Team Fortress 2

Team Fortress 2

Busy Bee
13 Comments
bothersome Jun 6, 2012 @ 6:12am 
this would be perfect
pies. Jan 21, 2012 @ 5:24pm 
You can save some more geometry by re-triangulating the center vert to one of the side vert locations.
L1UF4NG TH3 HUNT3R [BR] Jan 8, 2012 @ 12:08pm 
perfect, the glasses do not steam almost pro engineer
AtomiK Jan 2, 2012 @ 3:19pm 
Nice job
Gryffo Dec 26, 2011 @ 8:24am 
got the shading down? be sure you do, else it would look out of place whenever the ambient light went darker.
76561198054186599 Dec 24, 2011 @ 12:11pm 
cool
invisibleStuff  [author] Dec 22, 2011 @ 5:17pm 
Major update :)
*SILK* Dec 21, 2011 @ 1:21pm 
I like the concept! :)
invisibleStuff  [author] Dec 19, 2011 @ 9:18pm 
To my knowledge (as in none) I don't think I'm using any shaders. Some time tomorrow/today (its late) I'm gonna release an update with better textures, normal map, and a shader. Thanks for all the feedback guys :)
MilfMobile Dec 19, 2011 @ 9:06pm 
if your using blender and your having problems with the shading you might wanna try "approximate". Looks like your using ray trace :?
Jal Dec 19, 2011 @ 3:17pm 
Sorry but the textures really kill the model
invisibleStuff  [author] Dec 19, 2011 @ 2:22pm 
it currently doesn't have a normal map; I'm currently having some problems with my programs. When i get around to it i'll make the "insect" lense more obvious.
TurkeyThug Dec 19, 2011 @ 2:18pm 
need more detail on the goggles