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Hardest part was starting off. Since I didn’t remember this map I was seriously wondering if the mapmaker expected me to bhop across the goo gap. I’m certainly not the best bhopper so it probably isn’t impossible but very difficult. Lots of interesting techniques in this map.
I DID manage to exploit it near the end though, by bhopping and jumping into the reverse funnel beside the exit -- I could get far enough to just barely make it into the door . Obviously this was unintended so I went back and did it what I thought was the right way.
Difficulty: 6.5/10
Design: 9/10
Enjoyed: 7.75/10
I quickly saw how to exit.
but knew I needed both cubes & had no clue how to get the weighted cube.
or how to work it out ?
the corridor showing the player the cube, seemed (but not) the only way to get it.
replacing some walls with glass, to show the player, the route.
but not the solution, might help ?
moving myself & the reflector was great :)
1 turret funeled through fizzler
2 went for a swim :)
nice early teaser, (pre-wieghted cube) when player stands on exit button.
has all they need to exit. as long as they stay on the button :)
I may have found the only spot that players can get stuck in the flip panel linkage.
http://images.akamai.steamusercontent.com/ugc/422565397056605403/A1CAC979D4DA97148CD16710EB7DCC249245A359/
I may have a better idea to get back to the entry area. Remove the pedastal button with the X on it. Remove a small upper section of grating. Use a faith plate to jump to the entry area :)
I could not exploit this 1.
Where the frak is my paracetamol?
Always a pleasure to play your maps. Thank you Zoraya.
Pretty good :)