Portal 2

Portal 2

Hellfire Club
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Andi  [author] Apr 8, 2015 @ 9:22pm 
Yes, it was not indended for the player to ride the funnel in that room. As far as the walking goes, sorry about that, but I couldn't out a alternative solution with the chambers design. I hope you liked it though. Thanks for testing.
Chelliste Apr 8, 2015 @ 9:08pm 
I think I whitewashed almost the whole map :D. I managed to trap myself by riding a funnel out of the angled panel. There's no way back from that ledge with the button under the second funnel. Of course I'm probably the only one silly enough to accompany the cube on that ride. My only complaint is the number of times I had to climb up and down the stairs. The funnel with the portal surface is thoughtfully accessible from the long hall, but the conversion gel portal surface is not, and of course I had to get up there several times for new cubes.
Andi  [author] Dec 26, 2014 @ 5:36pm 
Thanks for testing.
LordBeDe Dec 25, 2014 @ 3:40am 
Nice, had me scratching my head for quite some time.
Andi  [author] Aug 29, 2014 @ 10:26am 
Thanks for pointing that out to me. I will get it fixed and thanks for playing.
p0rtalthumper Aug 28, 2014 @ 10:56pm 
There's another trapping situation that was staring me in the face: the excursion funnel. If the player doesn't use the conversion gel at all, and jumps in, there's no escape....
Andi  [author] Jun 17, 2014 @ 9:31am 
Thanks for playing.
commander2005 Jun 14, 2014 @ 1:56pm 
:D Didn't use 2 of 3 podests near the exit. Trap situation possible, if you get to hidden button via fling. Anyway funny painting job.
Andi  [author] Mar 19, 2014 @ 9:50am 
Thanks for pointing that out to me.
Brave Mar 19, 2014 @ 5:54am 
You can shoot your portal either on the left or right side of the flip panel getting conversion gel on the floor passed the floor lights then shoot portal on the floor to get on the ceiling and keeping working it to the back wall, it took about 2-5 minutes to get the gel where I needed before using the tractor beam.
Andi  [author] Mar 18, 2014 @ 4:05pm 
Thnaks, I will make a change on this chamber. I tried to get the gel on the wall but I couldn't do it, what's your secret?
Brave Mar 17, 2014 @ 3:52pm 
Using conversion in a map a player can almost pretty much solve the map unintended in which is what I did without using the other 2 gels or droping the flip panel!
pic 1
pic 2
Going across the goo with the cube, stand on cube against glass to give more height, then dropped onto ledge and grab cube out of the funnel to placed on button and exit.
Andi  [author] Feb 20, 2014 @ 9:56am 
Thank you.
SCjay Feb 20, 2014 @ 3:04am 
Andi..enjoyed the puzzle (as usual).I didn't have too much trouble solving the puzzle but it took me a couple sessions to finish (prep took some time)
The community maps keep growing in size and the only way (that I'm aware of) to save a community map is with F6 [but that's lost when you Exit]
Good control of the WHITE GEL....That's a challenging one from a design point because obce you give the user the ability to portal anywhere they want thwe challenge landsd on the designer...Good Job!!
Andi  [author] Feb 17, 2014 @ 8:22am 
I don't have anymore chambers that use all three gels but I may make another one.
| \_/ () Feb 15, 2014 @ 11:50am 
gels yay!
Andi  [author] Jan 14, 2014 @ 10:28am 
Thanks my friend.
dire.fcs Jan 14, 2014 @ 6:00am 
Nice painting work!
Andi  [author] Dec 30, 2013 @ 9:39am 
Thanks for your comment. I will try your chamber too.
stormsend Dec 30, 2013 @ 8:54am 
I'm one who normally paints everything in sight with the gel but this time I could see where I needed it so not too much excessive gelwork. I did have trouble with the blue gel trying to get it on the angled panel. I needed another cube to hold it down and activate the gels. I eventually got enough to splash on it to do the job. I also tried to place the cube with the funnel and ...splash. But it wasn't hard to figure out the right way. Your chambers looked good. Lotta work involved I'm sure. Fairly easy puzzle but making it happen was fun. I have one using gel called Reflection of a Shadow. When you get time, let me know what you think of it. Thank you and I'll be back at your door for more.
Andi  [author] Nov 15, 2013 @ 11:34am 
@psn_markm1978 Thanks for playing. I'm happy to hear that you liked it. I will take note of your suggestions and I will try you chambers too.

@Bayram Sorry to hear this chamber wasn't to your liking. Perhaps you will like my next chamber better, there is no gel in it. Thanks for playing.
Bayram Nov 15, 2013 @ 8:13am 
There are some good ideas here, but overall I didn't enjoy playing the map; no rating. There seemed to be a lot of grunt work involved - walking around, spreading gel, going back up the stairs again. I specifically did not like the magically appearing platforms near the exit as I found a way to jump without bothering to lower the angled panel and always landed in the good, making the whole thing appear impossible and adding frustration.
psn_markm1978 Nov 14, 2013 @ 10:45pm 
A few notes: Not bad, I like the use of light strips to reign in portal (white) gel usage. Although, a few aggravations I had going through were: a) I like the peek area to shoot for the tractor beam, but you can't shoot for the white gel from it too. b) You ought to place a grate on the surface below the white gel dispenser so that happy trigger players don't incidentally fall through their other portals when layering white gel in the main chamber. Other than that, pretty good map.

