Portal 2
THE CORE: RELOADED 1 - Intro
78 ความเห็น
Lumi Nation 17 เม.ย. 2023 @ 11: 00am 
This is amazing
Lumi Nation 17 เม.ย. 2023 @ 11: 00am 
???!!!
Malia 10 ก.ค. 2021 @ 2: 53pm 
Strange but great design.
RandomBookLover 5 ส.ค. 2020 @ 6: 38pm 
Ow my brain. But nicely done!
CosmicD  [ผู้สร้าง] 11 พ.ย. 2018 @ 6: 40am 
Quentin Marical 11 พ.ย. 2018 @ 6: 03am 
Ok thanks!
CosmicD  [ผู้สร้าง] 11 พ.ย. 2018 @ 4: 50am 
yeah, just if you want to use it please credit me and where it comes from. I don't enforce that but it would be nice.
I recognize my babies anywhere :)
Quentin Marical 11 พ.ย. 2018 @ 4: 36am 
The music is copyright free for make a video on YouTube?
cochetmichel49 8 ส.ค. 2018 @ 5: 25am 
Extremely new concepts, nice visuals... Thanks for creating ! I'll try the complete serie !
Petutski 6 ธ.ค. 2017 @ 11: 30am 
Neat interesting zainy map. Thanks!
Kid A:mnesiac 22 มี.ค. 2017 @ 7: 44pm 
oh my god! This is amazing! 11/10
turDucken 9 ก.ย. 2015 @ 4: 04am 
holy fukc
Gordelphus 17 ก.พ. 2015 @ 9: 11am 
THANK YOU!!!!!

These are beautiful :D You are really talented!
CosmicD  [ผู้สร้าง] 16 ก.พ. 2015 @ 11: 08pm 
Gordelphus 16 ก.พ. 2015 @ 7: 21pm 
Ooh, could you please put them in your dropbox? I really like the music you made :)
CosmicD  [ผู้สร้าง] 14 ก.พ. 2015 @ 2: 02am 
I don't really have them on soundcloud because all it is is just some custom composed one shots to build atmosphere, it's not really complete pieces of music. But if you really want I could put them in a zip and put them on my dropbox
Gordelphus 13 ก.พ. 2015 @ 9: 54pm 
This level is fantastic! The custom visuals, as well as the puzzle itself, were very nice. Please, where is your soundcloud? I like the original music you made for this level so much!
not-paradiser 25 ก.ย. 2014 @ 9: 38pm 
great level with perfect visual effects ! except the room of pure white is a bit too ugly.
Gawdzilla 9 ส.ค. 2014 @ 4: 15am 
Did you ever put the custom music on soundcloud? Also, what is your soundcloud?
CDR F. Cadigan 24 ก.ค. 2014 @ 7: 58pm 
no not 10/10 its 900000000000000000000000000000000000000000000000000000000000000000000000000000000000/900000000000000000000000000000000000000000000000000000000000000000000000000000000000
CosmicD  [ผู้สร้าง] 20 ก.ค. 2014 @ 2: 55am 
I never really released this outside of the mod but I could throw it on my soundcloud for everyone to download i guess. I'll try to do that today.
Gawdzilla 20 ก.ค. 2014 @ 2: 37am 
Where can I find the original music for this campaign? It's very nice.
AndrewRi 15 ก.ค. 2014 @ 7: 25pm 
AMAZING! 10/10! MY GOD! 10/10!
Petutski 23 พ.ค. 2014 @ 3: 23pm 
Very nice. Very unique!
Twenty Four 8 ธ.ค. 2013 @ 11: 08am 
truly a mind bender.
Garunas 14 ต.ค. 2013 @ 6: 59am 
Awesome test chamber. Can you try mine? http://steamcommunity.com/sharedfiles/filedetails/?id=180312984
Metzger Ben | GER 18 ส.ค. 2013 @ 10: 43pm 
Pilchardo 21 ก.พ. 2013 @ 2: 29pm 
I liked it a lot. Very strange but in a good way. Nice use of linked portal doors.
GWD9000 15 ก.พ. 2013 @ 5: 04pm 
I found the float to the exit elevator glitchy - maybe take control of the player at this point and float them thru the necessary turns into the elevator rather than rely on the player to get there themselves - theres nothing more to do anyway, and an end cinematic such as this caps this level nicely. The button triggers a strange light purple fuzz, like a teleportion - not sure if that is intentional, but was disconcerting - I kept looking for room changes, but found only minor changes. I assume this was means of implementing the exit? Not sure if thats such a good idea.
Takar 18 ม.ค. 2013 @ 1: 32pm 
These test chambers are horrible. They are glitchy, and they are difficult to the point that completion doesn't bring a sense of acomplishment. And, if there is a story, like the tags imply, then it is either so horrible that the author removed it, or it is poorly exicuted. Fail all the ways around.
CosmicD  [ผู้สร้าง] 17 ม.ค. 2013 @ 4: 08am 
I think I've solved the white intro pieces problem. I forgot to include some essential meterials into the workshop file. also refined a bit of the floor brushwork in the pedestal room (some details were missing in one white strip).

