The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

32 ratings
Soul Trap Revised
Category: Dungeons, Gameplay, Magic
File Size
0.011 MB
Feb 28, 2013 @ 8:40am
1 Change Note ( view )

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Soul Trap Revised


Changed Soul Trap functionality so that it now has a projectile. Also added a function that it deals a little damage over time if you have Soul Siphon, and makes you regain Magicka if you have Soul Squeezer.

Additionally, a spell "Summon Corrupted Shade" has been added to the leveled lists, its not too strong or overpowered, hovever I found it missing for a true necromancer.
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CarbonCatalyst 6 hours ago 
you should also make it so soul trap tells you what kind of soul is trapped when it succeeds
Bushwhacker2k May 22, 2017 @ 2:36pm 
Thanks for the reply! I appreciate that.
Flamethrower  [author] May 22, 2017 @ 12:01pm 
@Bushwhacker2K It used to work when I created it. Since a projectile functionality was added with the Enhanced Edition it may be that they also did changes to the Soul Trap Spell in the original Edition which may cause a conflict. This would also explain why the other mod you mentioned does not work. I won't update the mod since its functionality is now a part of the game (enhanced edition), but feel free to make any changes to it to fit your needs and republish it elswhere - I don't claim any kind of ownership.
Bushwhacker2k May 21, 2017 @ 1:01pm 
The animation and projectile work- but the soul trap effect does not appear to work. :(

Tested this and the mod "R Soul Trap" and unfortunately neither appear to properly Soul Trap.
miguel22661 Apr 17, 2017 @ 11:19am 
looks cool
Elfreida Jul 11, 2013 @ 6:21am 
Very nice - just a small improvement that makes all the difference for that spell. On the note of the corrupted summons, I personally prefer the atronachs, but they're very much the same functions in the set anyway (one archer, one tank, one anti-mage) I'm just biased on asthetics. They're actually quite good.

P.S: One of my mage mods (I have several to make it actually viable to be a mage) appears to have broken the atronach perk on the conjuration tree. I have no idea whether this mod has something to do with it (or a conflict, or whatever) but it might just be something to look out for.
ULQ Apr 30, 2013 @ 3:46am 
Nice idea.
Raxis Apr 23, 2013 @ 3:01am 
does Summon Corrupted Shade benefit from necromancy perks like the dawnguard spells? that would be awesome
Raxis Apr 22, 2013 @ 12:33pm 
goddamnit @gbiesiada don't you have a single bit of pride to stop being a sellout? no to mention what that web truly is.
Conduit Apr 22, 2013 @ 11:29am 
Sounds quite useful for my character... Most certainly worth the subscription.