Portal 2

Portal 2

The destroyed laboratories
10 Kommentare
Shotgun Shells 11. Okt. 2013 um 13:09 
The map was very fun because of the forgotten/destroyed/overgrownth theme and it fas fun even if it doesn't use traditional "portal" technices to be solved. But I like the theme very good. :)
Smac  [Autor] 30. Aug. 2013 um 13:03 
the path is correct, the glass was destroyed with noclip mode because there is a trigger with the following output:
My output named: OnStartTouch
Target entities named: @glass
Via this output: SetAnimation
With a parameter override of: collapse_1

This is my third map created with Hammer
wildgoosespeeder 29. Aug. 2013 um 18:33 
Was the pedestal mounted pillar supposed to fall on the glass? I ask because I was somehow able to affect the massive platform with my portal gun somehow. It was freaky. I noclip'd just to see what I was missing. It turned out that the glass broke when I went through it. You may want to stop me from messing with a platform so directly like that.

Try my map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=157760459

76561198070059808 13. Nov. 2012 um 16:48 
Very cool!
Letzter 11. Nov. 2012 um 9:59 
no sorry i dont use it. but its ok xD it looks very funny
Smac  [Autor] 11. Nov. 2012 um 9:25 
this is very very strange, because: in front of the observation room there is a trigger with the following output: OnStartTouch "down_tower" (the name of the tower) DisableMotion. If you can use hammer you'll understand what I said
Letzter 11. Nov. 2012 um 8:00 
and when you jump on it, it dissapears through the wall xD totally crazy. but i havent finished it yet.
Letzter 11. Nov. 2012 um 7:58 
there is a crazy bug in the "screenshot" room. the tower with the butten lears to fly when you set a portal under it ^^
sleepwalker 11. Nov. 2012 um 7:45 
bravo smac!!!!!
TerabitSeven 10. Nov. 2012 um 13:30 
AWESOME!!!!!!!!