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Rapporter et problem med oversettelse
The part between the second and the last room threw me off for a moment, couldn´t remember it, i suppose you changed some elements here?
Anyway, i liked this map very much, very well done!
I´ll try it again although i am not sure if i can figure out how to do it.
I especially liked the logic of the second room puzzle.
But the last part got me stumped.
Either me or the cube getting ahead with the tractor beam ...
I'm afraid that i can´t finish the last part until i will get a hint.
read how I throw the cube, in previous comments.
then it is a matter of timing.
glass or grating, from the cieling will stop them throwing the cube.
the fizzler I walk/jump on could be moved, if item limit does not allow glass or grating.
but you could try just adding the glass or grating 1st.
hope this helps.
just re-tested again.
view of where to go, from 2nd chamber, much better :)
to me exit area, now perfect :)
Myr (MC) mentions throwing the cube.
I had originaly tried that & failed.
this time I succeded.
I stood where the cube spawns, grabed it.
walk backwards towards rim of fizzler (light bridge side).
jumped & turned at the same time.
then time the release of cube right, while doing this
& the cube safely reaches the lower light bridge area.
& you land on the fizzler rim, where it connects to the wall.
I would stop this being possible if I were you.
though I don't know if you could stop Myr (MC) .
I think he has super powers, after what he did on my map :)
I think it may be steam's servers,
because after testing your map yesterday.
all (which their are many) of the maps in my list disappeared.
& it told me to test my connection.
I did & my connection (which I have intermittant problems with) was working perfectly,
at the time.
I presume sunday would be a very busy time for steams servers.
as most people don't have work or school.
3rd test:
2nd chamber
the glass above the graiting is partialy helpfull.
but at a certain angle, the 2 light strips are invisible.
& I still can't make out if it goes anywhere, on looking alone.
3rd chamber
exit area much better.
if the player is in the area with the exit door button.
then does not realise they can jump off the cube, into the funel.
they may use the panel, to go back to funel placement.
although I deliberately tried this & successfully jumped into the funel.
from the top of the pedestal button.
the player may think they are trapped.
one sollution would be instead of the reverse polarity.
have the pedestal button re-spawn the cube.
not so high, that it bounces off the graiting.
hope this helps, again :)
their are 2 ways to the exit & 1 way to trap yourself.
you can fling & fire a portal next to the button in the exit area.
then walk through with the cube.
or flint to cube & go to funel with cube.
stand on the cube, jump & grab the cube,
which takes you & the cube to the exit & button.
if by the funel, you send the cube ahead, you are trapped.
if you remove a section of grating, allowing the player to go back to the portable floor area.
problem solved.
hope you find this helpful :)
just played.
good map.
all works.
the only problem I had, was not knowing what I was trying to do,
in the goo/fizzler chamber.
but eventualy spotted the higher area in the grating.
I had done averything by then.
but did not realise where I had to go, for a while.
perhaps make more visible with glass, if other people have the same problem ?
could be just me, as tired at the moment ?
took 2 reflectors to the (ahh) fizzler :)