The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Markarth Undercity
392 commenti
Bethus 29 apr 2023, ore 16:54 
I really enjoyed playing this Mod. Very immersive and with many decisions to make throughout the story. Those who haven't played will certainly like the ending with so many surprises.:Geralt:
mrmercenary117 22 giu 2022, ore 19:22 
Just a heads up, this mod will conflict with thirteen oranges: New Markarth Adventures with the entrance to the excavation site will be blocked with a room
Kad 17 set 2020, ore 22:03 
wow hoping it don't scare me too much willing to give it a try in daylight
Sniderman 25 lug 2020, ore 17:20 
Excellent if very dark mod (In a lighting sense - I was glad I was a cat : beastsam:). I've read through a lot of comments and one in particular stays in mind - you will be very glad to just see the sky again! Atmosphere: 10/10. Threat : Nuclear. High Level chars only. I'm level 58 and still got my bottom smacked in a one shot a few times, grrrr!

Almost to the end now and I can't wait to get back to mundane 'get this, kill that' quests just to calm down!

One word of advice. Save. Save. Save again. I'm running it on Oldrim with HD pack with a couple of weight-carry mods and it CTD's like there's no tomorrow.

It doesn't auto-save most of the time when you move to a new area. Door = Quicksave!!!!!:stawtf:
carlislethomas 31 mag 2020, ore 7:46 
Can't find the start of the quest and the cause may be skyrim sewers mod conflicting but hope for help on how to start the quest
theJiMMMM 5 nov 2019, ore 15:06 
i need help.

after the collapsing room where you escape to burning beehive like structures outside, it says 2 of 3 beehives are burned. this conflicts with the "Loud and Clear" theives guild quest line. i am unable to burn the third beehive there. i have tried comletequest tg0s and setstage tg04 but this leaves the quest unchanged.

any help?
theJiMMMM 31 ott 2019, ore 4:48 
i don't normally post comments.

this mod..wow. absolutely fantastic. best mod i've tried so far. huge. challenging. i finished with a level 40something. i will find it hard now to go back to playing regular skyrim.

one and only glitch. my follower (modded) got stuck in the spider nest early on and would not follow. cannot blame her. made the mod all that more challenging.

i just want to thank the creator for this incredible mod.

two thumbs way way up.
cristaphin 2 set 2019, ore 12:01 
Wow, this thing is huge. Kudos.. Also, it's puzzling at places and after a couple of hours scratching my head and walking around in circles, I can't help but wonder if there is a walkthrough.
sisterdecadence 3 nov 2018, ore 21:18 
A HUGE mod for high level, advanced players. I had to no clip a few times just to save my butt, as I missed a key. But it was creative, beautiful and the "final evil" was great!
Blue 20 apr 2018, ore 3:59 
Best mod ever !
Lazarus 14 dic 2017, ore 18:32 
Great mod, was a lot more than I was expecting and actually gave my level 115 godlike-warrior an actual challenge at times. (I played on legendary.) Near the end I was feeling like it was Dark Souls, evading an enemy and waiting for an opening to attack. Those potions you find in the dungeon are there for a reason. I'm just wondering if I found all the crafting recipies. I don't have all the materials, but I can always use console to get more if needed. One issue however, the room where you find the guy who sent for your help to begin with (The 1st room with red lighting.), it likes to crash whenever you try to save after talking to him. Other than that I had fun, we need more mods like this! (Nothing is a challenge for my 115 now, need to throw him weaker weapons just to make it so enemies don't die in a few hits. Got a 1-hand that does over 600 damage.)
ghostmanof501 23 set 2017, ore 18:56 
This is a really good mod, just finished going through the whole dungeon and absolutely loved it. Bit of a question: Say, since I finished it, I wish to return underground with enough money to purchase the rest of the rare enchanted items (Currently RP as an artifact collector, so collecting them is a must in my characters eyes). On the way down, there was no way back, and the only way out was via a scroll found at the end of the dungeon. Is there another way back up without use of console commands?

