The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Soul Trap Revised
15 件のコメント
BearBrave 5月3日 19時11分 
The 'Ash Pile Expiration' mod causes newly-formed ghostly remains to disappear after a set length of time, but does not remove pre-existing ghostly remains. Perhaps I'll have to target them using the console and then type 'markfordelete', but I'm nervous about accidentally removing part of the ground.
BearBrave 5月2日 2時28分 
Great fun, but unfortunately each summoned shade leaves behind a shimmering puddle of 'Ghostly remains' that persist through multiple restarts. They have greyed-out '[E] Search' options. Does anyone have any advice?
BearBrave 4月30日 21時08分 
Thanks for an excellent mod!

What a relief to finally have a well-functioning Soul Trap spell!

With Atromancy (1/2) I can have a flame atronach and the shade by summoning the shade first, then conjuring the atronach (but not vice versa).

Thanks again!
Chalupa Surprise 2018年4月25日 4時01分 
you should also make it so soul trap tells you what kind of soul is trapped when it succeeds
Bushwhacker2k 2017年5月22日 14時36分 
Thanks for the reply! I appreciate that.
Flamethrower  [作成者] 2017年5月22日 12時01分 
@Bushwhacker2K It used to work when I created it. Since a projectile functionality was added with the Enhanced Edition it may be that they also did changes to the Soul Trap Spell in the original Edition which may cause a conflict. This would also explain why the other mod you mentioned does not work. I won't update the mod since its functionality is now a part of the game (enhanced edition), but feel free to make any changes to it to fit your needs and republish it elswhere - I don't claim any kind of ownership.
Bushwhacker2k 2017年5月21日 13時01分 
The animation and projectile work- but the soul trap effect does not appear to work. :(

Tested this and the mod "R Soul Trap" and unfortunately neither appear to properly Soul Trap.
miguel22661 2017年4月17日 11時19分 
looks cool
Elfreida 2013年7月11日 6時21分 
Very nice - just a small improvement that makes all the difference for that spell. On the note of the corrupted summons, I personally prefer the atronachs, but they're very much the same functions in the set anyway (one archer, one tank, one anti-mage) I'm just biased on asthetics. They're actually quite good.

P.S: One of my mage mods (I have several to make it actually viable to be a mage) appears to have broken the atronach perk on the conjuration tree. I have no idea whether this mod has something to do with it (or a conflict, or whatever) but it might just be something to look out for.
ULQ 2013年4月30日 3時46分 
Nice idea.
PingachuWarham 2013年4月23日 3時01分 
does Summon Corrupted Shade benefit from necromancy perks like the dawnguard spells? that would be awesome
PingachuWarham 2013年4月22日 12時33分 
goddamnit @gbiesiada don't you have a single bit of pride to stop being a sellout? no to mention what that web truly is.
seriously.
Conduit 2013年4月22日 11時29分 
Sounds quite useful for my character... Most certainly worth the subscription.
Zea'Roe'Mei 2013年4月17日 16時12分 
Very useful.
Pyke dual 40 mode 2013年3月2日 14時50分 
This looks handy, I will give it a try.