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Can you try and comment one of mine ? Thank you.
Oi, Bruno. Mais um mapa divertidíssimo.
Não encontrei alguns bugs desta vez. Somente a possibilidade de ficar preso caso se destrua o companion cube. Mas acho que isto não é grande problema, visto que o nome do mapa sugere que você precisará estar com ele até o final, e no caso de perda, a morte.
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.
Turrets highly explosive. Handle with care
Would you care to try one of mine?
http://steamcommunity.com/sharedfiles/filedetails/?id=125641118
But the next sholdnt so easy.
thx for your work
The Companion Cube 4: http://steamcommunity.com/sharedfiles/filedetails/?id=127626492
The turrets stucked me and killed me first. But if the player think to quicksave that's not a problem (I forgot to !)
Perhaps a bit on rails, but I suppose that's the aim !
Try mine if you have time !
http://steamcommunity.com/profiles/76561198060431751/myworkshopfiles
However there were a few things that just made me think "why have a button that does that instead of just having it on by default?" For example, at the very beginning, why have the emancipation grid at all? It just takes one button press to permanently disable it so why bother with having it there in the first place?
And I also did found a potential trap that could make you stuck. Given the map's logic, players might focus on moving on to complete the map. But what happens if the Companion got destroyed somehow? How do I get it back? Given the size of your map, sometimes I might accidentally send the companion cube into the fizzler or if it hits any of the angled panels, be it open or close, it will get destroyed too. I don't know why is that so but yeah I did experience this sometimes. Give it some thought.