Team Fortress 2

Team Fortress 2

Merlin's Malady
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NEGIEK Nov 1 @ 4:55pm 
would be a cool cosmetic for pyro, soldier, or demo
WolvesBane Aug 17 @ 9:47pm 
you need to change the color after it hits someone it should be the color of the stuff inside
thunder Aug 17 @ 5:43pm 
First time seeing a potion type item in the game. I love magic and I love Team Fortress 2. Would be amazing to see in game. Can't wait to find out the stats. :)
godofgaming77 Aug 16 @ 9:43am 
make it like a jar full of heath so when u throw it you heal your team and you make it +3% faster charge rate
wujcio dobra rada Aug 9 @ 2:36am 
█▄░▄█░█▀▀░█▀▀▀░ █▀█
█░░ Valve ░░░█
█░ Add This ░░█
█░ Please! ░░░█
█░ And Give ░░
█░ Me One! ░
BananaSquid Apr 5 @ 7:53am 
That description...
256Mini Jan 2 @ 3:04am 
I'd prefer this to be a Scout Drink.
Yakuza Merkitzi(Goin Home) Apr 23, 2014 @ 2:13am 
@Savage Source.
I agree. Martyn/HH's idea wouldnt Be accepted. But Denied.
Savage Source Mar 9, 2014 @ 11:08am 
11. Let's end the stat explanation with a few more important mention for the Merlin's Malady. A kill icon have to created for Sniper because he can kill enemies with this liquid. I prefer make people make it clear what happens and not X-files happens again. BluemoZoneGames is already know what am I talking about. I hope Valve you change your mind and create this or similar stats to this special weapon.
Savage Source Mar 9, 2014 @ 11:07am 
10. What does this mongrel syrup cannot do:

- Cannot Put out a fire
- Cannot lit up Huntsman arrows in any other way
- Have no Mini-Crit effect against enemies since it's only wet them
- Cannot reveal enemy Spies if hidden, only if it's disguised and seems uncertain in controls
- Have no recharge rate or any hope to get back this potion in your hands. Only the supply lockers fill the Malady up, so it's a one time use weapon in battlefields. Dispensers aren't fills it up. (Guard Dog, if released not even fills up Sniper Malady while taunting cause it's piss and not magical potion what dogs pissing.)
- Haven't got the same Jarate coat duration. It's 25% less in time.
Savage Source Mar 9, 2014 @ 11:07am 
9. Ammo packs gives ammo normally since it doesn't comes to health only to ammunition.
Savage Source Mar 9, 2014 @ 11:07am 
8. Throwing it to non-Medic and non-Pyro enemy players controls will be disarranged. If these players receive burning or healing effect, the disarranging effect disappears and those players can use their controls normally like before.
Savage Source Mar 9, 2014 @ 11:07am 
7. Dispensers have healing effect so these buildings will burn teammates.
Savage Source Mar 9, 2014 @ 11:07am 
6. Axtinguisher makes critical healing under the effect which adds 195 health points, but kill you if both you and the Axtinguisher wearing Pyro are both coated. Since this weapon is wet Neon Annihilator can kill you because the Annihilator is not a burn criting, it's a water criting weapon. Elements/Attributes/Resistances gameplay included. I hope someday the Hydro will be released in-game which is Pyro's water attribute fighters version.
Savage Source Mar 9, 2014 @ 11:07am 
5. I have to mention the Malady effect is useless against the invulnerability Übercharge what enemy Medics deploy when ready for the charge. When coat both the enemy healer and heal target while Kritzkrieg über only damages the heal target. When we coat both of them when enemy Medic use Quick-Fix and under the effect of über they will easily kill each other immediately with 300% heal...khm I mean burning damage. it's not an OP weapon, it's situational. Here comes the best challenger Medigun, the Vaccinator which has a Fire damage type resist option and under the effect of Malady as the heal target cries up for doctor cause he is burning it's healer Medic laughs cause he switch for burning resist type and über the target to get rid of the Malady effect with the power of 25% Über and 75% resist. Problem solved.
Savage Source Mar 9, 2014 @ 11:04am 
4. When you throw it to an enemy Pyro it's burning effect makes you healing and even overheal since the overdamage caused by fire, this is what I call 200% healing vulnerability and 200% burning damage resistance, because over 100% resistance all damage comes back with the percentage (100%<???) Pyros will stop you burning and use other tricks for possible weaknesses or make you stop attempt to kill him. They can still airblast or use Reserve Shooter against you defend himself or others from you.

