The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Soul Trap Revised
15 ความเห็น
BearBrave 3 พ.ค. @ 7: 11pm 
The 'Ash Pile Expiration' mod causes newly-formed ghostly remains to disappear after a set length of time, but does not remove pre-existing ghostly remains. Perhaps I'll have to target them using the console and then type 'markfordelete', but I'm nervous about accidentally removing part of the ground.
BearBrave 2 พ.ค. @ 2: 28am 
Great fun, but unfortunately each summoned shade leaves behind a shimmering puddle of 'Ghostly remains' that persist through multiple restarts. They have greyed-out '[E] Search' options. Does anyone have any advice?
BearBrave 30 เม.ย. @ 9: 08pm 
Thanks for an excellent mod!

What a relief to finally have a well-functioning Soul Trap spell!

With Atromancy (1/2) I can have a flame atronach and the shade by summoning the shade first, then conjuring the atronach (but not vice versa).

Thanks again!
Chalupa Surprise 25 เม.ย. 2018 @ 4: 01am 
you should also make it so soul trap tells you what kind of soul is trapped when it succeeds
Bushwhacker2k 22 พ.ค. 2017 @ 2: 36pm 
Thanks for the reply! I appreciate that.
Flamethrower  [ผู้สร้าง] 22 พ.ค. 2017 @ 12: 01pm 
@Bushwhacker2K It used to work when I created it. Since a projectile functionality was added with the Enhanced Edition it may be that they also did changes to the Soul Trap Spell in the original Edition which may cause a conflict. This would also explain why the other mod you mentioned does not work. I won't update the mod since its functionality is now a part of the game (enhanced edition), but feel free to make any changes to it to fit your needs and republish it elswhere - I don't claim any kind of ownership.
Bushwhacker2k 21 พ.ค. 2017 @ 1: 01pm 
The animation and projectile work- but the soul trap effect does not appear to work. :(

Tested this and the mod "R Soul Trap" and unfortunately neither appear to properly Soul Trap.
miguel22661 17 เม.ย. 2017 @ 11: 19am 
looks cool
Elfreida 11 ก.ค. 2013 @ 6: 21am 
Very nice - just a small improvement that makes all the difference for that spell. On the note of the corrupted summons, I personally prefer the atronachs, but they're very much the same functions in the set anyway (one archer, one tank, one anti-mage) I'm just biased on asthetics. They're actually quite good.

P.S: One of my mage mods (I have several to make it actually viable to be a mage) appears to have broken the atronach perk on the conjuration tree. I have no idea whether this mod has something to do with it (or a conflict, or whatever) but it might just be something to look out for.
ULQ 30 เม.ย. 2013 @ 3: 46am 
Nice idea.
PingachuWarham 23 เม.ย. 2013 @ 3: 01am 
does Summon Corrupted Shade benefit from necromancy perks like the dawnguard spells? that would be awesome
PingachuWarham 22 เม.ย. 2013 @ 12: 33pm 
goddamnit @gbiesiada don't you have a single bit of pride to stop being a sellout? no to mention what that web truly is.
seriously.
Conduit 22 เม.ย. 2013 @ 11: 29am 
Sounds quite useful for my character... Most certainly worth the subscription.
Zea'Roe'Mei 17 เม.ย. 2013 @ 4: 12pm 
Very useful.
Pyke dual 40 mode 2 มี.ค. 2013 @ 2: 50pm 
This looks handy, I will give it a try.