[TDNL] Steal the car - Altis
34 Comments
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streetylite Oct 29, 2014 @ 5:41pm 
The car is a military vehicle.
streetylite Oct 29, 2014 @ 5:33pm 
First claass, Excellent.
Kelevra Dec 8, 2013 @ 3:11am 
I didn't know what to do between, engaging all AI or sneeking around, but when you closing-in the car, you have to go full auto, because so many AI around. Also a silencer might be good idea, not to alerte the whole city from the first shot :) Nice Mission thanks
NOPRONAA Dec 2, 2013 @ 11:14am 
Excellent mission, as well as all your other missions i played so far.
Dave Wilson Nov 26, 2013 @ 8:35am 
No worries, unsubscribed the mission in frustration :/
[TDNL]SiC  [author] Nov 25, 2013 @ 10:56am 
There is a fourth and I believe even a fifth that are unspecified. The briefing states that they *might* be in one of those three locations, but it's not guaranteed. The other locations are not very far from the centre of town though, so it should be around somewhere.
If not, restart the mission and hope for a new location (which might also start you off at a new starting location, one of three possible)
Dave Wilson Nov 25, 2013 @ 6:58am 
Great mission, but I failed to find the car :( It wasn't at any of the 3 locations.
Matanuska Nov 15, 2013 @ 1:36am 
I agree with overpricedgorilla. Roadblocks especially. But even then this was one of the more intense missions I've played and beating it for the first time felt great.
Sharps Nov 11, 2013 @ 7:25am 
That the spirit of Operation Flashpoint, nice work !
Amooei Nov 8, 2013 @ 5:44am 
[TDNL] I never found any car! and searched all place by killing everyone but no car found! and that UAV in picture is where and where can I use it? thanks
MarkC81 Oct 16, 2013 @ 8:20am 
Great mission, the most immersive I've played so far.
Doc Gonzo Sep 30, 2013 @ 8:13pm 
Nice! Much more enjoyable than I the original although I haven't played for a long time I remember it wasn't as fun as this :) I'm looking forward to your other missions based on remakes. I really hope you do a load of OFP Resistance once as it's been in my top 3 games of all time since it was released, EPIC story.
[TDNL]SiC  [author] Sep 26, 2013 @ 3:02pm 
Yeah, the car spawns in random locations (there are about 4 locations if I remember correctly). In addition the player can start in 3 random locations, and the patrols create their own random path which the will continue to follow for the duration of the mission. Should make for plenty of replayability. :)
Crix Sep 26, 2013 @ 1:52pm 
I loved it but spent so much time and was tripped up because the breifing says "car" and it also says "documents" inside the car. It was neither of these. I had fun though, I would love to play again if the car randomally spawns in new locations, because that was a pretty fun misson.
Pop Sep 12, 2013 @ 4:40pm 
Thanks dude
denPes Sep 12, 2013 @ 1:53pm 
nice, but would it be possible to setup some guards near the vehicle? And when they get attacked by the player they call for backup which will arrive in let's say 2-5 minutes. The mission was quite easy
Tactical Turtle Sep 7, 2013 @ 2:38pm 
great work
overpricedgorilla[HT] Sep 7, 2013 @ 8:54am 
Fun mission. After a few play thrus I've thought about some things that might make it feel more realistic.

-Roadblocks and inspection points are crucial to war time occupation. A few of these around, especially during the escape, might make things more exciting.
-Fixed position observers, esp. near the initial objective.
-Binoculars. Maybe you intended to leave them out, but I prefer old school scouting to the darter sometimes.
-Where's the informant? It seems you would be meeting someone who would tell you about the officer and his frequent positions. This would add another realistic aspect to the mission.

