Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (испанский Лат. Ам.)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
i finished part 2 a week ago but it has visual glitches i need to fix.
how did you write upside down? i wanted to name this one like you did.
Or better yet, Test, ʇsǝ┴
improved the small room where the map "turns". still thinking out a puzzle for it though...
In the meanwhile you can try my new test-chamber:
http://steamcommunity.com/sharedfiles/filedetails/?id=152399496
Would you mind trying one of mine?
http://steamcommunity.com/sharedfiles/filedetails/?id=151507310
the panel on the floor simulates the vibration...
please note I didn't use anything but the pti and beemod :)
I have timers, blinking and/or moving lasers, pedestal buttons that toggle the state of an element every time it's pressed, funnels that change direction all the time etc, etc...
Feel free to play some maps in my workshop if you have a moment ;)
I'l working on a more challenging map with this concept, One bigger puzzle and then upside down.