iX's Tunnel Vision
17 Comments
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presto668 Feb 8 @ 5:33pm 
Also got stuck in the same place as Jwing01.
Sora Dec 16, 2013 @ 6:15am 
Tunnel idea is sounds good, but the implementation of the map is not ideal. Sometimes I might wonder which this button/pedestral belongs to and will got stuck because of placing wrong portal to take the cube.
psn_markm1978  [author] Nov 22, 2013 @ 4:20am 
New map ready, it's a beginner's map:
iX's Neophytic Orb: http://steamcommunity.com/sharedfiles/filedetails/?id=197103263
Jwing01 Nov 16, 2013 @ 5:30pm 
like the one below said. unrecoverable cube issue. maybe make a button down there that uses an OR-switch to fizzle it? otherwise just give us a new cube!
Jwing01 Nov 16, 2013 @ 5:28pm 
After first part got stuck in laser-piston small hallway with no cube. Also cheated my way to the level above that with quick motion through a portal i could shoot sumwhere.
psn_markm1978  [author] Nov 13, 2013 @ 9:53pm 
New Test Chamber complete!
iX's Quartile Quandry:
http://steamcommunity.com/sharedfiles/filedetails/?id=194796368
psn_markm1978  [author] Nov 12, 2013 @ 7:47pm 
New Test Chamber up!
iX's Geometric Conundrum:
http://steamcommunity.com/sharedfiles/filedetails/?id=194528776
psn_markm1978  [author] Nov 11, 2013 @ 11:25am 
Nope, if you left it, it's unrecoverable. I guess I could revise the map to replace the standard cube with a weighted companion cube. We'll see.
Jade BGE Nov 11, 2013 @ 11:08am 
I didn't loose it as if I dropped in goo or fizzled it, I left it in the cube holder near the stairs and light bridge. Perhaps there was a button to respawn that I didn't see.
Thanks
psn_markm1978  [author] Nov 11, 2013 @ 10:45am 
Actually, if you lose it by the red barrier, another drops down and lands next to you to the right. It takes quite a few seconds to make it down to you, though.
Jade BGE Nov 11, 2013 @ 9:52am 
I enjoyed this map too. Though just after getting the cube in the beginning I failed to take it with me and I lost my portals so I was trapped down were the red barrier is. Maybe a companion cube would have been nice to begin the map and then make it a necessity to desroy it later in order to continue.

Other than that bump in the road for me, good work. Thank you.
psn_markm1978  [author] Nov 9, 2013 @ 5:25am 
I've made a new test chamber, which is an homage to Q*Bert. Give it a go!
iX's Q*Bert's Ascent: http://steamcommunity.com/sharedfiles/filedetails/?id=193417420
psn_markm1978  [author] Nov 5, 2013 @ 5:24pm 
I just completed and published my fourth test chamber, please give it a go!
http://steamcommunity.com/sharedfiles/filedetails/?id=192454274
Skyferret Nov 5, 2013 @ 12:02am 
Well that was a bit of an adventure. I think the best part was the reflector cube and ball. I was careful to leave behind the correct portal after getting past it. I did run into the same situation as DemonBataar did. I was poratling back and forth on each side of the 2 laser fields and 2 piston platforms that come out of the goo so I could see what comes next which meant my cube got left behind. Other than that, it was a good map.
DemonBataar Nov 2, 2013 @ 3:16pm 
Oh, ok =). No problem man ;-).
psn_markm1978  [author] Nov 1, 2013 @ 3:41pm 
Yeah, I had to make it challenging as far as the cube was concerned because I didn't want it to be too easy. I did make a mechanism to get a new cube if it fell in the acid at one point. But, for the sake of the tunnel maze, I couldn't make it any easier without lessening the challenge. Thanks for your incites!
DemonBataar Nov 1, 2013 @ 11:04am 
I like the Alien series lol! Finished the test chamber =)! Good job! The puzzles on the section after the tunels were well made. The tunnels area have just a tiny problem, I had to restart the map some times because of the cube, if you forgot it or you make the wrong portals, you don't have a way to go back to take it.... That was something I had to think on my "One cube for all series", not just to make the puzzle but also to have always a way to retrieve the cube on all the sections =P. It's dificult to make the changes after the map's all made I know, but if you could do anything about that, the next players will thank you ;-). But overall it's a good map! I liked the concept of the tunels, and I think you should continue. Good job =)!