Other than that, I loved this mod. May have been my other mods causing this, but the difficulty spike was great, the collectable weapons, armour and everything else is pretty game friendly, perhaps even lore friendly dare I say, the enemies were challenging (though there were some places where they couldn't go, thus allowing a bunch of easy sniping), and the story was well done too!
mcschuerfix 3 set 2017, ore 2:12 
Top! Super Mod!
KassanderN 11 giu 2017, ore 2:51 
Viel zu schwer für meinen Level 25 Character!
mindweavers 5 giu 2017, ore 1:10 
A super mod. I wish there was a way to go back in numerous times. Keep missing things while looking over my shoulder. Anyone know how to return and get back out again without messing up the game?
LWJ5573 24 mag 2017, ore 16:25 
yes
Goro Majima 18 apr 2017, ore 8:56 
how do you get there? is there any secret entrences
predatorworld 20 feb 2017, ore 5:44 
do not missunderstand me pleaser, I love this mod, its awesome. My problem is the fact to be overpowered. I got now unbelievable 250.000 damage bow and some like 25000 heavy armor and need a mod which is increasing the level the creatures and opponents . About 100 x or higher.
Actually lvl 52, healing rate and health 5000 % high....i can stand on Lava with 100 enemies hitting me without loosing health. Any mod out there to increase enemies power ?
predatorworld 19 feb 2017, ore 7:46 
After this mod i am God......
LarryJ5573 18 feb 2017, ore 20:49 
another example of a brilliant effort but no updates no new quests etc. play it once and then uninstall.
johnbaker1922 20 gen 2017, ore 11:41 
great job but I wish I could get back in and out now I've completed it .
dankuzzz 1 dic 2016, ore 0:43 
Great job making this mod, it's very -very nerve racking. those damn' ghost are a pain in the ass,over all a fantastic mod.! thanks, Dan
Nimulator 13 giu 2016, ore 15:35 
Thanks, ghoster! Probably not the best idea to go from room to room arrow first, then..
ghoster 10 giu 2016, ore 19:49 
fillhi: I'm not sure which lever you mean. Also, do you mean the actual temple (where you find the professor) or the maze? I'm pretty sure I found it so I can probably help.
ghoster 9 giu 2016, ore 15:18 
Machina: To get the third key, go to the Sanitarium and speak to the Khajit sitting on a bench. He'll give you a key to another room with some very strong, hostile NPC's who have the key. How you get it from them is up to you. Be sure to read the note he gives you. It's gives you another quest.
MechEra 6 giu 2016, ore 21:24 
Incredibly difficult so far. I tried to assasinate everything. I cant figure out how to get to the secont lever in the underground temple though.
ghoster 24 mag 2016, ore 20:03 
Bulkbu: I just finished your mod on Master difficulty and want to thank you for a great game experience. Makarth Undercity is as good or even better in parts than the game itself IMHO. Thanks again, and I hope you're working on another mod as good as this one.
Nimulator 13 mag 2016, ore 13:47 
Damn near impossible dungeon, if you only count the enemies. With the key hunt involved, I'd say it passes the threshold. I have yet to locate the third key, supposedly sitting in the sanitarium. Help would be much appreciated!
dataroundup 14 mar 2016, ore 10:11 
Loved this mod. Thank you. If I want to go back down, especially to buy more items from the merchants down there, is there a way back out other than console commands?
Xanthem 3 mar 2016, ore 5:07 
play the undercity, they said. it will be fun they said :steamsad:
Propagandalf 24 feb 2016, ore 12:27 
Need Help!
I started to play the mod, but i´m definetly to low and enemies to hard....
How do I get back to the normal Skyrim World?
Can´t go back to the mods "main entrance" cause you can´t climb the ladders quite at the start of mod...
susscrofa 25 gen 2016, ore 8:25 
does it work with open cities mod?
FableTheFox 18 gen 2016, ore 14:34 
did this with my lvl 32 character, sneak is what you need to survive this horrow and get beyond skyrim mod cuz there is a weapon that called the sheogoraths wisper and is very good against all enemies but it`ss effects take a while to do so you just need to wait.....

On a seperate note, i kept getting stuck on the final part. the crypt. so i would get both levers and then it would prompt me to go slay the final boss, but it says it requires a key and i keep looking in past areas to find no other key for this final door. it is quite annoying as I try to find a way our but it wont let me do so...
The_Prof 3 gen 2016, ore 15:14 
Good concept, but no unique speach and enemies are far too hard.
hontas 7 dic 2015, ore 15:22 
Wow! Best mod I´ve played. Just wow.