I hope you all can see the intro now with full detail materials on the blocks instead of white. The "white room" with the cave johnson picture in it is no bug though.
Spooky 15 ม.ค. 2013 @ 1: 23am 
excellent imaginative chamber, lovely details in design, looks and sounds and plays beautifully
em 13 ม.ค. 2013 @ 3: 18pm 
Great puzzle, I'm sure. I never completed it as it was meant to be done.

GLITCH: After receiving the AHPD, I placed a portal on the room's only portalable surface, and placed the second portal on the top of the portalable surface outside the room. I jumped through the first portal, into the water, and into the gravity device from there. I floated through the exit and finished the level.
BabyCharmander 13 ม.ค. 2013 @ 1: 48pm 
WOAH, that was really challenging, but really cool. Way crazy level design, but I liked it.
Ostrov 13 ม.ค. 2013 @ 2: 33am 
Very interesting, but sometimes it's unclear what you have to do. Thank you very much.
iyooha 12 ม.ค. 2013 @ 7: 34pm 
Ok, finally I made it =) I think the most difficult point of this level is it looks to really hard to indicate the cube room. Anyway thank you for a good experience.
iyooha 12 ม.ค. 2013 @ 6: 43pm 
Well, it is a most difficult map I have ever played. Ok, what should I do just after getting a portal gun? There is no way to reach the exit.
Portalnerd 12 ม.ค. 2013 @ 1: 48pm 
The wake up was very well done, as well as the gravity shifts
J. Jungle Japeson 12 ม.ค. 2013 @ 1: 26pm 
That was fun!
claudius18 11 ม.ค. 2013 @ 8: 10am 
so strange... really good job ;)
Bowsakirby 10 ม.ค. 2013 @ 7: 41pm 
Intro and outro was SUPERB!!! and the level ending *thunk* made me lol
Lt. Zipper 10 ม.ค. 2013 @ 6: 00pm 
Why an ash tray with no cigar??? WTF. That was uncalled for.
CosmicD  [ผู้สร้าง] 10 ม.ค. 2013 @ 12: 37pm 
the white 'dreamy" room is normal. BTW i've updated the indicator on the second puzzle so it's a bit more clear now.
... 9 ม.ค. 2013 @ 12: 28pm 
The floor and walls in the room with the cave johnson painting are also white
... 9 ม.ค. 2013 @ 12: 27pm 
In the intro, all the textures are white for me, can i fix that?
h4r4ld 9 ม.ค. 2013 @ 8: 26am 
Nice map, but i can agree with demshock. The indicator line made me searching for an other button too. Took me about 10min to find out there is none and just try the obvious.
demshock 8 ม.ค. 2013 @ 9: 37am 
Yes, the line caused me searching for the mysterious other button, because usually the line means you have to open the door. In this case it useless. It's not a bad puzzle though. :) I make puzzles, too, but only in the easier editor.
CosmicD  [ผู้สร้าง] 8 ม.ค. 2013 @ 5: 37am 
Hmm, perhaps I should repaint the indicators to the diversity vent that pushes you to the door. I can now understand why this is puzzling. And the indicator needlessly points from the white wall to the door. If I redraw it it might be more "hintful" for players. ALthough I only have seen you complain. People should complain more so I can use that feedback to improve the signes and such :)
demshock 8 ม.ค. 2013 @ 5: 30am 
Finally I made it. I thought it's something more difficult because I thought I shoudl open the exit door, too. I've desperately searched for another button to put the cube on. I shouldn't. :)
CosmicD  [ผู้สร้าง] 7 ม.ค. 2013 @ 11: 20pm 
This is a team effort with 4 or 5 people. I got a little help with setting up some stuff like 3d skybox for the intro room, and got advice on how to do some tech behind the scenes from the guy who made Suicide blitz for left 4 dead, The tech for the intro movie (with all the pieces) was a special animation model created by Bunny.

Then darth brush (of dead before dawn fame) came up with a restyle of the rooms for this workshop version. And he did the first 3 maps with it. Now I'm just building upon that for the next maps and we are besicly working together on it.

GLaDOS is performed by MissyChrissy and some custom icons are made by Tigerboy. So "everyone" had their part. All the puzzles and ideas & basic room design around them is mine though.