The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Markarth Undercity
392 Comments
Bethus Apr 29, 2023 @ 4:54pm 
I really enjoyed playing this Mod. Very immersive and with many decisions to make throughout the story. Those who haven't played will certainly like the ending with so many surprises.:Geralt:
mrmercenary117 Jun 22, 2022 @ 7:22pm 
Just a heads up, this mod will conflict with thirteen oranges: New Markarth Adventures with the entrance to the excavation site will be blocked with a room
Kad Sep 17, 2020 @ 10:03pm 
wow hoping it don't scare me too much willing to give it a try in daylight
Sniderman Jul 25, 2020 @ 5:20pm 
Excellent if very dark mod (In a lighting sense - I was glad I was a cat : beastsam:). I've read through a lot of comments and one in particular stays in mind - you will be very glad to just see the sky again! Atmosphere: 10/10. Threat : Nuclear. High Level chars only. I'm level 58 and still got my bottom smacked in a one shot a few times, grrrr!

Almost to the end now and I can't wait to get back to mundane 'get this, kill that' quests just to calm down!

One word of advice. Save. Save. Save again. I'm running it on Oldrim with HD pack with a couple of weight-carry mods and it CTD's like there's no tomorrow.

It doesn't auto-save most of the time when you move to a new area. Door = Quicksave!!!!!:stawtf:
carlislethomas May 31, 2020 @ 7:46am 
Can't find the start of the quest and the cause may be skyrim sewers mod conflicting but hope for help on how to start the quest
theJiMMMM Nov 5, 2019 @ 3:06pm 
i need help.

after the collapsing room where you escape to burning beehive like structures outside, it says 2 of 3 beehives are burned. this conflicts with the "Loud and Clear" theives guild quest line. i am unable to burn the third beehive there. i have tried comletequest tg0s and setstage tg04 but this leaves the quest unchanged.

any help?
theJiMMMM Oct 31, 2019 @ 4:48am 
i don't normally post comments.

this mod..wow. absolutely fantastic. best mod i've tried so far. huge. challenging. i finished with a level 40something. i will find it hard now to go back to playing regular skyrim.

one and only glitch. my follower (modded) got stuck in the spider nest early on and would not follow. cannot blame her. made the mod all that more challenging.

i just want to thank the creator for this incredible mod.

two thumbs way way up.
cristaphin Sep 2, 2019 @ 12:01pm 
Wow, this thing is huge. Kudos.. Also, it's puzzling at places and after a couple of hours scratching my head and walking around in circles, I can't help but wonder if there is a walkthrough.
sisterdecadence Nov 3, 2018 @ 9:18pm 
A HUGE mod for high level, advanced players. I had to no clip a few times just to save my butt, as I missed a key. But it was creative, beautiful and the "final evil" was great!
Blue Apr 20, 2018 @ 3:59am 
Best mod ever !
Hatsodoom Dec 14, 2017 @ 6:32pm 
Great mod, was a lot more than I was expecting and actually gave my level 115 godlike-warrior an actual challenge at times. (I played on legendary.) Near the end I was feeling like it was Dark Souls, evading an enemy and waiting for an opening to attack. Those potions you find in the dungeon are there for a reason. I'm just wondering if I found all the crafting recipies. I don't have all the materials, but I can always use console to get more if needed. One issue however, the room where you find the guy who sent for your help to begin with (The 1st room with red lighting.), it likes to crash whenever you try to save after talking to him. Other than that I had fun, we need more mods like this! (Nothing is a challenge for my 115 now, need to throw him weaker weapons just to make it so enemies don't die in a few hits. Got a 1-hand that does over 600 damage.)
ghostmanof501 Sep 23, 2017 @ 6:56pm 
This is a really good mod, just finished going through the whole dungeon and absolutely loved it. Bit of a question: Say, since I finished it, I wish to return underground with enough money to purchase the rest of the rare enchanted items (Currently RP as an artifact collector, so collecting them is a must in my characters eyes). On the way down, there was no way back, and the only way out was via a scroll found at the end of the dungeon. Is there another way back up without use of console commands?