Resist formula:

- Damage receive depends on resistance below 100% => it's between 0~99% resistance
- Damage immunity receive 0 damage all the time = it's 100% resistance
- Damage causes healing above 100% => It's between 101%~200% resistance
Savage Source Mar 9, 2014 @ 11:03am 
3. Also capable against all enemies under enemy Medic's healbeam to burn them. Snipers against you, with Malady in their hands and throwing the burning friends under healbeam cannot inverse the effect, because it's an effect reversing potion which only has magical effect so you have to only wait till it's dries up. Only Jarate can put out a fire on a burning teammate as we know, in this case Jarate beats Malady cause it put out a fire and changes the wet type to Jarate it's whatever if it was enemy or ally. Jarate or Mad Milk effect can be also changed to Malady effect when coated.
Savage Source Mar 9, 2014 @ 11:03am 
2. When you throw it to an enemy Medic it can burn you with his Crusader's Crossbow since it has healing effect normally. While you have lit up by Crusader's Crossbow projectile you must not to pick up any medkits cause it has also burning effect cause of the Malady if coated yourself, that is why you have to be careful using it. The best you can do in this case: Find a pipe where fire comes out and stand near to it or find an enemy Pyro that Snipers normally don't do. (Malady makes Medics think about burn his own mates if they attempt to heal, so he must not to heal them and lit up the Malady's owner or other enemy with his Crossbow under it's effect.)
Savage Source Mar 9, 2014 @ 11:03am 

You are in a very big misunderstanding my friend. In fact not even OP because:

1. This weapon is capable to coat yourself next to enemies when you are under Medic beam effect you will burn yourself, and enemy pyros can heal you. A friendly Pyro might kill you since he dries you up with his airblast while an enemy one burning you. Dried up from Malady results in killing you. This is not your mate Pyros fault, it's yours if you are using it as long as you don't know exactly what to do. Also watch out where do you throw this mongrel syrup because when you coat yourself and an enemy on the same time then between you and that enemy you coated just nothing change and if that is a Pyro it can kill you by burning normally. So yeah. Not OP, It's goddamn BP -> Balanced Powered.
Jeryux{C.R.O.} Mar 1, 2014 @ 9:08am 
awsome set add it on tf2
MrSonicGamer Jan 26, 2014 @ 7:48pm 
-= Guilty King ♛ =- Ouma Shu Jan 13, 2014 @ 4:44am 
How about a vampire curse? Enemies soaked bleed for 10 sec or until they pick up a medipack. The dmg they suffer heal enemies near them, so they have to retreat.If that's too much then a curse of weakness would also work. -30% dmg for 8 sec or something.

why curses? Well, isn't it a magic potion?
Waffle-Man Jan 12, 2014 @ 3:31pm 
Ok; just making dure; I tend to get nervous easily and I really don't want a virus on my computer. Thanks
HellJumper  [author] Jan 12, 2014 @ 10:13am 
I trust more than gamebanana. So yes, it is safe.
Waffle-Man Jan 12, 2014 @ 7:43am 
Is the mod safe to download from the mod site?
Link ツ Jan 8, 2014 @ 11:50am 
How about this?

+On hit slows target
+On hit doesn't allow target to jump
-20% explosive damage vulnerability
-30% slower recharge rate
[TNR] Shmo Jan 6, 2014 @ 8:18pm 
I agree with Sylvan, like the random effects, but then again, it could be just like the madness that occured with all the spells in the Scream Fortress Update.
Littlefoot Dec 19, 2013 @ 1:17pm 
Reminds of the red and blue potions from Zelda.
A Meme Nov 30, 2013 @ 9:58am 
I like Sylvan's idea. I don't know if it's possible, but still if you could do it, do it.
| Patroo | #PrayForParis! Oct 4, 2013 @ 7:16pm 
It could give random effects when thrown:
+ bleeding for 5 seconds
+ marks minicrits for 8 seconds
+ afterburn for 10 seconds
+ puts off fire and may heal half of hp of an ally when thrown

