Portal 2
A simple little test chamber
21 ความเห็น
Dominant Gamer  [ผู้สร้าง] 19 มี.ค. 2022 @ 4: 25pm 
I'm gay
Petutski 9 ธ.ค. 2015 @ 6: 27pm 
Nice logical map! Lots of fun. Timing for the cube placement was a bit tight.
solairflaire 20 ม.ค. 2013 @ 9: 06pm 
It's nice to do a chamber that is not trying to kill you.
JayB52 31 ธ.ค. 2012 @ 7: 30am 
I keep saying, more fun, less compications. Thanks for the fun.
Three Eye 29 ธ.ค. 2012 @ 10: 03am 
If you accidentally destroy a cube, you have to restart the level.
YUKI_67 28 ธ.ค. 2012 @ 7: 23am 
there are good ideas ! thank you for your map ! ^^
If you want to see my fun room :
-> X_River (PART 1) : http://steamcommunity.com/sharedfiles/filedetails/?id=116248832
-> X_River (PART 2) : http://steamcommunity.com/sharedfiles/filedetails/?id=116232042
Drapperbat 28 ธ.ค. 2012 @ 3: 08am 
the message saying the bridge would be raised
Dominant Gamer  [ผู้สร้าง] 27 ธ.ค. 2012 @ 8: 27am 
@Metzger Ben thnx for making that video

and thnk u all for the comments and likes

<3
david.elvin 27 ธ.ค. 2012 @ 8: 00am 
well I enjoyed it no nasty unescapable places
MR_R3TR0MAN 27 ธ.ค. 2012 @ 4: 54am 
Guys my testing career is needed to solving http://steamcommunity.com/sharedfiles/filedetails/?id=115716735
Metzger Ben | GER 27 ธ.ค. 2012 @ 2: 49am 
My solution / blind run: http://youtu.be/O7XFxS65rgs
Paperclip 26 ธ.ค. 2012 @ 10: 24am 
cool
Raizito 26 ธ.ค. 2012 @ 3: 08am 
good job!
Rewas 26 ธ.ค. 2012 @ 3: 03am 
Cool map.
KennKong 25 ธ.ค. 2012 @ 10: 43pm 
The button to raise the ramp to the exit is pointless. Save simple mechanisms like that for escape hatches in places where players might get trapped.
BUG 25 ธ.ค. 2012 @ 1: 01pm 
Nice,fun,enjoyable.Good job.
Pinataa 25 ธ.ค. 2012 @ 11: 35am 
nice one
arq.henrique 25 ธ.ค. 2012 @ 10: 57am 
Mr Fraggle (UK) 24 ธ.ค. 2012 @ 5: 25am 
Good map, had a bit of trouble geeting the laser to pass through to the receptor.
Dominant Gamer  [ผู้สร้าง] 23 ธ.ค. 2012 @ 9: 13pm 
wat message
Drapperbat 23 ธ.ค. 2012 @ 8: 35pm 
good test, i enjoyed it. In the future don't put as many wires telling where things go, for example the bit with the bridge that you raise, make two wires invisible, so you onyl have one, it give the same messgae, while being less confusing