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To anyone agonizying with it, I had the stupidest insight this morning: use the quad! drop it first thing in the mission, acess it, fly it to at least some 180m high, turn on auto hover, acess turret, look around for the Ifrit (armored csat car), then press N twice, and recon the area with the thermal camera!
I saw that the car spawned next to the hospital, and I had spawned to the houses north. I went through the corners and backyards quiet as a mouse. Killed only one guard by the car, jumped right in and off I went to the mountains.
But I do have one consideration: the AI seems a bit too sharp.
If not, restart the mission and hope for a new location (which might also start you off at a new starting location, one of three possible)
-Roadblocks and inspection points are crucial to war time occupation. A few of these around, especially during the escape, might make things more exciting.
-Fixed position observers, esp. near the initial objective.
-Binoculars. Maybe you intended to leave them out, but I prefer old school scouting to the darter sometimes.
-Where's the informant? It seems you would be meeting someone who would tell you about the officer and his frequent positions. This would add another realistic aspect to the mission.
Al in all I really enjoyed your mission, well placed patrols that followed good paths, checking places the player might go. One of the better Steal the Car missions out there. Keep up the good work :D
RemoveAllItems this;
removeAllWeapons this;
removeallcontainers this;
this addHeadgear "H_Cap_headphones";
this addBackpack "B_AssaultPack_mcamo";
this addMagazines ["DemoCharge_Remote_Mag", 2];
this additem "optic_aco"; this addItem "muzzle_snds_B";
this addvest "V_PlateCarrier1_cbr";
this addMagazines ["20Rnd_762x45_mag", 10];
this addMagazines ["16Rnd_9x21_Mag", 4];
this addweapon "Binocular";
this addMagazines ["handGrenade", 2];
this addMagazines ["SmokeShell", 2];
this addUniform "U_B_CombatUniform_mcam_tshirt";
this addItem "FirstAidKit";
this addweapon "srifle_EBR_F";
this addPrimaryWeaponItem "optic_hamr";
this addPrimaryWeaponItem "acc_flashlight";
this addWeapon "hgun_P07_F";
this addHandgunItem "muzzle_snds_L";
this additem "ItemGPS";
this assignItem "ItemGPS";
And the best classname lists. Click links in first post (if you dont have it):
http://forums.bistudio.com/showthread.php?147502-SIX-Config-Browser-Editing-resource-ARMA-3-Alpha-available&p=2313723&viewfull=1#post2313723
Next post the script:
Small thing, you forgot to add the ammo first in the script so the weapon is loaded when mission starts. Now we have to reload both ammos as the weapon is empty at mission start (standard amd "m203").