The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Markarth Undercity
< >
Bethus Feb 6 @ 6:23am 
Um dos melhores Mods que já joguei. Gráficos exelentes, o desenrolar da história é muito bom.
Dou parabéns para o autor.
susscrofa107 Jan 25 @ 8:25am 
does it work with open cities mod?
Shi Jan 18 @ 2:34pm 
did this with my lvl 32 character, sneak is what you need to survive this horrow and get beyond skyrim mod cuz there is a weapon that called the sheogoraths wisper and is very good against all enemies but it`ss effects take a while to do so you just need to wait.....

On a seperate note, i kept getting stuck on the final part. the crypt. so i would get both levers and then it would prompt me to go slay the final boss, but it says it requires a key and i keep looking in past areas to find no other key for this final door. it is quite annoying as I try to find a way our but it wont let me do so...
The_Prof Jan 3 @ 3:14pm 
Good concept, but no unique speach and enemies are far too hard.
hontas Dec 7, 2015 @ 3:22pm 
Wow! Best mod I´ve played. Just wow.

Level 55 on Legendary using sneak, legendary dragon dagger with double enchantment, dark brotherhood gloves + sneak/one handed enchantments and I did indeed needed all of it to be maxed out in order to get this done.

Also used sneak spell mod which was a lot of fun. Did make sneak legendary which caused 2 hours of pain since my sneak attacks were disabled. Had to lower the diff :(

Was very hard and a lot of key hunting and backtracking but I did not mind, maybe a "book of walkthrough” would be nice.

I get the feeling creator has played a lot of Diablo 1 and 2, Doom and maybe even Heroes of Might and magic? 100% my kind of thing, very different from "normal" Skyrim RPG and to be honest I actually liked it not being voice acted. Sure it would´ve been cool if the letters had been read by a "distant voice” but I rather see Creator doing his own thing than trying to do it the Skyrim-way.
dave45 Nov 7, 2015 @ 12:37am 
I too have had the problem of going to the site, in the Warrens,
only to find rubble in the room instead of a passage.
Can anyone tell me what Im doing wrong ?
brphillips85 Nov 2, 2015 @ 9:28pm 
I have a question I hope you can help with. When I enter the warrens to start in, the room that is the entrance to the lower level is filled with collapased walls and furniture. Any thoughts? Any help much apprieciated.
followerdvidb Aug 8, 2015 @ 9:23pm 
Favorite Mod EVER. By far. Props

RogueLunatic Jul 28, 2015 @ 5:31pm 
Cool concept, but did the enemies really have to be so hard? I'm level 71 and a single Spider can be a stupid hard challenge.
TheFirstDovakiin Jul 22, 2015 @ 1:59pm 
I love how the owner of this mod or anyone didn't replied to the butcher's key in discussion I mean that is annoying how the objective is stuck like that.Other than that the mod was good just wished someone camed up with a solution for the butcher key.
motorhippie Jul 13, 2015 @ 8:26am 
nice one!
Danterahi Jun 27, 2015 @ 3:25am 
Anheuser, no its not if you have both downloaded, there will be no passage to the excavation site.
marlogames Jun 9, 2015 @ 5:35am 
The enemies are way overpowered. They can take 90% of your health with one hit, while you do about 10% with one hit.
Edward Newgate #somin Apr 25, 2015 @ 9:01am 
Will this mod stay free?
mcshane25 Mar 21, 2015 @ 9:13am 
how do you start the quest i am really excited to play just dont know hot to start it.
frontroxes Mar 19, 2015 @ 11:42pm 
does this work with new markarth adventures?
mr_anheuser Mar 17, 2015 @ 5:21am 
Great mod! Does anyone know if this is compatible with the "New Markarth Adventures" mod? Thank you! :)
livfan Jan 26, 2015 @ 1:53pm 
Tried it at level 32 and found it too hard, at least compared to normal enemies in Skyrim. Takes 10 orcish arrows to kill a spider which can kill me way before that. Then I reached the dwemer spheres that kill me in one hit and gave up.
AnthrAdorable Jan 20, 2015 @ 9:06pm 
This mod is fantastic and I had a lot of fun playing it. The level design felt incredibly fluid and as if it were part of the initial game. But my saves are chain crashing to the point where it's become unplayable, and since you drop down a hole to get to the dungeon, It's made getting out of here tough.

This makes the whole mod one, difficult endurance run. Midlevel+characters are still in fear of running into a pack of 3+ enemies, thus making the save bug a huge downside. I can get why you'd make the ghostly dwarves' damage based on their 'poisonous fog' passive, but it dishes out way too much unavoidable damage. I ran this as a medium level shieldsman, and this made my heavy armor useless and all I could do to combat this was chug around 3-6 potions in each fight.

Anyway, this mod is probably my favorite content addition to date and hopefully you can either fix issues involving the save states or give the player the choice to leave the undercity. I'd like to return home sometime.
Redbonnie Dec 27, 2014 @ 10:32am 
Great mod! Very immersive, great attention to detail, challenging battles, interest-keeping dungeons and puzzles, to the point that you forget it is a mod. Several enjoyable hours of game play!

