Portal 2

Portal 2

THE CORE: RELOADED 1 - Intro
78 kommentarer
Lumi Nation 17. apr. 2023 kl. 11.00 
This is amazing
Lumi Nation 17. apr. 2023 kl. 11.00 
???!!!
Malia 10. juli 2021 kl. 14.53 
Strange but great design.
RandomBookLover 5. aug. 2020 kl. 18.38 
Ow my brain. But nicely done!
Quentin Marical 11. nov. 2018 kl. 6.03 
Ok thanks!
CosmicD  [skaper] 11. nov. 2018 kl. 4.50 
yeah, just if you want to use it please credit me and where it comes from. I don't enforce that but it would be nice.
I recognize my babies anywhere :)
Quentin Marical 11. nov. 2018 kl. 4.36 
The music is copyright free for make a video on YouTube?
cochetmichel49 8. aug. 2018 kl. 5.25 
Extremely new concepts, nice visuals... Thanks for creating ! I'll try the complete serie !
Petutski 6. des. 2017 kl. 11.30 
Neat interesting zainy map. Thanks!
Kid A:mnesiac 22. mars 2017 kl. 19.44 
oh my god! This is amazing! 11/10
turDucken 9. sep. 2015 kl. 4.04 
holy fukc
Gordelphus 17. feb. 2015 kl. 9.11 
THANK YOU!!!!!

These are beautiful :D You are really talented!
CosmicD  [skaper] 16. feb. 2015 kl. 23.08 
Gordelphus 16. feb. 2015 kl. 19.21 
Ooh, could you please put them in your dropbox? I really like the music you made :)
CosmicD  [skaper] 14. feb. 2015 kl. 2.02 
I don't really have them on soundcloud because all it is is just some custom composed one shots to build atmosphere, it's not really complete pieces of music. But if you really want I could put them in a zip and put them on my dropbox
Gordelphus 13. feb. 2015 kl. 21.54 
This level is fantastic! The custom visuals, as well as the puzzle itself, were very nice. Please, where is your soundcloud? I like the original music you made for this level so much!
not-paradiser 25. sep. 2014 kl. 21.38 
great level with perfect visual effects ! except the room of pure white is a bit too ugly.
Gawdzilla 9. aug. 2014 kl. 4.15 
Did you ever put the custom music on soundcloud? Also, what is your soundcloud?
CDR F. Cadigan 24. juli 2014 kl. 19.58 
no not 10/10 its 900000000000000000000000000000000000000000000000000000000000000000000000000000000000/900000000000000000000000000000000000000000000000000000000000000000000000000000000000
CosmicD  [skaper] 20. juli 2014 kl. 2.55 
I never really released this outside of the mod but I could throw it on my soundcloud for everyone to download i guess. I'll try to do that today.
Gawdzilla 20. juli 2014 kl. 2.37 
Where can I find the original music for this campaign? It's very nice.
AndrewRi 15. juli 2014 kl. 19.25 
AMAZING! 10/10! MY GOD! 10/10!
Petutski 23. mai 2014 kl. 15.23 
Very nice. Very unique!
Twenty Four 8. des. 2013 kl. 11.08 
truly a mind bender.
Garunas 14. okt. 2013 kl. 6.59 
Awesome test chamber. Can you try mine? http://steamcommunity.com/sharedfiles/filedetails/?id=180312984
Metzger Ben | GER 18. aug. 2013 kl. 22.43 
Pilchardo 21. feb. 2013 kl. 14.29 
I liked it a lot. Very strange but in a good way. Nice use of linked portal doors.
GWD9000 15. feb. 2013 kl. 17.04 
I found the float to the exit elevator glitchy - maybe take control of the player at this point and float them thru the necessary turns into the elevator rather than rely on the player to get there themselves - theres nothing more to do anyway, and an end cinematic such as this caps this level nicely. The button triggers a strange light purple fuzz, like a teleportion - not sure if that is intentional, but was disconcerting - I kept looking for room changes, but found only minor changes. I assume this was means of implementing the exit? Not sure if thats such a good idea.
Takar 18. jan. 2013 kl. 13.32 
These test chambers are horrible. They are glitchy, and they are difficult to the point that completion doesn't bring a sense of acomplishment. And, if there is a story, like the tags imply, then it is either so horrible that the author removed it, or it is poorly exicuted. Fail all the ways around.
CosmicD  [skaper] 17. jan. 2013 kl. 4.08 
I think I've solved the white intro pieces problem. I forgot to include some essential meterials into the workshop file. also refined a bit of the floor brushwork in the pedestal room (some details were missing in one white strip).