Al in all I really enjoyed your mission, well placed patrols that followed good paths, checking places the player might go. One of the better Steal the Car missions out there. Keep up the good work :D
meekey Sep 7, 2013 @ 5:02am 
Once you get into the car and drive away the AI seems to not care about you anymore. Would be nice maybe if it spawned helicopters or something so the escape would be more fun? Atleast make the AI more aggressive. Also more patrols!
[14.JgKp] Ben@Arms Sep 5, 2013 @ 8:04am 
A nice little sneaky mission. The Patrols are well placed. Not a single shot was fired that day ;)
bomberbaz Sep 4, 2013 @ 8:45pm 
Thanks for a great little mission! The AI in the town are pretty sharp, and UAV makes spotting them easier!
Furiou5 Sep 3, 2013 @ 12:45pm 
@Aklys use the UAV, easy to find the car that way.
Aklys Sep 2, 2013 @ 11:54pm 
Was a nice quick mission. Loved he random patrols. Had a couple of runs through. I think if someone is being tasked though with getting something from the enemy they are better to be equipped with binoculars rather than nightvision. But just a thought. other than that was a good bit of fun.
Furiou5 Sep 2, 2013 @ 10:17pm 
I really dig your scenarios man, keep up the good work.
Ubiquitous Sep 2, 2013 @ 10:46am 
Good solid remake of a classic.
Alex72 Sep 2, 2013 @ 5:36am 
My own little setup. Use if you dont have one:

RemoveAllItems this;
removeAllWeapons this;
removeallcontainers this;

this addHeadgear "H_Cap_headphones";

this addBackpack "B_AssaultPack_mcamo";
this addMagazines ["DemoCharge_Remote_Mag", 2];
this additem "optic_aco"; this addItem "muzzle_snds_B";

this addvest "V_PlateCarrier1_cbr";
this addMagazines ["20Rnd_762x45_mag", 10];
this addMagazines ["16Rnd_9x21_Mag", 4];
this addweapon "Binocular";
this addMagazines ["handGrenade", 2];
this addMagazines ["SmokeShell", 2];

this addUniform "U_B_CombatUniform_mcam_tshirt";
this addItem "FirstAidKit";
this addweapon "srifle_EBR_F";
this addPrimaryWeaponItem "optic_hamr";
this addPrimaryWeaponItem "acc_flashlight";
this addWeapon "hgun_P07_F";
this addHandgunItem "muzzle_snds_L";
this additem "ItemGPS";
this assignItem "ItemGPS";
Alex72 Sep 2, 2013 @ 5:35am 
Oh btw when it comes to the new storage capabilities (vest, uniform and backpack) then its different. You would think it would be the same but its reversed. But thats only for adding gear to storage. Also when doing it this way weapons should be loaded automatically.

And the best classname lists. Click links in first post (if you dont have it):
http://forums.bistudio.com/showthread.php?147502-SIX-Config-Browser-Editing-resource-ARMA-3-Alpha-available&p=2313723&viewfull=1#post2313723

Next post the script:
[TDNL]SiC  [author] Sep 2, 2013 @ 4:43am 
Oh, so adding ammo first will start the weapon loaded? Awesome, I didn't know that. Will change asap.
Alex72 Sep 2, 2013 @ 4:04am 
Fun update on a classic mission. Thanks! :)

Small thing, you forgot to add the ammo first in the script so the weapon is loaded when mission starts. Now we have to reload both ammos as the weapon is empty at mission start (standard amd "m203").
[TDNL]SiC  [author] Sep 1, 2013 @ 10:04am 
I would recommend giving it a few playthroughs, as due to the random patrols and such the mission might be harder or easier each time.
Byku Sep 1, 2013 @ 7:50am 
Too easy mate :), good job, although it would be nice to have more patrols and some penalty when you are detected.
Bob [CZ] Aug 31, 2013 @ 5:53pm 
nicely done! the UAV was great aid, allowed me to locate a car and help me on my way there, made it on the first run and had to kill only one enemy- my goal was to kill as little enemies as possible and i really enjoyed dodging them, hiding in building/bush swithing to UAV and planning my next move :] thumbs us, and same to the other steal car mission :)
widow.nl Aug 31, 2013 @ 3:46pm 
Nice! Played it, after two runs I had mission accomplished, had fun! Nice to see the patroles working good, thanks for a great mission once again!
Evil Organ Aug 31, 2013 @ 1:29pm 
You Sir are a credit to this community, Thanks for making this. Had an idea for a mission myself but can't do shit in the editor. I envy you!!