Portal 2

Simplistic Test
< >
danne11man Mar 5 @ 10:36am 
wanna try one of my maps? http://steamcommunity.com/sharedfiles/filedetails/?id=403004875 PS only for pro portal players
Anima: Chimère du Chaos [FR]  [author] Mar 5 @ 7:48am 
this map is old and I wont, but thx for tellin (my old pc died anyway, so can't re-touch this map)
danne11man Mar 5 @ 6:42am 
You can remove the red close to the Blue beam, you dont need it to solve it.
Petutski Aug 19, 2014 @ 8:19pm 
Nicely done, very enjoyable!
BUG Jun 16, 2014 @ 7:02am 
Fun chamber.
Anima: Chimère du Chaos [FR]  [author] Jan 14, 2014 @ 2:28pm 
Was made on purpose but whatev
EvilHeavy™ Jan 14, 2014 @ 1:53pm 
Ya, really.
Anima: Chimère du Chaos [FR]  [author] Jan 14, 2014 @ 11:23am 
no really?
EvilHeavy™ Jan 14, 2014 @ 1:52am 
Reminds me of a part of the portal 2 campaign?
Nox Deleo Aug 22, 2013 @ 2:11am 
Hehe "inspired". Just couldn't bring myself to upvote this. Sorry.
Hexsonic (Xavier B) Jun 26, 2013 @ 5:05pm 
The beginning is a rip off of the original Portal 2 game... but really good chamber
asminahipi May 30, 2013 @ 12:49pm 
buen trabajo,gracias
ryan_ib_adams Mar 30, 2013 @ 12:03pm 
It was indeed simple. But it was fun.
PenilezErectz4001 Mar 21, 2013 @ 6:25pm 
Thats not easy
Anima: Chimère du Chaos [FR]  [author] Mar 21, 2013 @ 8:23am 
Well you did it the way it is supposed to be done xD
TCJ Casual Gamer Mar 20, 2013 @ 11:54pm 
Here's how i did it http://www.youtube.com/watch?v=2yvmqhL8ny8 [not as quick as Myr(FID) but done non the less. Feel free to chekc out my workshop
Anima: Chimère du Chaos [FR]  [author] Mar 20, 2013 @ 3:37pm 
Aint really a bug, but got no reason to change that, it devellops creativity
bjarne.magnussen Mar 20, 2013 @ 2:44pm 
Haha, cool! But I found a shorter way into the bright room without the use of the blue light-tube (just a little "bug", and it was later i realized that I should have used the blue-light tube to get into the bright chamber :D)
DOCTOR Mar 20, 2013 @ 1:53pm 
Captain Tostitos#salsa Mar 19, 2013 @ 3:34pm 
simple but very fun!!! i hope to see some of these again.
Anima: Chimère du Chaos [FR]  [author] Mar 18, 2013 @ 2:06pm 

Also, for everyone, I do appreciate that one of my map got such attention, really, thx xD, never though I would.

And I also wanna invite you to check the other maps I made, some (mainly in older ones AND NOTABLY "Room of time") are quite long though(and kinda complex sometimes), because I find it kinda sad that one map gets all the tries and the others don't, doesn't help to improve myself from any error I could have done at any point. But if you don't, wont die either. Thank you if you do :)
Anima: Chimère du Chaos [FR]  [author] Mar 18, 2013 @ 10:20am 
Also Myr, nice way to win, but wouldn't restrict all that, I mean, otherwise it's really a forced way.
Anima: Chimère du Chaos [FR]  [author] Mar 18, 2013 @ 10:17am 
Yes Zaeros the start is mainly a copy of the first Speed gel test, cause I liked the design. And thank you for enjoyin it, you all like the others.
ZAEROS Mar 18, 2013 @ 8:13am 
Enjoyed this map but did feel familiar in parts? Thank you.
Slama Mar 18, 2013 @ 6:18am 
it's a copy of test chamber of the aperture with Cave Johnson :D
Mr Fraggle (UK) Mar 18, 2013 @ 3:48am 
nice simple fun chamber.Well done.
Johannes-im-Dampf Mar 17, 2013 @ 2:22pm 
Nice piece of combination
The 17th Doctor [WUMBO] Mar 17, 2013 @ 12:21pm 
Anima: Chimère du Chaos [FR]  [author] Mar 17, 2013 @ 11:42am 
Lets anwser 2 questions :D

Ihamil,yes it is bright, I know xD And thank you.
And well, the light tunnel is one of the way to go on the other side.
Jwing01 Mar 17, 2013 @ 9:25am 
f6 = checkpoint/save
Fart Swallower Mar 16, 2013 @ 5:19pm 
HLRxxKarl Mar 16, 2013 @ 3:00pm 
One word piece of advice: Checkpoints
lhamil64 Mar 16, 2013 @ 11:59am 
At first I was thinking "OK, so they copied one of the old-style Portal maps and re-created it" but then it kept going to the laser room. I'd definitely say that that last room was WAY too bright (maybe remove a light source somewhere?)
Generally though, it was a pretty nice map.
<2F F> Duke Maxwell Mar 16, 2013 @ 10:54am 
Is there a reason for the light tunnel? Because I didn't need it
MTF! Netsky Mar 15, 2013 @ 6:43am 
that's not a problem imho, since it's one of 2 valid approaches. Have the player figure out how to solve it with the tools you give him.
Anima: Chimère du Chaos [FR]  [author] Mar 15, 2013 @ 6:07am 
Thanks. Only problem I find in my maps, I think I generally restrict the paths way too much. But since I make them, I can't really judge on this.
MTF! Netsky Mar 15, 2013 @ 5:07am 
nice map! just that room with the lazers - oh boy that's bright man!