My only "complaint" is that I can disenchant the new magic items (and thereby lose that item), but I can not then use the enchantments on new items (they appear on the list of enchant options, but are not selectable on any type of item). How about either making the items not "disenchantable", or making the enchantment available for further crafting!
jte0006 Dec 21, 2014 @ 12:39am 
Great mod. My only complaint is that there should be more healing potions available throughout the quest line. The enemies are definitely beatable, although unusually strong compaired to enemies I'd normally face, however the only real issues were when I was faced with a large group of enemies at once. My only real criticism is that the final boss should be much stronger. With my berzerker scroll, the boss went down in two hits, while earlier on in the quest, normal enemies were taking 4-5 hits to go down.

Overall though I'd give the mod a 9/10 and I would definitely recomend it to anyone looking to spend several hours on a well put together mod, using a highly leveled character (level 45+). Also, as a word of advice, bring a lot of healing potions, you will need them, even if you drop the difficulty to novice.
Harmonic Revelations Nov 29, 2014 @ 10:19pm 
Fantastic mod, several hours of playtime and didn't notice any significant flaws. My only critique would be that if I never see another goddamned Dwarven Metal Ingot in my entire life, it would still be too soon.
Drynwyn Nov 17, 2014 @ 12:00pm 
Not a bad story, and the environment design is fantastic.
That said, I think the way you balanced this for difficulty is off. It's "harder" than vanilla Skyrim only in the sense that your enemies have more hit points and deal more damage- there are no significant alterations to one's playstyle required.

The high damage combined of the creatures used is also a great big middle finger to conjurers, since summoned creatures are terrible at dodging. I couldn't even finish this with my summoner- Most of the encounters could burn through a Dremora Lord in 10 seconds or so. Other types of mage are harmed to a lesser extent, since they will be spending a LOT of time doing nothing but running around regenerationg magicka because they didn't have enough gas in the tank to burn through the huge HP bars of the monsters involved.

TL;DR Well put together, but the touted "difficulty" is little more than increasing the monster's numbers.

nickjcksn101 Nov 2, 2014 @ 6:50pm 
Entrance is collapsed. Is this supposed to happen? Can't get in throught the Warrens.
loxoceles Oct 23, 2014 @ 10:00pm 
The effort involved is awesome. I have enjoyed the mod up to this point even tho my follower got stuck in spiderville early on. I finally found Damojean and got the next facet of the mod. However, anytime I now do a save I CTD. Frustrating I would enjoy the endgame but I despair of ever getting to that point. All reloads now take me back to the Professor. Dang!
keeziia Oct 8, 2014 @ 8:00am 
This was a great story dungeon. There where a few frustraining times when I had to back track to throw a lever - but the dungeon (the whole thing) was beautiful - loved the detail that went into the work. I play a sneaky PC so the areas that had several mobs took some time (i.e. kill one and wait for the others to stop looking, rinse & repeat) Did run across a few glitches - I couldn't kill some of the stalkers with arrows and had to backstab them. Otherwise the only part I am now stuck at is delivering the letter to Cessil - anyone know where he's at?
loxoceles Oct 4, 2014 @ 7:06pm 
Well at it again. This time Alessia gets stuck iln the spider chamber. Guess all followers can't get past that scenario. Onward.
loxoceles Sep 28, 2014 @ 8:47am 
My second attempt at this mod. First time I had Ann for a follower and she got stuck after the Arach battles. woulld follow further. So then I started over with Serana. Same thing, after the
battle with the Arachs she never progressed further with me. ??????
SoullessHeart Sep 5, 2014 @ 4:38pm 
My follower wont follow me into the Undercity Streets, nor will my Dead Thrall.
kanidd {KcK} (keɛks #1) Aug 30, 2014 @ 1:04pm 
I am in the workshop and having the same problem as others, can not find the next key. I didn't use any force spells or shouts during the combat. I searched all over the tables and ground in the whole room. No key.
Followup to this: I went to an eariler save that cost me a couple levels and went back through. The key is there, it starts out on the upper level on the table with the 2 dynamo cores on it, on top of the Mace Etiquette book. also, if you watch the author's walkthrough on YouTube, there's a dead worker in the tunnel in the periphery with a book next to him, if you read the book you get quest markers for the keys.
odst_boo Jul 16, 2014 @ 9:17am 
░░░░░░░█▐▓▓░████▄▄▄█▀▄▓▓▓▌█ Much sexy!
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ So want!
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ Such amazing!
▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌ Wow.
JokerSliim Jul 11, 2014 @ 8:49am 
look nice, will try it
thx (:
t-macdonnell Jul 4, 2014 @ 8:15pm 
You guys, the keys that you are all looking for are all there! I played the game through and found every key. In my opinion, I feel that you have done something like a shout or spell that made the key fly off the desk or counter top were it was. Think did you use a spell or shout that had force (enegry) with it. Note, the keys are NOT on a person or inside a chest, their on top of a desk, table, ect. The shop key is in I think its called the work room, or baricks in the middle of the room on the table. DON"T use a energy spell like (fire ball) or force shout, just use weapons to kill the spiders and bots. Good luck.
hgfish Jun 13, 2014 @ 1:34am 
Cannot get past Markarth entrance, room is collapsed
Realize Focus Jun 6, 2014 @ 12:09pm 
@Gargaxx i found four as well; to the creator of this mod it was extremely intense to me the red hue in the halls scared me shitless and the forgotten were scary as hell and the ending was a dud (sorry) but a few things about this "DLC" puzzle me like what happenned to everybody else in the undercity and what about damojoan he just stood around and didnt do much i thought he would come with me at the end
Gargaxx Jun 2, 2014 @ 4:09pm 
***Spoiler alert***
I found four (4) weapon recipes. Did I miss any?
drubbo Jun 1, 2014 @ 1:07pm 
Really nice job.
A couple of bugs I've found: the objective to get Undercity Farm's key pops up after defeating the Butcher - actually I got the key and completely forgot the butcher, was just exploring around, and now the quest is messed up, stuck waiting for me to get a key I already have.
Another issue is with followers / summons: they seem unable to walk across some doors.
Oh, and maybe some note would have deserved a couple of pages or more, they're quite long.
But really, good work.
sphd59 May 19, 2014 @ 9:13am 
Love the mod, but can not get out. How do I get back to Markarth?
TurcoLoco May 16, 2014 @ 10:20pm 
Conjuration and Alteration spells are your friend in this awesome story driven mod. I keep conjuring Dremora Lord and Ash Spawns to fight the enemies while I ate my nutella. Another spell I used a lot is candle light cause it was dark as hell and it also got way too creepy for my pansy ass. Being a wood elf, I kept taking the enemies out from a distance but still at times, this was somewhat challenging. I guess I got lucky that I didn't install and play this mod until I was above level 80. Also, the forge in the Workshops allows you to build some pretty powerful weapons but requires a ton of stuff. I was able to get out of the undercity even though you do get trapped once you jump down the ladders in the cave. How did I manage? I happened to have the teleport gun on me! Search for the teleport gun mod.
Aphex May 15, 2014 @ 6:33pm 
Terrible mod. Enemys are ridiculously overpowered. If you don't have all fighting skills and best armor/weapons ingame don't even try it. My level 30 thief got oneshot by every single mob and there are literally thousands swarming you.
Speaker of Darkness May 10, 2014 @ 2:42pm 
great mod - recommend it to all
CT_Marauder May 6, 2014 @ 11:25pm 
Second to players:

