25 ratings
Houston We Have A Problem
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Description
You must explore. If you don't use something when you see it, you probably will need it later. You really should save frequently. There are two items that won't be used because they will kill you. That's the turret at the beginning and the laser field. There are also several water pits along the way.

This is, in my opinion, the hardest map i've made. Not that it requires any special skills but nothing is given away easily in this arduous journey. You will have to think hard to figure what to do next. When you see the exit you will be glad it's over.
30 Comments
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Bayram Jan 8 @ 10:34am 
I did not find this as difficult as the description makes it sound. It was of sustained medium difficulty and I found it rewarding, so thumbs up. I watched the solution video afterwards and found that I had followed it with only very minor variations. I would personally just get rid of the turret as it adds nothing to the map.
SkyRoots Dec 31, 2013 @ 8:30pm 
Good one. The parts involving the funnel were fun. I watched the video after I solved the chamber and noticed that there is a much easier way to get the reflector cube up to the weighted button: instead of using floor to jump down and then fling up, just use the wall to fling forward over to the weighted button.
Geneosis Dec 30, 2013 @ 9:18am 
Nice and not too hard chamber ^^ I agree with Prototype : medium difficulty for a regular player, probably hard for a beginner ;)
Luc1aNo Oct 26, 2013 @ 2:53pm 
Very hard chamber!
Prototype Jul 15, 2013 @ 1:50am 
Ahh that's why I didn't notice what the button did, I jumped down to the button on the island from the portalable surface on the side of the cube dropper before I went round to push the timed button.
stormsend  [author] Jul 15, 2013 @ 1:17am 
Thanks. This was one of my favorite maps. The button with the timer was for the light bridge only. The one on the island made the light bridge permanent and raised the stairs and opened the panel for access to the funnel.The timed laser in the exit roon was so that you could get some payback on that pesky turret at the beginning. It's a little hard to see but he gets it in the end. Again, thanks for playing and for the comments. See ya round the workshop.
Prototype Jul 12, 2013 @ 5:10pm 
That was nice, probably medium difficulty. The biggest problem was that turret at the start wanted to shoot me. I never worked out what the pedstal button on the floor in the large room (with cube dropper, deadly goo and button on the wall) did, it is marked with a dot and on a timer, but even though I pushed it multiple times, I failed to see what it was doing...anyway, I managed to complete it. I also didn't see the reason for the timed laser in the room with the exit door. I liked the creative lightbridge going under the wall.
stormsend  [author] May 29, 2013 @ 2:29am 
Glad you liked it. Don't forget the specials over on aisle two.
kimist108 May 29, 2013 @ 2:14am 
Just completed it. Nice. Requires thinking and looking, just like you said in your description.
stormsend  [author] Jan 26, 2013 @ 3:47pm 
Just completed a major overhaul of the entire map. Removed a lot of items that really weren't needed to complete it. Redesigned that pesky small two button chamber. No more gels. One light bridge gone. Simpler pedestal button in place of cube button. Please try the new map and make suggestions.