Aperture Laboratories
15 Comments
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pa1ntmaster Sep 21, 2013 @ 4:15pm 
I noticed the player can still fire paint while using the portal gun, and this test chamber doesn't even need a single portal!
Aperture Laboratories Aug 20, 2013 @ 1:18pm 
Ahem...
MARVINTHEANDROID Aug 19, 2013 @ 12:41pm 
Interesting. Great bounces !!! Not sure why you had paint droppers when you had already provided a paint gun !!
Merowing Aug 19, 2013 @ 5:14am 
Well...I'm so angry.
10 tries and i'm passed this level.
Well done dude. Good job.
woj_ager Aug 17, 2013 @ 10:07am 
Soo bad chamber
ƦɅƉ∑LIƬE(Gone for a week) Aug 15, 2013 @ 6:39pm 
and you can add the current one to bee2
ƦɅƉ∑LIƬE(Gone for a week) Aug 15, 2013 @ 6:38pm 
I posted a beemod 1 version of bluemod
FloorBoards  [author] Aug 14, 2013 @ 11:30pm 
Unfortunatley it appears that blue mod is not compatible with bee or bee2, however i will try to add a checkpoint in with hammer.
Nathan2055 Aug 14, 2013 @ 5:34pm 
I ragequit after falling in the toxic goo because there was no autosave. Grab BEE2 and add one, please.
Unowninator Aug 14, 2013 @ 1:11pm 
My only complaint about the level is that there's no checkpoint when you get to the toxic goo.
FloorBoards  [author] Aug 14, 2013 @ 2:48am 
Yep, i only added the dispenser incase the paintgun stopped working (like it did for me multiple times during testing)
Nixel1324 Aug 14, 2013 @ 1:50am 
Is it normal to have a paint/portal hybrid gun about half way through the map? Because I had, and I was not sure if I ws cheating or not when I used that XD
FloorBoards  [author] Aug 13, 2013 @ 10:55pm 
Thank you
ƦɅƉ∑LIƬE(Gone for a week) Aug 13, 2013 @ 3:08pm 
was fun
ƦɅƉ∑LIƬE(Gone for a week) Aug 13, 2013 @ 11:16am 
cant wait to try it out