Load yourself up on Gold there is a lot of serious stuff that will cost you a fortune that you will really want to have once you finish the quest and manage to get out.

For God's sake be leveled up and have a lot of skills because most of what gets you by in the game will not cut it here is the best thing I can say without giving it away.

You will get frustrated, you will long to get outside, you will be fearful and you will wish you had more with you than you have.
CT_Marauder May 6, 2014 @ 11:25pm 
Okay I finally finished this Quest and all I can say is wow on so many levels!

First off a very strong suggestion for the developer:

There needs to be an NPC Guard that can asses a player and abilities to determine if you can or should do this quest maybe even asses what you are taking with you into the Dig.

All in all you busted you tail pipes making this mod and it had to take a long time to do. But I have to admit by the time I got to the end of it I was dieing to see and run into Dragon's, Vampire's and Drauger's again. To see and hear bird's flowers and more.

Only reason why I made it through this @ level 60? is because I am a serious gamer and have one hell of a memory for places I go to and how to figure out puzzles.

I never feared the Drewmer Ruin's or their machinery till I played this Quest and I now understand the books describing them and the fear they brought before they disappeared.
I will never look at the rest of the game the same again.
CT_Marauder May 5, 2014 @ 8:29pm 
I am playing this mod now and very impressed with the level of detail that went into this! Thanks for the mod but man I have to say DAMM!

What level is every bad guy in this? I am level 64 and feel like I am wearing no armor at all and using Iron weapons that never got leveled. If I had not started this with so much on me I never would have gotten even a part way through it.

Just started the Butcher hunt now.
btmcrae May 4, 2014 @ 4:43am 
Great mod. Barring a few things, like unique voice acting, the conent is very creative and cleverly put together. A bit of a let-down that the vaunted power of the mage being followed is not really showcased in any major way.
Tenshinen Apr 24, 2014 @ 10:52am 
Way too difficult. What do you class as a "high level" character?
awesomejj101 Apr 3, 2014 @ 9:40am 
This mod is so good, I actually thought it was an offical skyrim quest (I forgot I downloaded it >.<)
Carrier of Echoes Apr 2, 2014 @ 9:56am 
Pretty epic and atmospheric, although it has a few big flaws... You get trapped in there and can't get out unless you complete it. The dwemer ghosts have one of the silliest voices in the game. And the final boss is a huge let-down. But mostly it's great!
asianboy500 Mar 28, 2014 @ 2:07pm 
I loved it, but I found the final boss a little disappointing. I was expecting him to be more grostuqe looking.
Alice_Marketdroid Mar 18, 2014 @ 11:47pm 
Looking forward to this one--only problem is, though, that it would require me to spend more time in Markarth...and my opinion on Markath can basically be summed up as "Nuke it from orbit, it's the only way to be sure."