Please try mine:
My Collection: http://steamcommunity.com/id/psn_markm1978/myworkshopfiles/
Andi  [author] Nov 14, 2013 @ 3:21pm 
Thanks, GLaD you liked it.
Fluffy Sox Nov 14, 2013 @ 1:32pm 
Thanks Andi - nice one. Nice use of ther lighting strips.
Andi  [author] Nov 7, 2013 @ 10:58am 
Thank you very much and thaks for playing.
KaalRonaan Nov 7, 2013 @ 12:22am 
Great chamber! Had me stuck for a little while with the Conversion Gel and the Tractor Beam. Good way to make players think! Well Done
Andi  [author] Nov 6, 2013 @ 1:21pm 
Thanks for playing. You did memtion the excess walking however I do try to keep the walking a minimun. I'm happy you liked it.
Skyferret Nov 6, 2013 @ 12:50pm 
Had me thinking for a bit. Especially how to get the conversion gel where I need it. Smear me ups with gel all over da place usually does it. It was mentioned already about the excess walking. It is a bit time consuming, but if one has time to sit down and play a map, then it's not really a biggy. But as for everything else, it was good. Ferrets don't have thumbs, so 2 paws up.
Andi  [author] Nov 5, 2013 @ 8:44am 
Don't be sorry, I value input such as this. It helps me to build better maps. I hope you enjoy it.
SCjay Nov 4, 2013 @ 8:27pm 
Exit Barrier could be wider. It is possible to make a portable surface that will get you close enough to the exit so you can slip in via a funnel and then portal back to get the cube. Now I think I'll go back and solve the puzzle It looks like fun.
(Sorry..As A professional QA Tech, My natural instict is "What If ?" : )
Andi  [author] Nov 4, 2013 @ 9:36am 
I hope you like it.
Loyal Nov 4, 2013 @ 9:26am 
This looks AWESOME! :D
Andi  [author] Oct 30, 2013 @ 4:06pm 
Thanks, I look forward to knowing what you think.
SuperFluffyShmoopy Oct 30, 2013 @ 3:43pm 
I cant wait to try this :)
Andi  [author] Oct 27, 2013 @ 9:04pm 
Thank you for the feedback, I'm GLaD you all liked it.

@Mike and Janine: No, Hellfire Club by Peter Straub
-TheGamingLegacy- Oct 26, 2013 @ 8:02pm 
Nice chamber. It was a good head scratcher. 'Electric HellFire Club' by chance?
Xach Oct 26, 2013 @ 11:08am 
Cool chamber. I was very satisfied when i solved it. But walking back and forth got tedious after a while.
JAZ Oct 25, 2013 @ 12:15pm 
Not bad, the conversion gel was well placed and well used. I didn't end up painting everything in site with it like I usually end up doing. The only trouble I had was that the alignment of the angled panel did not quite allow the two tractor beams to meet, and the cube dropped in the water instead of transferring. Also if you ride the tractor beam along with the cube, like I did on my first try, there is no way out except to die.
Andi  [author] Oct 20, 2013 @ 1:08pm 
Thanks. I will play your map as soon as I get a chance, thanks.
UFS FrostGiant Oct 20, 2013 @ 9:49am 
Great map,enjoyed how i have to paint with gel through chamber Try my newest
Andi  [author] Oct 18, 2013 @ 4:19pm 
@Rasofe: I know what you mean. You'll be happy to know that I don't have anymore plans to use gel in the future... for now.

@Innocentive: You solved it as intented. Thanks for playing.
Innocentive Oct 18, 2013 @ 1:59pm 
At first I didn't like this map a lot because immediately after getting the cube, I activated the colored gels which made terminating the test so much more difficult. Only when I set out to record a run I noticed that I had made my life unecessarily difficult. Here's how I finally solved this one .
Rasofe Oct 18, 2013 @ 1:39pm 
It's more of a design thing. When you have conversion gel anywhere on the map, the chamber will have fewer non-right angles and far more non-portable surfaces.
Andi  [author] Oct 18, 2013 @ 10:10am 
@Rasafe: Everyone has an opinion on the gel, some like the gel and some don’t. I personally like the gel. It adds a level on solving the chambers. Sorry it you didn’t like it though.

@Jwing01: I hope you like it. Thanks for playing.
Jwing01 Oct 17, 2013 @ 2:40pm 
tough one
Rasofe Oct 17, 2013 @ 1:21pm 
Too easy to get stuck at the button with the funnel pressing down on it.
Rasofe Oct 17, 2013 @ 12:48pm 
Quick question: do people typically enjoy the gel puzzles?

Personally I'm fine with them but everytime I get hit by gel I feel like I'm about to contract cancer. The conversion gel is the worst, and it also reduces the amount of portalable surface you can have to a bare minimum or else the solution becomes too easy.
Andi  [author] Oct 17, 2013 @ 10:03am 
Thank you, I'll play you chamber too.
LittleFinchy Oct 17, 2013 @ 7:53am 
looks good ill give it a try :)
can you please play my new test at http://steamcommunity.com/sharedfiles/filedetails/?id=186058349 thanks