I hope you all can see the intro now with full detail materials on the blocks instead of white. The "white room" with the cave johnson picture in it is no bug though.
Spooky 15. jan. 2013 kl. 1.23 
excellent imaginative chamber, lovely details in design, looks and sounds and plays beautifully
em 13. jan. 2013 kl. 15.18 
Great puzzle, I'm sure. I never completed it as it was meant to be done.

GLITCH: After receiving the AHPD, I placed a portal on the room's only portalable surface, and placed the second portal on the top of the portalable surface outside the room. I jumped through the first portal, into the water, and into the gravity device from there. I floated through the exit and finished the level.
BabyCharmander 13. jan. 2013 kl. 13.48 
WOAH, that was really challenging, but really cool. Way crazy level design, but I liked it.
Ostrov 13. jan. 2013 kl. 2.33 
Very interesting, but sometimes it's unclear what you have to do. Thank you very much.
iyooha 12. jan. 2013 kl. 19.34 
Ok, finally I made it =) I think the most difficult point of this level is it looks to really hard to indicate the cube room. Anyway thank you for a good experience.
iyooha 12. jan. 2013 kl. 18.43 
Well, it is a most difficult map I have ever played. Ok, what should I do just after getting a portal gun? There is no way to reach the exit.
Portalnerd 12. jan. 2013 kl. 13.48 
The wake up was very well done, as well as the gravity shifts
J. Jungle Japeson 12. jan. 2013 kl. 13.26 
That was fun!
claudius18 11. jan. 2013 kl. 8.10 
so strange... really good job ;)
Bowsakirby 10. jan. 2013 kl. 19.41 
Intro and outro was SUPERB!!! and the level ending *thunk* made me lol
Lt. Zipper 10. jan. 2013 kl. 18.00 
Why an ash tray with no cigar??? WTF. That was uncalled for.
CosmicD  [skaper] 10. jan. 2013 kl. 12.37 
the white 'dreamy" room is normal. BTW i've updated the indicator on the second puzzle so it's a bit more clear now.
... 9. jan. 2013 kl. 12.28 
The floor and walls in the room with the cave johnson painting are also white
... 9. jan. 2013 kl. 12.27 
In the intro, all the textures are white for me, can i fix that?
h4r4ld 9. jan. 2013 kl. 8.26 
Nice map, but i can agree with demshock. The indicator line made me searching for an other button too. Took me about 10min to find out there is none and just try the obvious.
demshock 8. jan. 2013 kl. 9.37 
Yes, the line caused me searching for the mysterious other button, because usually the line means you have to open the door. In this case it useless. It's not a bad puzzle though. :) I make puzzles, too, but only in the easier editor.
CosmicD  [skaper] 8. jan. 2013 kl. 5.37 
Hmm, perhaps I should repaint the indicators to the diversity vent that pushes you to the door. I can now understand why this is puzzling. And the indicator needlessly points from the white wall to the door. If I redraw it it might be more "hintful" for players. ALthough I only have seen you complain. People should complain more so I can use that feedback to improve the signes and such :)
demshock 8. jan. 2013 kl. 5.30 
Finally I made it. I thought it's something more difficult because I thought I shoudl open the exit door, too. I've desperately searched for another button to put the cube on. I shouldn't. :)
CosmicD  [skaper] 7. jan. 2013 kl. 23.20 
This is a team effort with 4 or 5 people. I got a little help with setting up some stuff like 3d skybox for the intro room, and got advice on how to do some tech behind the scenes from the guy who made Suicide blitz for left 4 dead, The tech for the intro movie (with all the pieces) was a special animation model created by Bunny.

Then darth brush (of dead before dawn fame) came up with a restyle of the rooms for this workshop version. And he did the first 3 maps with it. Now I'm just building upon that for the next maps and we are besicly working together on it.

GLaDOS is performed by MissyChrissy and some custom icons are made by Tigerboy. So "everyone" had their part. All the puzzles and ideas & basic room design around them is mine though.