***SPOLERS***
Level 55 on Legendary using sneak, legendary dragon dagger with double enchantment, dark brotherhood gloves + sneak/one handed enchantments and I did indeed needed all of it to be maxed out in order to get this done.

Also used sneak spell mod which was a lot of fun. Did make sneak legendary which caused 2 hours of pain since my sneak attacks were disabled. Had to lower the diff :(

Was very hard and a lot of key hunting and backtracking but I did not mind, maybe a "book of walkthrough” would be nice.

I get the feeling creator has played a lot of Diablo 1 and 2, Doom and maybe even Heroes of Might and magic? 100% my kind of thing, very different from "normal" Skyrim RPG and to be honest I actually liked it not being voice acted. Sure it would´ve been cool if the letters had been read by a "distant voice” but I rather see Creator doing his own thing than trying to do it the Skyrim-way.
12/10!
dave45 7 nov 2015, ore 0:37 
I too have had the problem of going to the site, in the Warrens,
only to find rubble in the room instead of a passage.
Can anyone tell me what Im doing wrong ?
The Freeman 2 nov 2015, ore 21:28 
I have a question I hope you can help with. When I enter the warrens to start in, the room that is the entrance to the lower level is filled with collapased walls and furniture. Any thoughts? Any help much apprieciated.
followerdvidb 8 ago 2015, ore 21:23 
Favorite Mod EVER. By far. Props

Smoking Venusaur 28 lug 2015, ore 17:31 
Cool concept, but did the enemies really have to be so hard? I'm level 71 and a single Spider can be a stupid hard challenge.
JesseTheUndeadCowboy 22 lug 2015, ore 13:59 
I love how the owner of this mod or anyone didn't replied to the butcher's key in discussion I mean that is annoying how the objective is stuck like that.Other than that the mod was good just wished someone camed up with a solution for the butcher key.
motorhippie 13 lug 2015, ore 8:26 
nice one!
Stormo Lemon 27 giu 2015, ore 3:25 
Anheuser, no its not if you have both downloaded, there will be no passage to the excavation site.
marlogames 9 giu 2015, ore 5:35 
The enemies are way overpowered. They can take 90% of your health with one hit, while you do about 10% with one hit.
ZoominSomin 25 apr 2015, ore 9:01 
Will this mod stay free?
mcshane25 21 mar 2015, ore 9:13 
how do you start the quest i am really excited to play just dont know hot to start it.
frontroxes 19 mar 2015, ore 23:42 
does this work with new markarth adventures?
mr_anheuser 17 mar 2015, ore 5:21 
Great mod! Does anyone know if this is compatible with the "New Markarth Adventures" mod? Thank you! :)
tree frog 26 gen 2015, ore 13:53 
Tried it at level 32 and found it too hard, at least compared to normal enemies in Skyrim. Takes 10 orcish arrows to kill a spider which can kill me way before that. Then I reached the dwemer spheres that kill me in one hit and gave up.
Shif Dubyuh 20 gen 2015, ore 21:06 
This mod is fantastic and I had a lot of fun playing it. The level design felt incredibly fluid and as if it were part of the initial game. But my saves are chain crashing to the point where it's become unplayable, and since you drop down a hole to get to the dungeon, It's made getting out of here tough.

This makes the whole mod one, difficult endurance run. Midlevel+characters are still in fear of running into a pack of 3+ enemies, thus making the save bug a huge downside. I can get why you'd make the ghostly dwarves' damage based on their 'poisonous fog' passive, but it dishes out way too much unavoidable damage. I ran this as a medium level shieldsman, and this made my heavy armor useless and all I could do to combat this was chug around 3-6 potions in each fight.

Anyway, this mod is probably my favorite content addition to date and hopefully you can either fix issues involving the save states or give the player the choice to leave the undercity. I'd like to return home sometime.
Redbonnie 27 dic 2014, ore 10:32 
Great mod! Very immersive, great attention to detail, challenging battles, interest-keeping dungeons and puzzles, to the point that you forget it is a mod. Several enjoyable hours of game play!

My only "complaint" is that I can disenchant the new magic items (and thereby lose that item), but I can not then use the enchantments on new items (they appear on the list of enchant options, but are not selectable on any type of item). How about either making the items not "disenchantable", or making the enchantment available for further crafting!