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Hopefully it'll be moved to Gamebanana or something, because it's already a shame it isn't in the game
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- Cannot Put out a fire
- Cannot lit up Huntsman arrows in any other way
- Have no Mini-Crit effect against enemies since it's only wet them
- Cannot reveal enemy Spies if hidden, only if it's disguised and seems uncertain in controls
- Have no recharge rate or any hope to get back this potion in your hands. Only the supply lockers fill the Malady up, so it's a one time use weapon in battlefields. Dispensers aren't fills it up. (Guard Dog, if released not even fills up Sniper Malady while taunting cause it's piss and not magical potion what dogs pissing.)
- Haven't got the same Jarate coat duration. It's 25% less in time.
Resist formula:
- Damage receive depends on resistance below 100% => it's between 0~99% resistance
- Damage immunity receive 0 damage all the time = it's 100% resistance
- Damage causes healing above 100% => It's between 101%~200% resistance
You are in a very big misunderstanding my friend. In fact not even OP because:
1. This weapon is capable to coat yourself next to enemies when you are under Medic beam effect you will burn yourself, and enemy pyros can heal you. A friendly Pyro might kill you since he dries you up with his airblast while an enemy one burning you. Dried up from Malady results in killing you. This is not your mate Pyros fault, it's yours if you are using it as long as you don't know exactly what to do. Also watch out where do you throw this mongrel syrup because when you coat yourself and an enemy on the same time then between you and that enemy you coated just nothing change and if that is a Pyro it can kill you by burning normally. So yeah. Not OP, It's goddamn BP -> Balanced Powered.
why curses? Well, isn't it a magic potion?
+On hit slows target
+On hit doesn't allow target to jump
-20% explosive damage vulnerability
-30% slower recharge rate
+ bleeding for 5 seconds
+ marks minicrits for 8 seconds
+ afterburn for 10 seconds
+ puts off fire and may heal half of hp of an ally when thrown
- 50% longer recharge time
- may also heal the enemy target
I do not agree Hunties idea.
It seems a bit too unfair and overpower'd
Healing with flamethrower and burning with medigun?!?! That makes no sense.
+When thrown to an enemy medic: Inverse his healing to burning his teammates
+When thrown to an enemy pyro: Inverse his burning to healing his enemies
+When thrown to other type of classes than medic or pyro: Disarrange their movement controls
-25% coating duration
(-Can only be pick up by supply lockers) <--- not that though. ADD THIS ITEM WITH HUNTIE'S STATS VALVE!
+Minicrit on target, and makes healing 25% less effective on enemies.
+Heals 15 health on contact with allies.
+25% Faster Regen Time.
+Enemies Explode on Death.
-35% Duration.
-25% Smaller Area of Effect.
-25% Shorter Range.
+When thrown to an enemy medic: Inverse his healing to burning his teammates
+When thrown to an enemy pyro: Inverse his burning to healing his enemies
+When thrown to other type of classes than medic or pyro: Disarrange their movement controls
-25% coating duration
-Can only be picked up via supply lockers
-All health packs and ammo are inverted while in loadout (Healthpacks Damage, Ammo packs Drain Ammo)
Prevents Uber and Cloak from Building Up
+When thrown to an enemy pyro: Inverse his burning to healing his enemies
+When thrown to other type of classes than medic or pyro: Disarrange their movement controls
-25% coating duration
-Can only be pick up by supply lockers
25% shorter coating duration