Other than that, I loved this mod. May have been my other mods causing this, but the difficulty spike was great, the collectable weapons, armour and everything else is pretty game friendly, perhaps even lore friendly dare I say, the enemies were challenging (though there were some places where they couldn't go, thus allowing a bunch of easy sniping), and the story was well done too!
mcschuerfix Sep 3, 2017 @ 2:12am 
Top! Super Mod!
KassanderN Jun 11, 2017 @ 2:51am 
Viel zu schwer für meinen Level 25 Character!
mindweavers Jun 5, 2017 @ 1:10am 
A super mod. I wish there was a way to go back in numerous times. Keep missing things while looking over my shoulder. Anyone know how to return and get back out again without messing up the game?
LWJ5573 May 24, 2017 @ 4:25pm 
yes
Goro Majima Apr 18, 2017 @ 8:56am 
how do you get there? is there any secret entrences
predatorworld Feb 20, 2017 @ 5:44am 
do not missunderstand me pleaser, I love this mod, its awesome. My problem is the fact to be overpowered. I got now unbelievable 250.000 damage bow and some like 25000 heavy armor and need a mod which is increasing the level the creatures and opponents . About 100 x or higher.
Actually lvl 52, healing rate and health 5000 % high....i can stand on Lava with 100 enemies hitting me without loosing health. Any mod out there to increase enemies power ?
predatorworld Feb 19, 2017 @ 7:46am 
After this mod i am God......
LarryJ5573 Feb 18, 2017 @ 8:49pm 
another example of a brilliant effort but no updates no new quests etc. play it once and then uninstall.
johnbaker1922 Jan 20, 2017 @ 11:41am 
great job but I wish I could get back in and out now I've completed it .
dankuzzz Dec 1, 2016 @ 12:43am 
Great job making this mod, it's very -very nerve racking. those damn' ghost are a pain in the ass,over all a fantastic mod.! thanks, Dan
Nimulator Jun 13, 2016 @ 3:35pm 
Thanks, ghoster! Probably not the best idea to go from room to room arrow first, then..
ghoster Jun 10, 2016 @ 7:49pm 
fillhi: I'm not sure which lever you mean. Also, do you mean the actual temple (where you find the professor) or the maze? I'm pretty sure I found it so I can probably help.
ghoster Jun 9, 2016 @ 3:18pm 
Machina: To get the third key, go to the Sanitarium and speak to the Khajit sitting on a bench. He'll give you a key to another room with some very strong, hostile NPC's who have the key. How you get it from them is up to you. Be sure to read the note he gives you. It's gives you another quest.
MechEra Jun 6, 2016 @ 9:24pm 
Incredibly difficult so far. I tried to assasinate everything. I cant figure out how to get to the secont lever in the underground temple though.
ghoster May 24, 2016 @ 8:03pm 
Bulkbu: I just finished your mod on Master difficulty and want to thank you for a great game experience. Makarth Undercity is as good or even better in parts than the game itself IMHO. Thanks again, and I hope you're working on another mod as good as this one.
Nimulator May 13, 2016 @ 1:47pm 
Damn near impossible dungeon, if you only count the enemies. With the key hunt involved, I'd say it passes the threshold. I have yet to locate the third key, supposedly sitting in the sanitarium. Help would be much appreciated!
dataroundup Mar 14, 2016 @ 10:11am 
Loved this mod. Thank you. If I want to go back down, especially to buy more items from the merchants down there, is there a way back out other than console commands?
Zandsteen Mar 3, 2016 @ 5:07am 
play the undercity, they said. it will be fun they said :steamsad:
Propagandalf Feb 24, 2016 @ 12:27pm 
Need Help!
I started to play the mod, but i´m definetly to low and enemies to hard....
How do I get back to the normal Skyrim World?
Can´t go back to the mods "main entrance" cause you can´t climb the ladders quite at the start of mod...
susscrofa Jan 25, 2016 @ 8:25am 
does it work with open cities mod?
FableTheFox Jan 18, 2016 @ 2:34pm 
did this with my lvl 32 character, sneak is what you need to survive this horrow and get beyond skyrim mod cuz there is a weapon that called the sheogoraths wisper and is very good against all enemies but it`ss effects take a while to do so you just need to wait.....

On a seperate note, i kept getting stuck on the final part. the crypt. so i would get both levers and then it would prompt me to go slay the final boss, but it says it requires a key and i keep looking in past areas to find no other key for this final door. it is quite annoying as I try to find a way our but it wont let me do so...
The_Prof Jan 3, 2016 @ 3:14pm 
Good concept, but no unique speach and enemies are far too hard.
hontas Dec 7, 2015 @ 3:22pm 
Wow! Best mod I´ve played. Just wow.