- 50% longer recharge time
- may also heal the enemy target
Asoreth Sep 24, 2013 @ 11:23am 
Yakuza Merkitzi(Goin Home) Jul 25, 2013 @ 9:27am 
I do not agree Hunties idea.
It seems a bit too unfair and overpower'd

Healing with flamethrower and burning with medigun?!?! That makes no sense.
JamieFailsAtGames Apr 4, 2013 @ 12:20pm 
or sniper rifles lock onto the target. thats cool to.
JamieFailsAtGames Apr 4, 2013 @ 12:19pm 
Huntie's Idea is the best:

+When thrown to an enemy medic: Inverse his healing to burning his teammates
+When thrown to an enemy pyro: Inverse his burning to healing his enemies
+When thrown to other type of classes than medic or pyro: Disarrange their movement controls
-25% coating duration
(-Can only be pick up by supply lockers) <--- not that though. ADD THIS ITEM WITH HUNTIE'S STATS VALVE!
[❄] Frostleaf Mar 31, 2013 @ 4:00am 
+Minicrit on target, and makes healing 25% less effective on enemies.
+Heals 15 health on contact with allies.
+25% Faster Regen Time.
+Enemies Explode on Death.
-35% Duration.
-25% Smaller Area of Effect.
-25% Shorter Range.
Martyn Feb 11, 2013 @ 2:33am 
@Huntie That's a little OP...
+When thrown to an enemy medic: Inverse his healing to burning his teammates
+When thrown to an enemy pyro: Inverse his burning to healing his enemies
+When thrown to other type of classes than medic or pyro: Disarrange their movement controls
-25% coating duration
-Can only be picked up via supply lockers
-All health packs and ammo are inverted while in loadout (Healthpacks Damage, Ammo packs Drain Ammo)
Ghost Jan 27, 2013 @ 9:39am 
@Cyan_Thunder Good idea!
Gandhi, Master Of Diarrhea Jan 10, 2013 @ 8:19pm 
On Hit: -50% Cloak and -50% Ubercharge
Prevents Uber and Cloak from Building Up
Savage Source Aug 22, 2012 @ 6:49pm 
+When thrown to an enemy medic: Inverse his healing to burning his teammates
+When thrown to an enemy pyro: Inverse his burning to healing his enemies
+When thrown to other type of classes than medic or pyro: Disarrange their movement controls
-25% coating duration
-Can only be pick up by supply lockers
HSpiritOfVengeance Aug 7, 2012 @ 6:59pm 
40% longer splash radius
25% shorter coating duration
KingMaharg Jun 27, 2012 @ 12:03pm 
great set just as a whole
fatwader May 17, 2012 @ 10:18am 
I think this should slow enemies coated by like 15%
Suppercut Mar 23, 2012 @ 7:04pm 
When hit, the target has a -55% damage penalty and is unable to deal crits. However, the effect is invisible to others (can't spycheck with it).
Soldado✗Br Mar 22, 2012 @ 12:43pm 
jarate for medieval mode! super cool
texas killing machine Mar 11, 2012 @ 5:01am 
meh got stats

enemy gets coverd and dose mini crits but imung to fire and expoldsivs
when zoom sniper gun locks on to enemy coverd in it
/4-N#.dQ_3(X-098)!5/3[S8_r:6]-7/ Feb 13, 2012 @ 4:53pm 
saw this quite a while ago on youtube. Liked it then, like it now.
Adventure Jessica HawlSera Feb 8, 2012 @ 3:44pm 
Medieval Themed Jarate? Ahahaha, Pascal of Metamor Keep would be proud!
Hipposrock Dec 21, 2011 @ 3:26pm 
Talisign Nov 12, 2011 @ 11:01am 
how come i cant use jarate in Medieval but atomic punch is allowed? Is it just so sniper wouldnt be OP'd
Merefailninja1 Nov 10, 2011 @ 3:57pm 
or like the mad milk you damage them you get healed