicist Jul 24 @ 11:04pm 
You are the master of making portal maps. 11/10 Top Notch Creme of the CROP
DaMaGepy  [author] Jul 21 @ 6:13am 
But for that we must make a full outside area :)
To see the outside, play my "No Money for Chambers" map series...
http://steamcommunity.com/id/damagepy/myworkshopfiles/
fantasychica37 Jul 20 @ 1:09pm 
Why does everyone insist on not letting me see the outside? I wanted to see the outside I escaped to and walk around it- there didn't even have to be anything to look at, I just wanted to move freely on the surface like I didn't get to do in the end of portal 2!
dcook Jul 12 @ 4:17am 
Was digging back in the archives of tests from followed authors and found this.. I really liked the "fixing the test" element. Pretty straight fwd. not too hard. Fun to play... :-)
shadowripper8 Mar 13 @ 3:27pm 
It was very good, but The light bridge was not consistant at turning on and off. so I could not continue
etbillder Feb 10 @ 2:38pm 
This is way, way, way, way, too hard. I do not recommend.
plahotnik.yarik Jan 6 @ 1:33am 
verrry test + forest=very very very test
ladouceur.g Oct 5, 2016 @ 7:04am 
very good test, again, but i found a bit easier than the first two, for me anyway, but thank for challenging us i would not have the patience and talent to create rooms like you do.
DaMaGepy  [author] Jul 20, 2016 @ 11:21am 
@pjparker16: disable bridge so you can jump down from startplace, but you can watch youtube vid if you stuck
pjparker16 Jul 20, 2016 @ 11:20am 
not sure how to get the broken bits of the power line for the 3rd laser recepticle
little_tornado Feb 16, 2016 @ 9:48am 
medium/hard map. lovely use of subtle hints and interesting use if broken antlines. misht be a little chalenging for some. 8/10
mbrown259 Feb 8, 2016 @ 3:51am 
Please let me know if you release any new maps. I've really enjoyed these so far.
DaMaGepy  [author] Feb 7, 2016 @ 10:19am 
I usually ask 1-2 friend to test
mbrown259 Feb 7, 2016 @ 6:49am 
This was another great map! How do you anticipate the players moves so well? Do you test these yourself or do you have someone testing for you before you releast them? Excellent job!
MeatsOfEvil Feb 4, 2016 @ 8:28pm 
I'll have to play that one next :)
DaMaGepy  [author] Feb 4, 2016 @ 7:24pm 
My NoMoney2 map is not more beautiful? :)
MeatsOfEvil Feb 4, 2016 @ 7:18pm 
This is one of the most beautiful maps I've ever played. The fact that the aesthetic was part of the puzzle was inspired.
z34chris Jan 17, 2016 @ 7:23am 
good job! was sad that i still had broken lightstrip in my grasp :(
christian_saw Dec 8, 2015 @ 12:35pm 
Excellent!!! Very beautiful too, and hving Atlas in third person was so cool! The antline things is one of the most awesome idea ever, coz the bots collected CDs in co-op, it's sort of the same. Perfect!!! As usual...
ovb1c Dec 5, 2015 @ 6:47am 
Excellent map. Thank you !.
К Sep 26, 2015 @ 3:07pm 
Good map.
wildgoosespeeder Sep 19, 2015 @ 9:03pm 
Eh, OK I guess.
hardcoded Aug 26, 2015 @ 7:02am 
The Spire!
PortalFan Jun 13, 2015 @ 7:47am 
Very good map ! Thanks.
DaMaGepy  [author] Jun 5, 2015 @ 3:32pm 
Oh thanks! But its an old map, you haven't played this before? :)
Soon my next map will be ready for testing
stormsend Jun 5, 2015 @ 2:29pm 
Lots of fun. Good work. The checks in the mail. Thank you.
connortupton May 27, 2015 @ 1:10pm 
Thx
DaMaGepy  [author] May 25, 2015 @ 2:51pm 
and again, check the youtube video if you get stuck :)
connortupton May 25, 2015 @ 1:49pm 
like all of your maps, the graphics and textures were amazing and i was in the first level and i shot the lazer in the first receptical, and i found the antline behind the small blocks but i cant get to it. please help :( also out of interest, how many secrets are there?