***SPOLERS***
Level 55 on Legendary using sneak, legendary dragon dagger with double enchantment, dark brotherhood gloves + sneak/one handed enchantments and I did indeed needed all of it to be maxed out in order to get this done.

Also used sneak spell mod which was a lot of fun. Did make sneak legendary which caused 2 hours of pain since my sneak attacks were disabled. Had to lower the diff :(

Was very hard and a lot of key hunting and backtracking but I did not mind, maybe a "book of walkthrough” would be nice.

I get the feeling creator has played a lot of Diablo 1 and 2, Doom and maybe even Heroes of Might and magic? 100% my kind of thing, very different from "normal" Skyrim RPG and to be honest I actually liked it not being voice acted. Sure it would´ve been cool if the letters had been read by a "distant voice” but I rather see Creator doing his own thing than trying to do it the Skyrim-way.
12/10!
dave45 Nov 7, 2015 @ 12:37am 
I too have had the problem of going to the site, in the Warrens,
only to find rubble in the room instead of a passage.
Can anyone tell me what Im doing wrong ?
The Freeman Nov 2, 2015 @ 9:28pm 
I have a question I hope you can help with. When I enter the warrens to start in, the room that is the entrance to the lower level is filled with collapased walls and furniture. Any thoughts? Any help much apprieciated.
followerdvidb Aug 8, 2015 @ 9:23pm 
Favorite Mod EVER. By far. Props

Eevee Enjoyer Jul 28, 2015 @ 5:31pm 
Cool concept, but did the enemies really have to be so hard? I'm level 71 and a single Spider can be a stupid hard challenge.
JesseTheUndeadCowboy Jul 22, 2015 @ 1:59pm 
I love how the owner of this mod or anyone didn't replied to the butcher's key in discussion I mean that is annoying how the objective is stuck like that.Other than that the mod was good just wished someone camed up with a solution for the butcher key.
motorhippie Jul 13, 2015 @ 8:26am 
nice one!
Stormo Lemon Jun 27, 2015 @ 3:25am 
Anheuser, no its not if you have both downloaded, there will be no passage to the excavation site.
marlogames Jun 9, 2015 @ 5:35am 
The enemies are way overpowered. They can take 90% of your health with one hit, while you do about 10% with one hit.
ZoominSomin Apr 25, 2015 @ 9:01am 
Will this mod stay free?
mcshane25 Mar 21, 2015 @ 9:13am 
how do you start the quest i am really excited to play just dont know hot to start it.
frontroxes Mar 19, 2015 @ 11:42pm 
does this work with new markarth adventures?
mr_anheuser Mar 17, 2015 @ 5:21am 
Great mod! Does anyone know if this is compatible with the "New Markarth Adventures" mod? Thank you! :)
tree frog Jan 26, 2015 @ 1:53pm 
Tried it at level 32 and found it too hard, at least compared to normal enemies in Skyrim. Takes 10 orcish arrows to kill a spider which can kill me way before that. Then I reached the dwemer spheres that kill me in one hit and gave up.
To Hoont, or Not to Hoont Jan 20, 2015 @ 9:06pm 
This mod is fantastic and I had a lot of fun playing it. The level design felt incredibly fluid and as if it were part of the initial game. But my saves are chain crashing to the point where it's become unplayable, and since you drop down a hole to get to the dungeon, It's made getting out of here tough.

This makes the whole mod one, difficult endurance run. Midlevel+characters are still in fear of running into a pack of 3+ enemies, thus making the save bug a huge downside. I can get why you'd make the ghostly dwarves' damage based on their 'poisonous fog' passive, but it dishes out way too much unavoidable damage. I ran this as a medium level shieldsman, and this made my heavy armor useless and all I could do to combat this was chug around 3-6 potions in each fight.

Anyway, this mod is probably my favorite content addition to date and hopefully you can either fix issues involving the save states or give the player the choice to leave the undercity. I'd like to return home sometime.
Redbonnie Dec 27, 2014 @ 10:32am 
Great mod! Very immersive, great attention to detail, challenging battles, interest-keeping dungeons and puzzles, to the point that you forget it is a mod. Several enjoyable hours of game play!

My only "complaint" is that I can disenchant the new magic items (and thereby lose that item), but I can not then use the enchantments on new items (they appear on the list of enchant options, but are not selectable on any type of item). How about either making the items not "disenchantable", or making the enchantment available for further crafting!