Fake Fæk Apr 23, 2015 @ 1:06am 
I found a bug, when I was messing with the console I crashed the game by typing in 'ent_remove_wieghted_cube' this only happened once though. But these maps are really fun!
gborchers Apr 13, 2015 @ 11:52am 
well done -- challengng!!
otahitie Mar 25, 2015 @ 3:34pm 
wonderful map as usual in your serie.
Mysterious and adventure ambiance, not to hard but not to easy to. Good balance !
I love the music you use in this map, il remember me " Rama " very nice fiction adventure game in the year 96
Sokar Mar 16, 2015 @ 5:02pm 
Uhhhh shouldn't take over 40 minutes to find something in your level, mate. O-o
Wasn't even aware one was in there to begin with....soooo
DaMaGepy  [author] Mar 15, 2015 @ 2:37pm 
then find and get the portal gun :)
Sokar Mar 15, 2015 @ 9:59am 
Sorry, having trouble enjoying a portal map with no portals....
stephen.slater Feb 21, 2015 @ 4:15pm 
another fun map thank you.
DaMaGepy  [author] Feb 14, 2015 @ 4:20pm 
it not fits there, when it touches a trigger it just disappears (got killed) and activates the hidden brush that pops out from behind the wall as if it was placed there... Its a func_door that was placed as the antline sticking out from wall (to get proper lighting on compile), and starts closed (inside the wall). I had to use these tricks, but the result is what matters :)
the antline phys object starts on the wall with motion disabled and then falls when the button is pressed.
| \_/ () Feb 14, 2015 @ 2:44pm 
Thanks! I actually meant how do you make a func_physbox (that's what the antline tiles are, right?) fit in a specific place, I wasn't asking about the changing of textures. It probably has something to do with placing a trigger near that place, which makes the physbox disappear and the brush to appear...I'm sure I'll figure it out when I take a look at the .vmf. Thanks again!
DaMaGepy  [author] Feb 14, 2015 @ 8:39am 
it was difficult because you cant put changeable overlays on physic brushes.
There are 2 hidden brush in the wall and based on if I want an activated or deactivated antline, I move the right one out to appear, or I hide both when its not fixed yet, plus some logic controls that if activated but no antline yet, then the indicators only lights up till the broken part and it sparkles, if fixed then it lights up the fixed part and the antline after that, etc...
Download the map's Hammer .vmf source, its in the description, along with most of my maps' sources...
| \_/ () Feb 13, 2015 @ 12:56pm 
I have this map in my favorites for...I don't know how long, but I remembered that fixing-the-antlines mechanic just now and I'm wondering if you could tell me how you made it. I have a little experience in hammer, so you can explain without any details.

Please leave an answer!
digital Dec 6, 2014 @ 2:46am 
Fixing the antlines and utilizing an upside-down door was pretty damn creative. A great map, fun to play, just like all your other maps I've played so far.
TACdestruktokid Nov 28, 2014 @ 2:04pm 
Why can't we rate?
DaMaGepy  [author] Oct 14, 2014 @ 5:05pm 
well since you need the laser to open the exit, if you could remove the antline it would be useless :)
vioray Oct 14, 2014 @ 2:38pm 
I like the idea of having to fix the antlines first, offers some interesting possibilities, although I did spend a little time trying to remove the first broken piece from the wall to reuse elsewhere before looking for a second piece. some nice use of lasers too
Frisco Aug 22, 2014 @ 3:49am 
Very nice, I like the atmosphere :D.
Swedish Firefighter Aug 10, 2014 @ 12:56am 
Like alot! More chambers like this. Alot more chambers!
commander2005 Jun 14, 2014 @ 3:07pm 
Once again much fun!! I wondered that I didn' need the broken piece. I had in mind I used this in the first run before 1 year.
Paradiser May 11, 2014 @ 11:59pm 
oh god just excellent ! great mapping and great style and great logic ! I love the part of installing the antline panel ! (thank god I got imagination) also at first I was frustrated placing the reflection cube in the little corner.but then it comes to me push it into the corner and it feels great !!!
Brave Apr 25, 2014 @ 12:24pm 
Thanks DaMaGepy for letting me know, I appreciate it!
DaMaGepy  [author] Apr 24, 2014 @ 2:17pm 
no, you can only carry a physic object. Also because I cant have an indicator overlay on a brush, the carried brush gets destroyed upon placement and a hidden brush gets enabled on the wall. I dont know if its possible with scripts, but probably doable.